I'm just getting into working with the editor and while I'm particularly interested in AI programming, I'm also curious as to what more seasoned veterans think makes a map good or bad.
Do you like it if:
It has two entrances into the natural or just one?
It has a direct path, or no direct path, to the enemy start?
Lots of choke points or very few?
Good snipe or drop spots?
... honestly, I'm new enough to Starcraft 2 that I don't really know what makes any given map 'good' or 'bad'... I just know what I tend to see (Catallena LE is pretty much the iconic map that I've experienced/seen as yet) and I'd like to hear what makes one map stand out from another for y'all!
Like... when you see a new map, what are the things that you look for that makes you tilt your head and think "ooo, I could use that... this is gonna be interesting..."
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I'm just getting into working with the editor and while I'm particularly interested in AI programming, I'm also curious as to what more seasoned veterans think makes a map good or bad.
Do you like it if:
It has two entrances into the natural or just one?
It has a direct path, or no direct path, to the enemy start?
Lots of choke points or very few?
Good snipe or drop spots?
... honestly, I'm new enough to Starcraft 2 that I don't really know what makes any given map 'good' or 'bad'... I just know what I tend to see (Catallena LE is pretty much the iconic map that I've experienced/seen as yet) and I'd like to hear what makes one map stand out from another for y'all!
Like... when you see a new map, what are the things that you look for that makes you tilt your head and think "ooo, I could use that... this is gonna be interesting..."