Its funny how everybodys standards have drop below zero, if we look back at Warcraft 3, and took a nice polished tower defenSe, the score would max, and i mean max hit 5/10, you would need to make something more then just the simple tower defense style (mob spawn, tower kill them, and so on).
this is really the problem on battlenet at the moment, 90% of the maps on battlenet are shit. I'm not saying that you need to invent a new game gene, but atleast try to give it a little more depth to the standard tower defense.
and if you are looking for an idea to make a tower defense, check out some of the old warcraft 3 maps. much better then that crap we have one battlenet atm. and last but not least, our new editor is so much more powerfull then the old one, so i can't really see the problem.
Its funny how everybodys standards have drop below zero, if we look back at Warcraft 3, and took a nice polished tower defenSe, the score would max, and i mean max hit 5/10, you would need to make something more then just the simple tower defense style (mob spawn, tower kill them, and so on).
this is really the problem on battlenet at the moment, 90% of the maps on battlenet are shit. I'm not saying that you need to invent a new game gene, but atleast try to give it a little more depth to the standard tower defense.
and if you are looking for an idea to make a tower defense, check out some of the old warcraft 3 maps. much better then that crap we have one battlenet atm. and last but not least, our new editor is so much more powerfull then the old one, so i can't really see the problem.
and i apologize for my grammar.
you are more than welcome to make your own reviews...
also, i have not played any of the WC3 maps, so i have no point of reference. these reviews were made in an attempt to give a broad generalization of what is out there in SC2. not to compare them to anything in another game. if i was comparing these games to other games, such as ones present as a flash internet game, they all get no higher than 3.
that was a little harsh and not true...
keep in mind i am not only reviewing them as a game, but also as a file created in an editor with absolutely NO DOCUMENTATION. youtube video tutorials not withstanding. as powerful as this editor may be, there is very little documentation on how to use it, or push it to the limits. and by documentation, i mean something from Blizzard, or even another recognized professional source.
and most of these maps are unfinished or works in progress. and most of those WC3 maps are a lot older than one year. most authors, like myself, have had no beta experience and may have only had about a year to poke around in the editor. in between playing games, ofcourse... 8) and i have never seen the WC3 editor.
once again, you are welcome to write your own reviews...
That and you know how many people made maps in SC1. They came into SC2 thinking that they would continue their progress. (I'm an example) Besides, most of the popular maps now are the ones with the most quality. (EX: marine arena, mineralZ, etc.) Although, i do wish defense games were more popular and mor fun then they are now :(
I think that I will make a cool TD, I just need some ideas... lemme brainstorm here and just write random ideas. They probably won't make sense, as I am just writing random crap down. Tell me what you think of each one. Oh, and don't be like "Umm, that feature is in ____". Yes, I know. They are just putting a bunch of ideas in one spot.
1. VS mode
2. Maybe something like a unit defense, kinda like the poker defense or whatever, but better
3. Computer spawns, TD/Tug combo with sending creeps and building towers. Maybe some creeps can attack while others can't? Maybe sending units through the computers will get points or something
4. Automatically spawned units, well, spawn. Every unit that gets to the other side dies, but gives points. One army spawns on O, one on D. Towers? idk
5. Maybe some macro testing, where every unit you make builds a tower and a unit. So like a TD Tug I guess, but with melee tech. This would all be based off macro, not sure how this would function
6. Some anti-mass action. I notice a lot of people tend to mass one type of tower, and that is about it. Maybe have each tower be useful only to a certain point, to encourage a higher variety of towers to be built.
7. A mazing TD using logic. So for example, making a bunker is going to cost similar to a supply depot. This bunker is going to cost more supply to make, because it has marines in it, which need to be fed, hence the food. Upgrades will be vespene heavy but won't cost a lot of minerals. Kinda get it? Some basic balances are already implemented to stop people from getting just one ridiculously upgraded tower, simply because it is a mazing TD
8. How about some randomized action? I know Split TD does something like this, although I have actually never played it. What I mean is like you get one type of main tower that you use. Then you branch off of it, Then you make similar stuff to fit what tower you have been given, and the random map that was created. So like I guess you are given a "hero tower" that does stuff. Maybe you could choose which one you get? idk.
9. NAZ* ZOMBIES STYLE!!!!! And by this I do not refer to the zombie part of nazi zombies, but instead the zombie spawn system. I thought that maybe you have units trying to get past, like a normal TD, but then you have some units and production that you have to make. So like you have to make units towers to fight off creeps and whatever, like normal. But wait! Now your towers are being attacked by mutas! Zombies! ARRG! So you have to make marines or whatever. The units that are sent to you will be kinda like a melee game. If you see a ton of early zerglings, you aren't going to be seeing a lot of early mutas or anything. Actually would would be awesome is a melee game, where there are neutral units spawning all the time, but they only kill each other. You can build static defense (like a TD) to ward them off with terrazine and custom resource. This defense will only attack the creeps, not the normal melee units. So it would be a 2v2, where one player manages the melee portion, trying to get into the enemy base and kill the towers he is making, allowing their creeps to get into their base. The other player will manage what creeps to send and what towers to build. Awesome! Maybe everything will be controlled by one "player" that both players can control. Idk. Okay, that is what I am doing. Thanks for the help guys!
