I played the last mission. I didnt find any noticle bug. Great work!
P.D.
I'm still waiting to see how the general (my name) dies....
Thank you for playing the mission.
Ehh ? But why would I want VastanX to die ?
In this campaign I saw references to games of thrones and star wars.The first always kill someone and in the second they are killing the characters as well.
Well after almost a week [well not a week, more like 1-2 hours a day for 7 days] trying to fix the crash I will have to conclude that it is un-fixable.
With that said I will revamp the Prologue into a micro map with a boss fight.
Received feedbacks that there are game breaking bugs in ascension makro map[s], the micro map[s] is fine.
I downloaded the maps and tested the Prologue and it is true [haven't try other maps yet].
Which I found strange, since many player like VastanX and WingedArchon and many others already played them and they worked just fine.
The only explanation I could think of is that blizzard patch broke the custom campaign triggering game again.
I will pull down the Prologue to try to fix the bug, while continue testing other maps.
If other maps also have the game breaking bugs I will pull them down as well.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Aah too bad. These Blizz-boys... ripping in our work. Shame on them XD
Good luck Edhriano. If you need me to playtest once again just let me know.
Custom Campaign Initiative
Tried to fix the bug, delete a trigger, undo delete, repeat.
Seems the bug was caused by combination of triggers not just one.
Well give it few more try, if the crashed game still persists I might delete the makro part and change it into a boss fight instead.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Well after almost a week [well not a week, more like 1-2 hours a day for 7 days] trying to fix the crash I will have to conclude that it is un-fixable.
With that said I will revamp the Prologue into a micro map with a boss fight.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Prologue V3 is finish, currently waiting for approval.
Tested it 4 times, the game is no longer crashing.
Took a while to revamp the story, adding a boss fight without breaking the timeline continuation with Automata and Evolution.
Anyway, hope people will enjoy.
Have fun and please leave feedback.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Update Note V.4
- Receive report about snowstorm, and disappearing boss health bar.
It is fixed now.
Thanks to Kukusik for the report on discord channel.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Seems there is a bug with Bay Ar's custom portrait.
In one scene they work fine, in another it revert back to vanilla one.
The same custom portrait model. But on different unit.
Something broke it ?
Anyway, here are few screenshot(s) from Palnai's video.
Kindly let me know if the bug also happen on your sc2 client.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Made an adjustment to Bay Ar portrait.
Tested it, properly shows the intended custom portrait now.
Also update the credits and special thanks tab at mission launcher.
Adding Youtubers Palnai.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
This is ending cinematic for Mission 02 : Path of Ascension.
It seems there are bugs in the triggers for ending cinematic.
I've received report that it took 10 minutes of utter darkness before the cinematic finally play.
But, I've also received report that stopping unit and research production just before the cinematic will allow the
cinematic to play without delay.
But, there are also report that killing the ascendants in particular order will fix the bug.
At any case.
I will hit the editor to try to fix the bug, alternatively I will try to separate the ending cinematic
from the mission.
For now, for those the experienced the bug, here is a video of the Ending.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Well, after speaking with WingedArchon.
I will be pulling down the epilogue.
Will be making A.I adjustment, etc.
But the most important, the Volcron / Ru'waka connection and interpretation with the TimeSplitters campaign.
And possibly, adding ending [B] lind Loyalty that was scraped 2 years ago.
Current ending is [A] ffirm Resolve.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice