I would argue that the player's failure to understand is the fault of the person who designed the game.
If you need a wall of text on the loading screen to teach people the rules, that's probably a sign that your game needs to be more intuitive or needs to do a better job of teaching while you play.
@Hookah604: Go
I would argue that the player's failure to understand is the fault of the person who designed the game.
If you need a wall of text on the loading screen to teach people the rules, that's probably a sign that your game needs to be more intuitive or needs to do a better job of teaching while you play.
@littlefury916: Go
Glad you like it =D