Hello. I have recently published a melee map called Ember Crag. This is designed as a 1v1 map which is supposed to promote macro. I am looking for any feedback to improve this map, my overall map making skills, or aspects of the game which may have been overlooked in the design.
While it was designed to slow down rush gameplay, I am concerned the total start to start base may be considered too far (it was longer in original design, but I opened the backdoor ramp to base location 4 in order to provide an additional path. Not sure if this works to solution the distance or not.
Any and all feedback is welcome as I aim to improve my mapping and sc2 skillsets.