FINAL RESULT OF MINDLESS BRAINSTORMING:
1) Melee/TD combo
2) 2v2
3) Normal TD functions, where you build towers to ward of incoming creeps that don't attack anything. But now, you have to defend your towers against the enemy's melee army, while attacking their's yourself
4) I guess there would be two ways to win, where you kill the enemy's melee army, or you get all your creeps through the enemy base.
5) Now that I think about it, a 2v2 would be sick. Each player would have their melee army and such, while each having control of a third ally, which is the sending of the creeps and building towers. Vesepene and minerals would be used for the melee, and then terrazine and custom resource would be used for the towers and creeps.
^^That is an idea, not a final map, so don't be like "that is so stupid" because although it is going to be something similar to that, that most likely isn't going to be it.
Also, these are ideas for ME, and for you to VOTE and EXPAND on, not for you to steal. These are not like "hey go make a TD with these ideas", this is "hey what do you think I do for me TD, here are some ideas".
Okay, I'm not trying to reroute the thread or anything, but check my sig. Formation Defense (a map I recently revamped) has alot of the features you just brainstormed.
Defending with units against attackers while managing a standard TD...check.
Competitive Mode where you send units at one another...check.
A mazing TD using logic...not quite a check, but Formation Defense is actually more strategy oriented than defense oriented, so you need to think in order to win, even though mazing doesn't factor into it.
Not saying it's exactly the same, but based on what you posted...I think you should at least view the videos :). You might like it.
Enough thread hijacking! I have to agree, sadly, that the defense maps on B-net as a whole are lacking. Thankfully there are a few really high quality ones out there or upcoming to combat this. Yes, Karawasa...I'm talking to you.
And why exactly is that map not popular? It looks amazing! Not super polished, but hey! It has great gameplay, which is all that really matters anyways.
As for them being similar, meh. In some ways, yes. But that is kinda like the people who say that roundabout war is a copy of nexus wars. The answer is kinda of, but the gameplay is totally different.
As for the reviewingness of this not so review, I would say that your map looks awesome. Split TD looks (no offense, just because of the polishnessness), looks awesomer. Don't really have an awesomest to top it off though. Hopefully that will be my TD ;)
Sadly, it was popular when it was initially released (fourth for popularity I think?), but I hadn't tested it enough at the time and it had some very unfortunate bugs (in the very first release) and was only solo, so people would beat it and not come back. It also lacked a tutorial and tips originally, which crippled it as a strategy game. It was initially released as an open beta, but I got almost no feedback and it eventually dropped off. By the time I'd fixed alot of the issues it was too late.
For 2.0, I took my time, got somebody to do the terrain, alpha tested it in 1v1s for nearly a month, polished, cleaned up bugs, etc; Everything has been improved, but it's taking a looong time to get any feedback again. For all 1.0's flaws, it was still incredibly fun and now it's more stable.
I think once enough people see it, it'll take off...the issue is getting people to try it and then bring in friends ;).
As for it being similar to your concept, I think we just envisioned two seperate things. I read a few things that jumped out at me and I thought "Damn....that sounds alot like FD 2.0", whereas you probably had something completely different in mind, which the words just didn't convey to me, since I'm so wrapped up in the game I just released. All defense maps are similar at their core.
I haven't seen Split TD. Sounds awesome though.
Also, out of curiosity, what seems 'unpolished' about FD 2.0? I'm not saying "how dare you say that" or anything...I'm just starved for feedback and anything I can fix, I will.
Might want to pm me with a response though, since I worry about derailing this thread.
i don't know what to say about this one other than it didn't seem like i was damaging the units.
4/10 - cool concept, but needs to be fixed.
That's a skill thing. This is one of the most unique maps out there, you must have tried it once. Makes more sense to rate these things fairly and understand them before posting a review on them, just saying. Every time you kill a unit, it respawns. Damage is counted every round and the highest damage output gets bonus gold.
@Malpheus: Go
Its sad that most of the people cant read the loading screen or map info or help. If he would have read it, than he wouldnt say its a bug, when its not.
Its sad that people rate maps, which they dont understand.
Honestly, I really don't like your TD.
The controls are unnecessarily abstruse - why didn't you just leave it with mouse controls? The camera isn't helping a lot either in that aspect, making it just combersome to play. I've lost track of where the cursor currently is multiple times until I've just given up to try to get around the controls.
