Hey hey people, welcome to the Bi-Weekly Testing Thread!
As per an initiative from JayBorino and me, we've set up the Bi-Weekly Testing Thread, or BWTT, with the purpose of testing specific maps made by community members. What does this mean? Simple: editors in need of feedback suggest their own maps (either via PM to me or JayBorino, or by posting it in the intro thread), and we'll pick one that will be used for the BWTT.
A day late, a buck short. I'm writing the report on this week's BWTT, for which we've picked a promising map made by Lonestarkiller called "Rule of the Dollar 2342". Why is it promising? Simple: it's a map in a genre that isn't all that common within the arcade, where it can be found. It's a space-based strategy map with both space and ground components, where the aim is to win through diplomacy or macro-strategy moreso than the regular skirmish StarCraft 2 offers.
For the next two weeks, see if you can take the time to download the map, give it a play-through, and post your detailed feedback here. What did you like, what did you not like? What could be improved, and possibly: how?
This thread will stay up for two weeks, until tuesday, August 9, at which point I'll upload thread #9. Up until that point, all suggestions for maps that require testing are welcome - please put them in the general thread found here.
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
Mozared and Jayborino: I think it would be a good idea to start requiring the people who request their map to the testing thread provide the following information:
1. Number of players required/recommended
2. Where you can play it (e.g. Arcade, downloadable map, website, etc.)
And then post that information in the specific testing thread. I know that it's a little more work for something that should be pretty easy for people to figure out on their own, but it should help clear up any questions.
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
Brutal honesty. I also appreciate how it's constructive. I will echo this more broadly and say the single thing that separates terrible maps from good maps is ease of use. Either there is total information overflow (meaning nothing gets read) or there is zero explanation and the player feels lost/frustrated (sounds like case here).
Hey hey people, welcome to the Bi-Weekly Testing Thread!
As per an initiative from JayBorino and me, we've set up the Bi-Weekly Testing Thread, or BWTT, with the purpose of testing specific maps made by community members. What does this mean? Simple: editors in need of feedback suggest their own maps (either via PM to me or JayBorino, or by posting it in the intro thread), and we'll pick one that will be used for the BWTT.
A day late, a buck short. I'm writing the report on this week's BWTT, for which we've picked a promising map made by Lonestarkiller called "Rule of the Dollar 2342". Why is it promising? Simple: it's a map in a genre that isn't all that common within the arcade, where it can be found. It's a space-based strategy map with both space and ground components, where the aim is to win through diplomacy or macro-strategy moreso than the regular skirmish StarCraft 2 offers.
For the next two weeks, see if you can take the time to download the map, give it a play-through, and post your detailed feedback here. What did you like, what did you not like? What could be improved, and possibly: how?
This thread will stay up for two weeks, until tuesday, August 9, at which point I'll upload thread #9. Up until that point, all suggestions for maps that require testing are welcome - please put them in the general thread found here.
Good luck and have fun to all!
I can not open it, it says dependency files could not be found.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
@EDHRIANO: Go
I think you need to play it through the Arcade
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
Well I think it'd be great if Lonestarkiller would upload the dependency file here.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
@EDHRIANO: Go
It's not a game that you can play solo so you're going to have to play online anyways.
@JayborinoPlays: Go
Mozared and Jayborino: I think it would be a good idea to start requiring the people who request their map to the testing thread provide the following information:
1. Number of players required/recommended
2. Where you can play it (e.g. Arcade, downloadable map, website, etc.)
And then post that information in the specific testing thread. I know that it's a little more work for something that should be pretty easy for people to figure out on their own, but it should help clear up any questions.
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
@deltronLive: Go
Ohh .... Okey than don't mind me carry on.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
@Trieva: Go
Brutal honesty. I also appreciate how it's constructive. I will echo this more broadly and say the single thing that separates terrible maps from good maps is ease of use. Either there is total information overflow (meaning nothing gets read) or there is zero explanation and the player feels lost/frustrated (sounds like case here).
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)