Here is my personal own review of my map Terran Moon Base Lockdown. Your free to post your own review here to.
Now I made this map 3 years ago and is my second base defense map, It was originally going to be a bigger map then it is now and would have played out a little different. I had a couple of thoughts on how to build the base, Do I just make one big base Or do I make a collection of smaller bases that will connect in to one big base later on. The Base in the Map became my whole focus once I decided to make one big base it stwarted out as just an empty shell with only walls that surround. Now one thing I wanted to do with this map that I didn't do with my first base defense map is have the base to be able to be attack on all directions and with What I figure out how to do last night that is now can be done Randomly as well more on that later. Now if you haven't figure it out by now the Race you are in this game is Terran and your building a Mega Base and protecting it from the Hybrid Protoss/Zerg forces. The Mega Base Is unlike no other Terran base you have ever Built. For instance Instead of relying upon using supply depots as some sort terrains gates/barriers you can build Fortified Gates at the defined entrances locations on the Mega Base. Building the Mega TerranBase requires a will to beat and overcome all the odds and I will stress that fact with my next sentence. To put it simply the Mega Base is the Map and you going to need to defend the whole map but everyone knows you cant defend the whole map so this is how you need to look at building this Base. Now the main Inspiration for me behind making this map I have was those futuristic Moon Bases and gave me something to how I shape the enviroment. Another Improvement I wanted to make form the first game I made is that I have added an Easy and Hard Difficultly and to define what is Easy and Hard for this game it is about Strategy so you got Easy Strategy and Hard Strategy and that is pretty much it. The Attack Waves on hard difficulty I'm pretty much balancing things out and I'm still adding more attack waves to the game because its very playable on both difficulties and with my recent developments in attack wave spawning at random locations outside the base I want to see what I can do with this of course. So with that Said one thing I wanted to do with this game is develop an unpredictable Attack Wave Patterns and Alot of the Attack Wave Elements that are Random in one sense and another. My goal here is to have the game go from Simple Base Defense to Full on Siege with a couple of Boss Battles showing up here and there all while being steadly becoming unpredictable with the coming attackwave in the most imposibe manner.
Picture, Video and Loading Screen Comming Soon
There is more to come to this thread this is just the start