It'd probably be quite enjoyable to play with mouse only (like Plants vs. Zombies) and the camera being zoomed out a little more.
Its funny how everybodys standards have drop below zero, if we look back at Warcraft 3, and took a nice polished tower defenSe, the score would max, and i mean max hit 5/10, you would need to make something more then just the simple tower defense style (mob spawn, tower kill them, and so on).
this is really the problem on battlenet at the moment, 90% of the maps on battlenet are shit. I'm not saying that you need to invent a new game gene, but atleast try to give it a little more depth to the standard tower defense.
and if you are looking for an idea to make a tower defense, check out some of the old warcraft 3 maps. much better then that crap we have one battlenet atm. and last but not least, our new editor is so much more powerfull then the old one, so i can't really see the problem.
and i apologize for my grammar.
you are more than welcome to make your own reviews...
also, i have not played any of the WC3 maps, so i have no point of reference. these reviews were made in an attempt to give a broad generalization of what is out there in SC2. not to compare them to anything in another game. if i was comparing these games to other games, such as ones present as a flash internet game, they all get no higher than 3.
that was a little harsh and not true...
keep in mind i am not only reviewing them as a game, but also as a file created in an editor with absolutely NO DOCUMENTATION. youtube video tutorials not withstanding. as powerful as this editor may be, there is very little documentation on how to use it, or push it to the limits. and by documentation, i mean something from Blizzard, or even another recognized professional source.
and most of these maps are unfinished or works in progress. and most of those WC3 maps are a lot older than one year. most authors, like myself, have had no beta experience and may have only had about a year to poke around in the editor. in between playing games, ofcourse... 8) and i have never seen the WC3 editor.
once again, you are welcome to write your own reviews...
Review Formation Defense 2.0 please? I just released it and it's far from the standard tower defense formula, most especially in competitive mode.
It's currently available as an open beta on the US servers (released like 3 days ago). It could use some attention ;).
@JacobNielsen: Go
That and you know how many people made maps in SC1. They came into SC2 thinking that they would continue their progress. (I'm an example) Besides, most of the popular maps now are the ones with the most quality. (EX: marine arena, mineralZ, etc.) Although, i do wish defense games were more popular and mor fun then they are now :(
Take a breath of relief and wait for Element TD.
I think that I will make a cool TD, I just need some ideas... lemme brainstorm here and just write random ideas. They probably won't make sense, as I am just writing random crap down. Tell me what you think of each one. Oh, and don't be like "Umm, that feature is in ____". Yes, I know. They are just putting a bunch of ideas in one spot.
1. VS mode
2. Maybe something like a unit defense, kinda like the poker defense or whatever, but better
3. Computer spawns, TD/Tug combo with sending creeps and building towers. Maybe some creeps can attack while others can't? Maybe sending units through the computers will get points or something
4. Automatically spawned units, well, spawn. Every unit that gets to the other side dies, but gives points. One army spawns on O, one on D. Towers? idk
5. Maybe some macro testing, where every unit you make builds a tower and a unit. So like a TD Tug I guess, but with melee tech. This would all be based off macro, not sure how this would function
6. Some anti-mass action. I notice a lot of people tend to mass one type of tower, and that is about it. Maybe have each tower be useful only to a certain point, to encourage a higher variety of towers to be built.
7. A mazing TD using logic. So for example, making a bunker is going to cost similar to a supply depot. This bunker is going to cost more supply to make, because it has marines in it, which need to be fed, hence the food. Upgrades will be vespene heavy but won't cost a lot of minerals. Kinda get it? Some basic balances are already implemented to stop people from getting just one ridiculously upgraded tower, simply because it is a mazing TD
8. How about some randomized action? I know Split TD does something like this, although I have actually never played it. What I mean is like you get one type of main tower that you use. Then you branch off of it, Then you make similar stuff to fit what tower you have been given, and the random map that was created. So like I guess you are given a "hero tower" that does stuff. Maybe you could choose which one you get? idk.
9. NAZ* ZOMBIES STYLE!!!!! And by this I do not refer to the zombie part of nazi zombies, but instead the zombie spawn system. I thought that maybe you have units trying to get past, like a normal TD, but then you have some units and production that you have to make. So like you have to make units towers to fight off creeps and whatever, like normal. But wait! Now your towers are being attacked by mutas! Zombies! ARRG! So you have to make marines or whatever. The units that are sent to you will be kinda like a melee game. If you see a ton of early zerglings, you aren't going to be seeing a lot of early mutas or anything. Actually would would be awesome is a melee game, where there are neutral units spawning all the time, but they only kill each other. You can build static defense (like a TD) to ward them off with terrazine and custom resource. This defense will only attack the creeps, not the normal melee units. So it would be a 2v2, where one player manages the melee portion, trying to get into the enemy base and kill the towers he is making, allowing their creeps to get into their base. The other player will manage what creeps to send and what towers to build. Awesome! Maybe everything will be controlled by one "player" that both players can control. Idk. Okay, that is what I am doing. Thanks for the help guys!
