Hi Edhriano. i also just downloaded the first six files. Once again. Cool campaign mate. Also heavily inspiring for me. I' also close to an update now. I''ll try and get caught up to the last released map XD.
Ah, a good and free weekend to get back to this. Much sc2 custom gaming to be done. Also, it just works inspiring. If days now could have 40 hours. I could get much time in on these. Luckily there's jay who leta us enjoy also.
Hi Edhriano, I've been able to give most maps a good proper playthrough this weekend. I keep finding the "training" mission quite hard, even on casual. I now understand jayborino's fear for Reavers haha. I also liked Rak'Shir particulairly well. Nice touch with the battle royale!
I would however mention a few things.
During the path to ascension mission where you must beat the two motherships, I had 2 or 3 moments of the game freezing up when I hit the 20 min mark in-game. Could that be anything trigger related? Eventually I could complete the map though, in the final cinematic however I had Elen'nara run off on me from a move command I made just before the transition to the cinematic aswell as units that kept on being trained and also moving to what the rallypoint was.
And one thing I noticed during Rak'Shir mission is that when reinforcements come, there were about 4 warp-in animations, but only one zealot got spawned.
Beyond that, I enjoying the story. I also like how everyone is getting lightlabers XD.
Ooh. And the music. I love the music, it really creates a strong atmosphere!
I'm going to make some food now and then I'm continuing... Or maybe replay rak'shir again. Really cool map that XD.
Hi Edhriano, I've been able to give most maps a good proper playthrough this weekend. I keep finding the "training" mission quite hard, even on casual. I now understand jayborino's fear for Reavers haha. I also liked Rak'Shir particulairly well. Nice touch with the battle royale!
I would however mention a few things.
During the path to ascension mission where you must beat the two motherships, I had 2 or 3 moments of the game freezing up when I hit the 20 min mark in-game. Could that be anything trigger related? Eventually I could complete the map though, in the final cinematic however I had Elen'nara run off on me from a move command I made just before the transition to the cinematic aswell as units that kept on being trained and also moving to what the rallypoint was.
And one thing I noticed during Rak'Shir mission is that when reinforcements come, there were about 4 warp-in animations, but only one zealot got spawned.
Beyond that, I enjoying the story. I also like how everyone is getting lightlabers XD.
Ooh. And the music. I love the music, it really creates a strong atmosphere!
I'm going to make some food now and then I'm continuing... Or maybe replay rak'shir again. Really cool map that XD.
Hello there WingedArchon, how are you.
I'd like to thank you for playing Ascension.
Well, I have triggers to select all units at X location and have them attack y location.
Unfortunately if there are none sometimes 'the frezee' happened.
This was reported during Automata - Perfect Soldier. I though I had fixed this. I will have look.
Ahh, that moving during cinematics, seems i might forget to add 'pause all units' and 'cancel all training'.
Hi Edhriano, Yeah I´'m doing good thank you. and you? Yes I'm having a blast! It also was long overdue to really get to sit down for it. In the meantime I'm in mission 4 highway to Hell (if I'm correct) And I can't help but LOVE the background music hahahahaha. When heard I was like... this sound oddly familiar, and it was! Time Splitters first mission... XD Must've played that mission to death with my sister back in the day. Awesome touch, also for the mission itself.
- Fix the bug during ending cinematic that queued unit will still be trained. - Fix the bug during ending cinematic that the heroes can still 'wander off' during cinematic. - Fix the bug that sometimes cause the game to freeze momentarily. - Minor terrain polishing.
Hello sc2mapster, how are you
I've finish mapping mission 04: Highway to Hell.
Currently waiting for approval.
Also, update the mods for mission 04 and later mission.
MODS UPDATE
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Hi Edhriano. i also just downloaded the first six files. Once again. Cool campaign mate. Also heavily inspiring for me. I' also close to an update now. I''ll try and get caught up to the last released map XD.
Custom Campaign Initiative
Hi Edri.
- I defeated Dum Mora.... and after he says that the unir are strong nothing else happen.
