Played on adventurer first time then on nightmare with cheats.
Amazing terrain, nice take on the canyon desert theme. I really liked that you had different routes based on difficulty, makes it more interesting to try on harder difficulties like it's just not stronger attack waves.
The Codec was a fantastic addition, very crispy and clear menu with a cool look. l can't wait to see this in its final edition combined with the mission launcher.
Pet peeve, on the easy difficulty I accidentally walked into the Forged Hands base before finishing the bonus objective. I saw there was a transmission on hard difficulty, but a heads up on easy would be nice too.
Great dialogues and interesting setting. Looking forward to the rest of the first act.
It's actually funny you mention the lack of indication that you're about to miss your chance at completing the bonus objective on lower difficulties. I had intended to add a piece of dialogue to indicate that, but I forgot. Thanks for reminding me!
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StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
With the public release of the first map pack consisting of Missions 01-05, an intermission map and a Campaign Launcher having happened last week on my Discord, the maps are now publicly available on SC2Mapster as well, with a few balance updates and minor changes.
The environments are absolutely mesmerizing, love the desert and especially the cave in mission 4. Unfortunately, I got stuck at the beginning of mission 4 with the reapers. After I opened the second door I couldn't find any more door-opening beacons, I searched all over and even used the "tooktheredpill" cheat, but still didn't find anything. I might have missed something, but it could also be a bug. I played on Adventurer mode.
The codec looks cool and I love the point system with extra unlocking choices in upgrades. That's quite nifty. The cinematics are very nice, and I like that I can escape certain acts of each cinematic- sometimes I get distracted and could like to watch it again, but not the whole thing. It's quite nice since the cinematic's are very long.
Just a thought though, in mission 1 where you are supposed to defend the mining bases, I found it hard to know which and how many buildings are defined as one whole base. Perhaps if you had slightly different coloring on the pings that could indicate which buildings belong to which base, so that the player could see that base 1 has 4 buildings so that base is safe but base 3 has only 1 building so the player should prioritize defending that.
This was just an awesome treat, thanks for continuing making campaigns.
Update in case people reading through thought mission 4 was bugged;
I found the missing beacon with the help of dudkisc2, it was just hidden well. The rest of the mission was a blast, a very nice micro mission with excellent aesthetics. The mission after, mission 5, was also very cool. Underground macro missions are awesome, I like the freedom of movement within the cave environment. Most cave missions are micro missions and thus they usually have a more linear path. Looking forward to the next chapter:)