FINAL RESULT OF MINDLESS BRAINSTORMING:
1) Melee/TD combo
2) 2v2
3) Normal TD functions, where you build towers to ward of incoming creeps that don't attack anything. But now, you have to defend your towers against the enemy's melee army, while attacking their's yourself
4) I guess there would be two ways to win, where you kill the enemy's melee army, or you get all your creeps through the enemy base.
5) Now that I think about it, a 2v2 would be sick. Each player would have their melee army and such, while each having control of a third ally, which is the sending of the creeps and building towers. Vesepene and minerals would be used for the melee, and then terrazine and custom resource would be used for the towers and creeps.
^^That is an idea, not a final map, so don't be like "that is so stupid" because although it is going to be something similar to that, that most likely isn't going to be it.
Also, these are ideas for ME, and for you to VOTE and EXPAND on, not for you to steal. These are not like "hey go make a TD with these ideas", this is "hey what do you think I do for me TD, here are some ideas".
Great to be back and part of the community again!
@TacoManStan: Go
Okay, I'm not trying to reroute the thread or anything, but check my sig. Formation Defense (a map I recently revamped) has alot of the features you just brainstormed.
Not saying it's exactly the same, but based on what you posted...I think you should at least view the videos :). You might like it.
Enough thread hijacking! I have to agree, sadly, that the defense maps on B-net as a whole are lacking. Thankfully there are a few really high quality ones out there or upcoming to combat this. Yes, Karawasa...I'm talking to you.
bahh my split TD aint listed:D
it is on the 3rd page on EU since January:D
@wingednosering:
And why exactly is that map not popular? It looks amazing! Not super polished, but hey! It has great gameplay, which is all that really matters anyways.
As for them being similar, meh. In some ways, yes. But that is kinda like the people who say that roundabout war is a copy of nexus wars. The answer is kinda of, but the gameplay is totally different.
As for the reviewingness of this not so review, I would say that your map looks awesome. Split TD looks (no offense, just because of the polishnessness), looks awesomer. Don't really have an awesomest to top it off though. Hopefully that will be my TD ;)
Great to be back and part of the community again!
Sadly, it was popular when it was initially released (fourth for popularity I think?), but I hadn't tested it enough at the time and it had some very unfortunate bugs (in the very first release) and was only solo, so people would beat it and not come back. It also lacked a tutorial and tips originally, which crippled it as a strategy game. It was initially released as an open beta, but I got almost no feedback and it eventually dropped off. By the time I'd fixed alot of the issues it was too late.
For 2.0, I took my time, got somebody to do the terrain, alpha tested it in 1v1s for nearly a month, polished, cleaned up bugs, etc; Everything has been improved, but it's taking a looong time to get any feedback again. For all 1.0's flaws, it was still incredibly fun and now it's more stable.
I think once enough people see it, it'll take off...the issue is getting people to try it and then bring in friends ;).
As for it being similar to your concept, I think we just envisioned two seperate things. I read a few things that jumped out at me and I thought "Damn....that sounds alot like FD 2.0", whereas you probably had something completely different in mind, which the words just didn't convey to me, since I'm so wrapped up in the game I just released. All defense maps are similar at their core.
I haven't seen Split TD. Sounds awesome though.
Also, out of curiosity, what seems 'unpolished' about FD 2.0? I'm not saying "how dare you say that" or anything...I'm just starved for feedback and anything I can fix, I will.
Might want to pm me with a response though, since I worry about derailing this thread.
Im the author of Chaos Sybil TD (published on EU), looking for a review !
Char Tower Defence did not get a review aswell!
That's a skill thing. This is one of the most unique maps out there, you must have tried it once. Makes more sense to rate these things fairly and understand them before posting a review on them, just saying. Every time you kill a unit, it respawns. Damage is counted every round and the highest damage output gets bonus gold.
@Malpheus: Go Its sad that most of the people cant read the loading screen or map info or help. If he would have read it, than he wouldnt say its a bug, when its not.
Its sad that people rate maps, which they dont understand.
What do you think about Meme TD?
I'll review it.
Do you review on the EU server aswell? If so, I would like to get Amira Tower Defence reviewed.
@ScorpSCII: Go
Honestly, I really don't like your TD. The controls are unnecessarily abstruse - why didn't you just leave it with mouse controls? The camera isn't helping a lot either in that aspect, making it just combersome to play. I've lost track of where the cursor currently is multiple times until I've just given up to try to get around the controls.
It'd probably be quite enjoyable to play with mouse only (like Plants vs. Zombies) and the camera being zoomed out a little more.
@PrimemoverZC: Go
I really like meme td. It's interesting, and the races are unique. It also has some nice humor in it as well.