- In the picture. the lava dosent rise this part and I die because of that.
In reply to WingedArchon:
In reply to VastanX:
Oh, that is strange. I will have a look later tonight.
Thank you for the report.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
In reply to VastanX:
I've figured it out, I added trigger to destroy the timer and stop the lava triggering.
But I did not turn off the lava damage and make the lava back to normal height.
For the boss fight, I think it might be the same case like in Jayborino's video - Final map Noir Automata - Twin Boss Popola Devola.
The triggering works fine, but then he load a save game and the boss A.I bugged out.
I think I had both problem fixed. But I will try it few times before upload the new version.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
I've finish testing the new version, it is fixed now.
Uploaded the new map and waiting for approval.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Hello there.
With last month Maporino announcement, seems I forget to update and upload the mission launcher.
Sorry about that.
Uploading the update as I post this.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Ah, a good and free weekend to get back to this. Much sc2 custom gaming to be done. Also, it just works inspiring. If days now could have 40 hours. I could get much time in on these. Luckily there's jay who leta us enjoy also.
Custom Campaign Initiative
In reply to WingedArchon:
Ha ha, yeah.
Really grateful for the youtuber playthrough.
Now add 1 more from bilibili.com.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
In reply to EDHRIANO:
Custom Campaign Initiative
Hi Edhriano, I've been able to give most maps a good proper playthrough this weekend. I keep finding the "training" mission quite hard, even on casual. I now understand jayborino's fear for Reavers haha. I also liked Rak'Shir particulairly well. Nice touch with the battle royale!
I would however mention a few things.
During the path to ascension mission where you must beat the two motherships, I had 2 or 3 moments of the game freezing up when I hit the 20 min mark in-game. Could that be anything trigger related? Eventually I could complete the map though, in the final cinematic however I had Elen'nara run off on me from a move command I made just before the transition to the cinematic aswell as units that kept on being trained and also moving to what the rallypoint was.
And one thing I noticed during Rak'Shir mission is that when reinforcements come, there were about 4 warp-in animations, but only one zealot got spawned.
Beyond that, I enjoying the story. I also like how everyone is getting lightlabers XD.
Ooh. And the music. I love the music, it really creates a strong atmosphere!
I'm going to make some food now and then I'm continuing... Or maybe replay rak'shir again. Really cool map that XD.
Custom Campaign Initiative
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
In reply to EDHRIANO:
Yeah I´'m doing good thank you. and you?
Yes I'm having a blast! It also was long overdue to really get to sit down for it. In the meantime I'm in mission 4 highway to Hell (if I'm correct)
And I can't help but LOVE the background music hahahahaha. When heard I was like... this sound oddly familiar, and it was! Time Splitters first mission... XD Must've played that mission to death with my sister back in the day. Awesome touch, also for the mission itself.
And no problem man. Keep up the good work!
Custom Campaign Initiative
Updating 02 Path of Ascension
2nd release.
- Fix the bug during ending cinematic that queued unit will still be trained.
- Fix the bug during ending cinematic that the heroes can still 'wander off' during cinematic.
- Fix the bug that sometimes cause the game to freeze momentarily.
- Minor terrain polishing.
Thanks to WingedArchon for bug report.
Currently waiting for approval.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Small update,
Fortress of Solitude terraining 50% ish complete.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Small update,
Fortress of Solitude currently test play it.
Make sure no triggers bugs etc.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Major Update
Upload an update to mission launcher,
Upload Epilogue : Lingering Truth
It is crazy, never thought when I begin Hammer of Dawn back at Feb 23rd, 2016 that I'd be mapping and modding for this long.
And now, it has been 3 years, what awesome years it has been.
Would never make it this far without everyone's support.
Sorry for being a little sentimental here.
Anyway, the files currently waiting for approval.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
In reply to EDHRIANO:
Custom Campaign Initiative
I played the last mission. I didnt find any noticle bug. Great work!
P.D.
I'm still waiting to see how the general (my name) dies....
Quote from VastanX >>
Ehh ? But why would I want VastanX to die ?
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice