I'm thinking its about that time to show I'm still alive huh, haha. Currently trying to really get the 3rd map on the rails. I've made a short videoclip with a modified game cinematic to show off some of it. Cheers!
I thought I'd bring you an update with regards to this project. In order to make mission 3 even cooler, I'm implementing several major changes to the mod so that each of the subfactions becomes more unique. Currently I'm in testing phase for the mod. When the mod is to satisfactory level I will continue developing mission 3.
Also, because of the changes to the mod, and update will be done to missions 1 and 2. My intention is that the play experience for the missions as they are will not change (or just veeery slightly) So the updates for the first two mission is more a compatibility-update.
Hi Edhriano, well. For starters a few new units will be added. A bunch of units receive new abilities and upgrades and all the tooltip icons are updated with new and improved text display for the various factions. It will not necesarily be all new abilities, mostly just abilities that were were already in the editor but unused.
As stated its all mainly to create ddiversity amongst the faction and provide them with "unique" playstyles.
[Edit]: As some of you may have seen already, Missions 1 and 2 as well as the launcher and mod have been released with latest version.
As I mentioned not so long ago, I'm completely reworking a new angle for Time Splitters mission 3. The former placeholder for the mission didn't feel like a good fit for the placement in the campaign and the direction of the mission. Hereby I would like to take a moment to show off the work in progress of new mission 3 I've dubbed: Bionical.
It will further develop the Talon subfactions (planned along with the next one: The Autonomous Sword)
Hi there guys 'n gals. It is with a bit of a heavy heart, but I have to shelf this project for the time being. I am not getting the progression that I would like to see for the project. Maybe a resurgence might present itself not too far into the future, but right now RL is interfering too much to keep this project in the air next to my modeling, which is my first passion. I hope that I will have the ability to continue (and maybe even complete) the stories I wanted to tell for the campaign. But this will be for the future to reveal.
Cool mission launcher.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Your launcher...
Thanks guys!! :)
Custom Campaign Initiative
POGGGERS
cant wait for more talon macro, imagine a final mission with a full talon arsenal. DOPE
KSNumedia's Assets: Custom Models for campaigns and mods!
In reply to ksnumedia:
Currently trying to really get the 3rd map on the rails. I've made a short videoclip with a modified game cinematic to show off some of it. Cheers!
Custom Campaign Initiative
In reply to WingedArchon:
Hello there WingedArchon, how are you.
In case you missed it, I've emailed you about the Time Splitters and Noir : Ascension crossover.
Do let me know what you think.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
In reply to EDHRIANO:
In reply to DaveSpectre122:
Custom Campaign Initiative
In reply to WingedArchon:
In reply to DaveSpectre122:
Custom Campaign Initiative
In reply to WingedArchon:
Hiya fellow mapsters.
I thought I'd bring you an update with regards to this project.
In order to make mission 3 even cooler, I'm implementing several major changes to the mod so that each of the subfactions becomes more unique. Currently I'm in testing phase for the mod. When the mod is to satisfactory level I will continue developing mission 3.
Also, because of the changes to the mod, and update will be done to missions 1 and 2.
My intention is that the play experience for the missions as they are will not change (or just veeery slightly)
So the updates for the first two mission is more a compatibility-update.
-WingedArchon
Custom Campaign Initiative
Ohhh, cool. Wonder what those changes are.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Hi Edhriano, well. For starters a few new units will be added. A bunch of units receive new abilities and upgrades and all the tooltip icons are updated with new and improved text display for the various factions. It will not necesarily be all new abilities, mostly just abilities that were were already in the editor but unused.
As stated its all mainly to create ddiversity amongst the faction and provide them with "unique" playstyles.
[Edit]: As some of you may have seen already, Missions 1 and 2 as well as the launcher and mod have been released with latest version.
Custom Campaign Initiative
Hi all,
As I mentioned not so long ago, I'm completely reworking a new angle for Time Splitters mission 3.
The former placeholder for the mission didn't feel like a good fit for the placement in the campaign and the direction of the mission.
Hereby I would like to take a moment to show off the work in progress of new mission 3 I've dubbed: Bionical.
It will further develop the Talon subfactions (planned along with the next one: The Autonomous Sword)
Hope the scenery is to a liking.
Custom Campaign Initiative
Cool!
Those are sweet looking terrain.
Autonomous sword ? Cool.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Hi there guys 'n gals.
It is with a bit of a heavy heart, but I have to shelf this project for the time being. I am not getting the progression that I would like to see for the project. Maybe a resurgence might present itself not too far into the future, but right now RL is interfering too much to keep this project in the air next to my modeling, which is my first passion.
I hope that I will have the ability to continue (and maybe even complete) the stories I wanted to tell for the campaign. But this will be for the future to reveal.
- Winged
Custom Campaign Initiative
In reply to WingedArchon:
So sad to see fellow map makers shelfed their project.
I surely hope you will pick it up again, at your time and pace.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
In reply to WingedArchon:
Pretty much what happened to Alarak's Conquest xD