- The turn of units mess the cinematics. Ill send you some pictures on how to fix that.
- The boss was... to be honest was pretty easy. i didn't use those healt/energy items. maybe make her summon units like stukov did with the spawn infested terran ability.
- The happy end is very.... happy. But end with the initial frase of the first mission. Yet the sad end dosent..... a weird cut of the pirmary line of yours story.
- You are right, it really does messed the cinematics, let me try your fix.
- Well, you are right, Imo it is kind of easy, I will see what can be done to make it slightly harder.
- If you are refering to maya and marie scene ending B, it is meant to be a depiction of what had happened. But perhaps a subtle transition would be in order, I will see about that.
Thank you for playing VastanX and for the feedback.
Congrats on completing this, I look forward to playing it
Rollback Post to RevisionRollBack
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
- Find out that it is possible to 'cheat' the boss fight by spamming certain corner and certain A.I that was set on ally [my bad, it is fixed now].
- Minor change on the size of boss area [perhaps I should say major change? I dunno]. - Minor terrain polishing. - Major change to ending B banter and cinematic. - The ending [A] and [B] will no longer display in the background when 'return to launcher' is on.
The portrait was removed from conversation, because at that time there are no custom portrait for Maya, kaiser and Naktra and Naktra Ultimate Being.
But thanks to VastanX the Omnipresent, now the portraits are available to be imported to the mods.
Will be updating all the missions banters to show units portraits during conversations [check out the screenshots].
Will be doing few minor terrain polishing, spell checking and boss A.I improve, thanks to JayborinoPlays videos for showcasing the bugs at the boss fights.
- Mission 01. Fix Kaiser's custom portrait that was missing in some banters, now properly shows his portrait.
- Mission 02. Fix Zarak's custom portrait, now properly shows his portrait.
- Mission 02. Remove the lift off ability for command center and barracks completely, before player can bug out the lift off by abusing cancel command.
- Mission 02. Add new banter just before micro part begin.
- Mission 04. Previous version R.A.I is bugged out and playable during boss fight. It is fix now.
- Mission 04. Fix Stukov's attack animation [check out the 8 secs video].
In reply to ksnumedia:
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Is this the final part in Noir or will there be more. Or is it just trilogy series? Because the characters are good to continue with in my opinion.
KSNumedia's Assets: Custom Models for campaigns and mods!
In reply to ksnumedia:
Hello there ksnumedia, sorry for the late reply.
I am not as active here as much as I used too.
Well, I am planning for a trilogy, Automata, Evolution and Ascension.
It is very likely I will stop mapping after i've finish with Ascension [around june maybe]
But who knows what the future will hold.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Uploaded Mission 04 : The Gauntlet.
Update Mission Launcher.
Waiting for approval.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
The Final map of Noir : Ascension is finally finish.
What a journey it has been.
I hope many will enjoy the campaign as much as I enjoy making it.
No screenshots this time, don;t want to spoil anything.
Currently waiting for approval.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
In reply to EDHRIANO:
Hello there VastanX, how are you.
- Ah, grammar, I'll look into it.
- You are right, it really does messed the cinematics, let me try your fix.
- Well, you are right, Imo it is kind of easy, I will see what can be done to make it slightly harder.
- If you are refering to maya and marie scene ending B, it is meant to be a depiction of what had happened. But perhaps a subtle transition would be in order, I will see about that.
Thank you for playing VastanX and for the feedback.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Small update on the epilogue based on feedbacks and further testing.
Currently waiting for approval.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Congrats on completing this, I look forward to playing it
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
Major update and change on the epilogue
- Find out that it is possible to 'cheat' the boss fight by spamming certain corner and certain A.I that was set on ally [my bad, it is fixed now].
- Minor change on the size of boss area [perhaps I should say major change? I dunno].
- Minor terrain polishing.
- Major change to ending B banter and cinematic.
- The ending [A] and [B] will no longer display in the background when 'return to launcher' is on.
Currently waiting for approval.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
I will update the mods to fix maya's custom model attack animation bug.
I don't know what cause it, perhaps blizzard patch broke it.
Will try to upload sometime tonight.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Plan for update.
The portrait was removed from conversation, because at that time there are no custom portrait for Maya, kaiser and Naktra and Naktra Ultimate Being.
But thanks to VastanX the Omnipresent, now the portraits are available to be imported to the mods.
Will be updating all the missions banters to show units portraits during conversations [check out the screenshots].
Will be doing few minor terrain polishing, spell checking and boss A.I improve, thanks to JayborinoPlays videos for showcasing the bugs at the boss fights.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Finally find a work around from all the blizzard patches.
Maya attack animation is finally fixed.
But should another blizard patch broke it again i give up.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Testing is almost complete.
Only the Epilogue is left.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Finish uploading the new version,
Currently waiting for Approval.
Version 2
Whats new ?
- Add custom portrait to El Diablo, Kaiser , Naktra, Naktra Ultimate, Zarak and Admiral Jackson/Dugalle.
Thanks to VastanX ,DaveSpectre and Cacho56
- Display custom portrait during cinematic / ingame banter [no portrait shown on previous version].
- Fixed El Diablo attack animation [check out 10 seconds video file in the feedback page].
- Slightly increase the size of the boss fight area for Prologue.
- Add new banter to mission what lies beneath.
- Minor change to the intro cinematic of mission what lies beneath.
- Add hidden passage for mission graveyard of memories, significantly changing the gameplay.
- Add "mysterious helper" for mission the gauntlet, significantly changing the gameplay.
- Terrain polishing here and there on various maps.
- Improve enemy Boss A.I and mission A.I on few maps .
- Major change to ending A cinematic banter to make better continuation with Noir : Ascension.
- Minor change to ending B cinematic camera.
- Fixed the bugs shown in DeltronLive's and JayborinoPlays's videos.
- Make R.A.I unburrow during cinematics [When the player burrow him just before cinematics start, RAI will remain burrowed].
- Update credits and special thanks in mission launcher.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Mission Update
Whats new ?
- Mission 01. Fix Kaiser's custom portrait that was missing in some banters, now properly shows his portrait.
- Mission 02. Fix Zarak's custom portrait, now properly shows his portrait.
- Mission 02. Remove the lift off ability for command center and barracks completely, before player can bug out the lift off by abusing cancel command.
- Mission 02. Add new banter just before micro part begin.
- Mission 04. Previous version R.A.I is bugged out and playable during boss fight. It is fix now.
- Mission 04. Fix Stukov's attack animation [check out the 8 secs video].
No change to other missions.
Thanks to Kukusik @ discord for the bug report.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice