I like to do detailed, critical reviews of maps, generally with a holistic scoring method and several walls of text. I did several dozen such reviews back on Hive for WarCraft III maps, so now I guess I'll start again here. I'll post every review in this thread and link it to this original post. I generally take requests, so if you want me to review your map, you should suggest that I do so.
Internally, I always use a numeric scoring system, but I don't show the math behind it (lets me focus on the words). The overall score will be Copper, Bronze, Silver, or Gold. Roughly speaking, Those scores correspond with a C, B-, B+, and A overall score. Below Copper are Iron and Coal for especially bad maps (D, E, and F grades), and above Gold are Platinum and Diamond for truly wonderful maps. Diamond quality would essentially be something I would definitely pay for if it became a premium map. I might note in the review if the map landed in the lower or higher range of the rating. I will not reveal the math behind reaching the 8 score levels from the various criteria grades and whatnot, but rest assured it will be highly consistent and will accurately reflect the overall quality of the map. I always adhere to the system so i can remain more-or-less unbiased, since it is a lot easier to be truthful of the individual sub-scores than to the overall grade.
The main criteria are Fun, Gameplay, Content, Polish, and Flavor. Fun covers enjoyability, thrill, and whatnot. Gameplay covers the balancing, dynamics of play, gaming conventions, flow, etc., but in the case of a review of a cinematic map or something gameplay will instead be adapted to the more technical or quality-oriented criteria of a movie review. Content includes the completeness of the map in general, the assets used, the stuff that can be done, etc., including imported stuff. Polish is about the bugginess of the map, how well it is presented, the form, the interface, and such. Flavor is essentially the style and the charm of the map. In my scoring system, Flavor is influenced by Fun, Fun and Gameplay are inter-dependent, and Content is heavily dependent on Gameplay. These five main criteria are graded on an F-A scale (including E) with the additional (JRPG-ripped) S rank above A.
In addition to this, Replayability is scored on a scale from 0-5. The reason for it not being a letter grade is because the number corresponds to the square of the amount of times I would tolerate playing it before getting bored or angry. Thus, 5 (25 games before i get bored) is exceptional and 0 is, obviously, pretty awful. Most maps will probably be in the 1-2 range, based on what I've seen. The way Replayability affects the score depends entirely upon how good the rest of the map is.
Finally, there are two sections titled Failures and Bonuses for extra points that I feel are worth mentioning in the scoreboard rather than just the review, and they will be rated +/- 1 to +/- 3 depending on how severe/amazing that particular part of the map is. This is a pretty free-form section that will vary wildly from map to map, and is completely subjective.
Maps to Review
I review the map I want when I feel like reviewing it. I read requests but do not usually follow up on them.
To find a good RPG, I'd have to review all of them just to determine which ones are good. I'd prefer something more specific than that... But I'll review a random RPG that I find if nobody else suggests something.
This is a totally self centered suggestion, but I'd like a review of my map. It's a simple 1v1 melee map, but I've put quite a bit of time and effort into it. As well, many people at starcraftarena.net have said it seems to be a good map.
My criteria aren't really made for melee maps, plus I generally review custom maps only, so I won't be giving it a review.
Judging by the image of the map, it seems that there are some almost-superfluous bits of the map, such as the platform in between the main and natural expansion. That's a great spot to put some siege tanks to cover the alternate path and the entrance to the natural expo, but I can't think of much else use for that platform except maybe for a little extra base space. In fact, there are quite a few mid-level catwalk areas that just SCREAM "Put siege tanks here!" The catwalks are generally all connected, so a simple tech to a mech build will give a terran player a huge advantage. Even reapers would be very useful. I guess protoss could use stalkers and colossi, but not to the extent that a siege tank build would dominate the map. Besides that, I think the base placement is very good and should offer some interesting gameplay, especially since two of each side's expansions are blocked off by TWO rock walls.
I got a request to review Haunted Temple via PM, so I'll give it a whirl. Also, YiffMaster's review of Ultimate Tank Defense does a pretty good job of reviewing the map. In fact, it's good enough that I feel my own review would be too redundant, so I'll be skipping the UTD review.
At some point, after I've done more reviews, I can go back and give scores (but not full reviews) to some of the maps that I have decided against reviewing.
If you can't find enough people to play it, you can usually find me in the IRC channel, or, you can easily play it by yourself to learn how to play. The game will automatically create AI opponents for you. Take your time, as I've got a content update coming after the Blizzard Map Contest is over.