- The map is in shadows. For total black Map Properties Grey Mask to Black Mask
- The nexus for you reinforcements don't star construction
- Mineral / Vespen and Supplies dont apeard
- The reinforcements are allies? Is not clear because they don't help you in the advance.
- Deselect unit in the cinematics
- Final cinematic don't activate when you kill the hybrid.
Just a thing
-The first cinematic is to short and is not really a got intro to your campaign. Maybe show when Alarak separate the Daelam of the Taldarim o a discussion with Artanis.
- Also Alarak speak to with care of his troops. He doesn't give a shit about his troops. He only care for the price.
Weird, if you watch the video, everything worked for me. I will look into it. Minerals, Supply and Vespene are not shown on purpose as you won't need them. The care in the first cinematic isn't meant, he really doesn't give a sh*t about his troops, but he wants it to look like he does. Thank you for feedback, i will have lot to think about :)
Problem with looking like alarak cares is that everyone, even his own troops, know that he doesn't. Heck, even Ji'nara knows better than to cross him.
First off, I'm pretty impressed by the new units and the custom voice acting. Was unique to say the least.
The mission isn't lacking as well. Wrathwalkers and vanguards provide spikes in difficulty on demand, and I decided to fight the hybrid and his two lackeys as solo alarak (and won).
For a relatively new hand at the editor, this is a strong first mission, and hopefully once we get into macro missions the fun will remain.
issues:
Armored votary doesn't get armor/shield upgrade
Stalkers don't autocast their autocast ability
Setting the game speed to faster (force of habit/more exciting micro) screws with dialogue triggers
small issues:
"youareatraitor" and "noitcan'tbe" - feels to fast
"This campaign is placed in time one year after epilogue of Legacy of the Void" -> ""This campaign is placed one year after the epilogue of Legacy of the Void"
"Alarak declined the alliance"
"true strenght" -> "true strength"
"to clear it from trees" -> "clear the trees"
"could damage your force" -> "could damage your forces"
First of all I'm glad you like the voice acting as i thought it is really bad. I hope the fun will remain in next missions too, beacuse it's the point of making a campaign, because who would like to play something boring, right ?
I don't know why Armored Votary doesn't have the upgrades, i will look into it (EDIT: They get the upgrades, but the icon and armor level doesn't update). Problem with Stalker's autocast is, that they autocast it only when losing shields, i have no idea why, nor how to change it :( (If someone knows, please tell me). I think that the game speed problem should be easy to fix by making every trigger use real time, instead of game time, i will try that.
"Surrending" was clearly a missclick or not working keybord, the others are really mistakes, my english isn't that good, thanks for correcting it. I will try to do the fast voice acting again and slower.
Also did you experience some of the issues written above by VastanX ? That would be much important to know.
First of all I'm glad you like the voice acting as i thought it is really bad. I hope the fun will remain in next missions too, beacuse it's the point of making a campaign, because who would like to play something boring, right ?
I don't know why Armored Votary doesn't have the upgrades, i will look into it (EDIT: They get the upgrades, but the icon and armor level doesn't update). Problem with Stalker's autocast is, that they autocast it only when losing shields, i have no idea why, nor how to change it :( (If someone knows, please tell me). I think that the game speed problem should be easy to fix by making every trigger use real time, instead of game time, i will try that.
"Surrending" was clearly a missclick or not working keybord, the others are really mistakes, my english isn't that good, thanks for correcting it. I will try to do the fast voice acting again and slower.
Also did you experience some of the issues written above by VastanX ? That would be much important to know.
Sometimes is the machine. One time a test one of cybrosX maps and the save button disapeard together with the fast save. And i was the only one with the problem.
Yeah might be because of machine too, but the final cutscene didn't work in case Alarak didn't enter a small region which could occur really often, so i made the region bigger. The Nexus works fine tho. Also i made the mask black, but I'm struggling with the deselection, maybe i'm just blind, but I can't find it in triggers, if you know where to look, please let me know :) Also really thank for your help & feedback, it's very valuable.
Yeah might be because of machine too, but the final cutscene didn't work in case Alarak didn't enter a small region which could occur really often, so i made the region bigger. The Nexus works fine tho. Also i made the mask black, but I'm struggling with the deselection, maybe i'm just blind, but I can't find it in triggers, if you know where to look, please let me know :) Also really thank for your help & feedback, it's very valuable.
I suggest using the actions "Store Unit Selection" to begin a cutscene, and "Restore Unit Selection" when it ends. With this you can clear the unit selection, and the game will remember what was selected, so when it ends, the units will be reselected. If you don't need to restore it, you can use "Clear unit selection".
Oh. I see the issues Vastan had. For me the base seems to have constructed itself (wonder if Vastan prevented the nexus from being built with hold position)
The final cinematic played for me, may just be Vastan's machine.
