Now I am really happy that this exists, but at the same time disappointed in some of the decisions that were made. Not with the loss of SC2 units, because that would have been lame, but there were some mechanics that were in SC2 that this remake lost. Specifically the loss of the ability to Raise/Lower Supply Depots. It wasn't added into the second game for canon reasons, it was added because SCVs getting stuck was a problem with the first game. I'm not going to complain that there's no lip sync with a lot of the units and the old sounds as well as character dialogue since I'm sure there was difficulty reasons fore it. Personally I think Raynor's portrait in his usual clothes would have worked better when he was on his vulture, as opposed to him in his marine armor. You also could have used the unique marine portraits when they spoke up, but that's okay. I also don't entirely understand why you changed the projectile attack of the Hydralisks, I mean I can understand if you were trying to make it more like SC1, but with a remake like this I see it less SC1 and more SC 1.5 or something. Also your Zerg attack speeds are a little to fast, and the AI seems to be able to build too much too quickly. Other than those I greatly enjoy the remake.
It wasn't added into the second game for canon reasons, it was added because SCVs getting stuck was a problem with the first game.
Due to poor base layout management.
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You also could have used the unique marine portraits when they spoke up, but that's okay.
They're still trying to get the core gameplay finished. Pretty sure that unique marine portraits is the bottom of the barrel on the to-do list.
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I also don't entirely understand why you changed the projectile attack of the Hydralisks, I mean I can understand if you were trying to make it more like SC1, but with a remake like this I see it less SC1 and more SC 1.5 or something.
Personally I always hated SC2's hydralisk attack, which looks and sound like some wimpy needle attack instead of a giant acid-tipped spine.
Actually, pretty much all of SC2's sound design is inferior and generic IMO, albeit more modern.
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Also your Zerg attack speeds are a little to fast,
What do you base that on?
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and the AI seems to be able to build too much too quickly.
The point of the remake is to be more difficult than the original to keep it interesting.
It wasn't added into the second game for canon reasons, it was added because SCVs getting stuck was a problem with the first game.
I would rather say they wanted to let the Terran wall without having to destroy a supply depot to get out, which fits with their old defensive style. In any case, it is not a UI feature but an ability specific to the supply depot, like uproot for the spine/spore crawlers.
I also don't entirely understand why you changed the projectile attack of the Hydralisks
Essentially because we changed its sound. The SC1 hydralisk attack sound was kept because 1) it sounds better than the "ffftt" of the new attack and 2) it was such an iconic Brood War sound that we couldn't leave it out anyway. The small spine didn't fit with the spitting sound at all, so the goo effect was added.
I prefer the sc2 hydralisk attack sound and needles model, it make way more sense! I don't mind if the Acid spit sound/model attack of sc1 was more badass and iconic... It simply doesn't make sense, instead of launching needles it was like he was spitting Acid. We are using the Sc1 attack sound, the locust projectile and we didn't Remove the melee attack and sound of hydralisk, but Anyway... De gustibus, i love the melee attack because is cool to see on action and it make a lot of sense, some people hate it (don't know why... )
Kingsley if you want the most updated Version of the remake, use our sc1 remake ita, is on different languages, he is HotS expansion updated and have portraits more believable (a obsession of Zarxiel, the project leader).
Or you can wait that Jones and telenil will publish their hots upgrade, it will be for sure better of our under a lot of aspects (i hope).
Been quite a while since I played it, but frequently my heroes would die during cut scenes, causing me to lose the missions. That really turned me off from playing too many missions... It's not too hard to give hero units invulnerability during cut scenes xP
Reading this makes me realize I am glad I don't participate in Mass Recall. I don't have the patience you guys have to debate hydralisk spit projectiles and stuff like that. Geez, people have such demands.
My testers are meticulous too, but they balance it with positive and constructive feedback as well.
Now I am really happy that this exists, but at the same time disappointed in some of the decisions that were made. Not with the loss of SC2 units, because that would have been lame, but there were some mechanics that were in SC2 that this remake lost. Specifically the loss of the ability to Raise/Lower Supply Depots. It wasn't added into the second game for canon reasons, it was added because SCVs getting stuck was a problem with the first game. I'm not going to complain that there's no lip sync with a lot of the units and the old sounds as well as character dialogue since I'm sure there was difficulty reasons fore it. Personally I think Raynor's portrait in his usual clothes would have worked better when he was on his vulture, as opposed to him in his marine armor. You also could have used the unique marine portraits when they spoke up, but that's okay. I also don't entirely understand why you changed the projectile attack of the Hydralisks, I mean I can understand if you were trying to make it more like SC1, but with a remake like this I see it less SC1 and more SC 1.5 or something. Also your Zerg attack speeds are a little to fast, and the AI seems to be able to build too much too quickly. Other than those I greatly enjoy the remake.
Due to poor base layout management.
They're still trying to get the core gameplay finished. Pretty sure that unique marine portraits is the bottom of the barrel on the to-do list.
Personally I always hated SC2's hydralisk attack, which looks and sound like some wimpy needle attack instead of a giant acid-tipped spine.
Actually, pretty much all of SC2's sound design is inferior and generic IMO, albeit more modern.
What do you base that on?
The point of the remake is to be more difficult than the original to keep it interesting.
What Gradius said. Also:
I would rather say they wanted to let the Terran wall without having to destroy a supply depot to get out, which fits with their old defensive style. In any case, it is not a UI feature but an ability specific to the supply depot, like uproot for the spine/spore crawlers.
Lip movement will be added with the next version.
Essentially because we changed its sound. The SC1 hydralisk attack sound was kept because 1) it sounds better than the "ffftt" of the new attack and 2) it was such an iconic Brood War sound that we couldn't leave it out anyway. The small spine didn't fit with the spitting sound at all, so the goo effect was added.
I prefer the sc2 hydralisk attack sound and needles model, it make way more sense! I don't mind if the Acid spit sound/model attack of sc1 was more badass and iconic... It simply doesn't make sense, instead of launching needles it was like he was spitting Acid. We are using the Sc1 attack sound, the locust projectile and we didn't Remove the melee attack and sound of hydralisk, but Anyway... De gustibus, i love the melee attack because is cool to see on action and it make a lot of sense, some people hate it (don't know why... )
Been quite a while since I played it, but frequently my heroes would die during cut scenes, causing me to lose the missions. That really turned me off from playing too many missions... It's not too hard to give hero units invulnerability during cut scenes xP
Hello,
can the author publish the Starcraft 1 campagn mod into Starcraft 2 Arcade that the Starter Edition Players can play them ?
http://www.sc2mapster.com/maps/sc1-episode-1-rebel-yell/
KingsleytheFox, wait till I mod the mod and have the Depots with 3x3 footprints and size. :D
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
In any case, it is not a UI feature but an ability specific to the supply depot, like uproot for the spine/spore crawlers.??
Reading this makes me realize I am glad I don't participate in Mass Recall. I don't have the patience you guys have to debate hydralisk spit projectiles and stuff like that. Geez, people have such demands.
My testers are meticulous too, but they balance it with positive and constructive feedback as well.