Why are the Blizzard maps all the same? A main, natural - sometimes internal, 2 - 3 2nds, 1 - 3 thirds. Every map is 100% symmetrical.
I recall the original Starcraft having more organic melee maps. So what gives? Once upon a time it wasn't about making sure that bad players (Diamond and below, I guess) all had 100% equal odds in a ranking system that means nothing. Map variety is the spice of RTS. Blizzard killed it. Why? https://omegle.onl/
Why are the Blizzard maps all the same? A main, natural - sometimes internal, 2 - 3 2nds, 1 - 3 thirds. Every map is 100% symmetrical.
I recall the original Starcraft having more organic melee maps. So what gives? Once upon a time it wasn't about making sure that bad players (Diamond and below, I guess) all had 100% equal odds in a ranking system that means nothing. Map variety is the spice of RTS. Blizzard killed it. Why? https://omegle.onl/