The final Cinematic didn't work for me once too, so i made the region Alarak has to enter bigger, now it should work ok. Thanks for confirming the Nexus construction tho.
A few notes, from comments I've read earlier in this string.
Your dialogue will only feel fast, because dialog is meant to be said in normal, not faster time, and because everyone plays on faster time, it can sometimes mess with out of cutscene dialogue, which is EASILY fixed in cutscenes, by having the game speed changed to normal, then before you are put back into the game, switch it back to faster.
As for the in-game dialogue/banter, Idk, real time might work better, but game time SHOULD work, might be a lag delay between the dialogue and the game.
Idk if you have fixed all of these problems or not, just thought I'd chime in some ideas and a solution to one problem. (as cutscenes always look better in normal speed from what I've tested, just seem too rushed on faster)
Thanks for the feedback, I'll fix that vespene geyser and maybe make the final zerg attack a bit more difficult. The visible places should be visible :D The machine doesn't attack you, because it is anti-air canon, so if you would have scouts, it would attack you :) For the highground, i noticed that as well, but I have no idea why it is happening :D
EDIT: And one question, what is your screen resolution ? If it is different than 1920x1080, can you please make a screenshot of the final cinematic screen with Karass talking ? it is supposed to be in the center of the screen, however I'm not sure if it works on different resolutions. If you don't want to play it all over again, then just get god mode and then type "jump" into chat (Alarak will automatically teleport to the beacon near the artifact.), after the cinematic type "win" and all generators will be destroyed, now just defend Alarak xD #DevCheats
Please post any feedback about my campaign here.
Feedback
- The map is in shadows. For total black Map Properties Grey Mask to Black Mask
- The nexus for you reinforcements don't star construction
- Mineral / Vespen and Supplies dont apeard
- The reinforcements are allies? Is not clear because they don't help you in the advance.
- Deselect unit in the cinematics
- Final cinematic don't activate when you kill the hybrid.
Just a thing
-The first cinematic is to short and is not really a got intro to your campaign. Maybe show when Alarak separate the Daelam of the Taldarim o a discussion with Artanis.
- Also Alarak speak to with care of his troops. He doesn't give a shit about his troops. He only care for the price.
Good star for your campaign
- I love The "clean area" thing. Very good.
- The voice of your units is great
In reply to VastanX:
Problem with looking like alarak cares is that everyone, even his own troops, know that he doesn't. Heck, even Ji'nara knows better than to cross him.
First off, I'm pretty impressed by the new units and the custom voice acting. Was unique to say the least.
The mission isn't lacking as well. Wrathwalkers and vanguards provide spikes in difficulty on demand, and I decided to fight the hybrid and his two lackeys as solo alarak (and won).
For a relatively new hand at the editor, this is a strong first mission, and hopefully once we get into macro missions the fun will remain.
issues:
small issues:
"youareatraitor" and "noitcan'tbe" - feels to fast
"This campaign is placed in time one year after epilogue of Legacy of the Void" -> ""This campaign is placed one year after the epilogue of Legacy of the Void"
"Alarak declined the alliance"
"true strenght" -> "true strength"
"to clear it from trees" -> "clear the trees"
"could damage your force" -> "could damage your forces"
"briefs his forces inside the warchamber"
"confrontation with the Hybrid"
"if anyone other" -> "if anyone else"
"surrending" -> "surrendering"
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
In reply to TChosenOne:
In reply to VastanX:
Oh. I see the issues Vastan had. For me the base seems to have constructed itself (wonder if Vastan prevented the nexus from being built with hold position)
The final cinematic played for me, may just be Vastan's machine.
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
In reply to MaskedImposter:
In reply to TChosenOne:
A few notes, from comments I've read earlier in this string.
Your dialogue will only feel fast, because dialog is meant to be said in normal, not faster time, and because everyone plays on faster time, it can sometimes mess with out of cutscene dialogue, which is EASILY fixed in cutscenes, by having the game speed changed to normal, then before you are put back into the game, switch it back to faster.
As for the in-game dialogue/banter, Idk, real time might work better, but game time SHOULD work, might be a lag delay between the dialogue and the game.
Idk if you have fixed all of these problems or not, just thought I'd chime in some ideas and a solution to one problem. (as cutscenes always look better in normal speed from what I've tested, just seem too rushed on faster)
Random Guy.
In reply to VarientTFoR:
I still have the nexus problem Dave
In reply to VastanX:
FEEDBACK!!
- Pretty map. Messy but very colofull.
- Nice use of the zerg new skins.
- I like the Karass back story
In reply to VastanX:
Hey Dave
Feed back:
- The brutalisk get stuck in the cannons.
- Karass is not selectable with F2
- The preserver description don't mach with the unit abilities. Preserver don't have feedback
Also only in case you don't know how to Fix Karass F2 problem (Is a common mistake in the data editing)