Lol, I try to create more units for a multiplayer map, not only the Hero but also some special units.
You guys can build these units and take advantage on the game.
The project is done for 1 Human player and 13 AI players (Free For All), you also can change your race & player to enjoy other special units' abilities.
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
The map is okay, despite a few issues and bugs to be found throughout. First and foremost, as an answer to what this map is: it's a melee-styled map where your team (maximum of 16 players?) starts out with a certain number of heroes with certain special abilities, a base, and a starting size of worker units. The tech-tree is almost the same, but you will quickly notice that there are newer structures, units, and upgrades, even though the icons don't look anything like what you'd be building and the tooltips don't help at all. (MAYBE that'd be something to fix, Sc2HeroMap.) But, for example, you get to build some campaign-exclusive units like Protoss Preservers and Terran Warhounds.
The main issue might be balancing of hero units, which basically will make or break your faction in the early to mid-game. Computer foes also have the tendency to be super-aggressive in most playthroughs, so you'd have to get the jump on them if you want to survive.
there are newer structures, units, and upgrades, even though the icons don't look anything like what you'd be
building and the tooltips don't help at all
Thanks for this comment :-) I will fix it for the next upgrade of this map.
which basically will make or break your http://www.wildstargoldok.com/ faction in the early to mid-game. Computer foes also have the tendency to be super-aggressive in most playthroughs, so you'd have to get the jump on them if you want to survive.
The StarCraft 2 Hero Map.
(Download) http://www.sc2mapster.com/maps/starcraft-2-hero-map/files/1-starcraft2hero-map/
------------------The map view
------------------Terran units
------------------Protoss units
------------------Zerg units
has anyone else ever been more confused as to what this is?
Some special units:
Hero Marines
Hydralisks
Kerrigan
The Hydralisk
Zeratul
You know you have given no explanation of what this is? It looks to us like you are just dropping units into an empty map.
Lol, I try to create more units for a multiplayer map, not only the Hero but also some special units. You guys can build these units and take advantage on the game.
The project is done for 1 Human player and 13 AI players (Free For All), you also can change your race & player to enjoy other special units' abilities.
So, download the map and play :)
@Sc2HeroMap: Go
I still don't know what's going on.
i don't get what you don't get
https://lh5.googleusercontent.com/-G2NqwocjVrs/UkxFOuP1JeI/AAAAAAAAAEk/Ffxv00nUpyo/w1049-h831-no/Terrain+006.jpg
So how does this shackled ultralisk take advantage on the game?
are you drawn to shackles?
:)
I think its a meele mod with a bunch f heros, it does look okay, so ill try
http://www.sc2mapster.com/assets/nolanstars-textures/
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
I. Double
http://www.sc2mapster.com/assets/nolanstars-textures/
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
For those confused as to the purpose of this map, I offer this song in explanation: The Ultimate Showdown of Ultimate Destiny.
http://www.newgrounds.com/portal/view/285267
The map is okay, despite a few issues and bugs to be found throughout. First and foremost, as an answer to what this map is: it's a melee-styled map where your team (maximum of 16 players?) starts out with a certain number of heroes with certain special abilities, a base, and a starting size of worker units. The tech-tree is almost the same, but you will quickly notice that there are newer structures, units, and upgrades, even though the icons don't look anything like what you'd be building and the tooltips don't help at all. (MAYBE that'd be something to fix, Sc2HeroMap.) But, for example, you get to build some campaign-exclusive units like Protoss Preservers and Terran Warhounds.
The main issue might be balancing of hero units, which basically will make or break your faction in the early to mid-game. Computer foes also have the tendency to be super-aggressive in most playthroughs, so you'd have to get the jump on them if you want to survive.
Can you fix this problem ? Thanks.
Thanks for this comment :-) I will fix it for the next upgrade of this map.
Update more versions for this map:
StarCraft 2 Hero map (Zerg boss)
StarCraft 2 Hero map (Protoss boss)
StarCraft 2 Hero map (Terran boss)
:)
which basically will make or break your http://www.wildstargoldok.com/ faction in the early to mid-game. Computer foes also have the tendency to be super-aggressive in most playthroughs, so you'd have to get the jump on them if you want to survive.
New version for this map:
StarCraft 2 Hero map (new)
Enjoy new units for Terran, Zerg, Protoss