These bugs should be easy to fix, and yes those containers with replicants are doodads (Or rather models created through triggers) The selectable replicants spawn if the objective is complete.
This project is currently canceled, I find it hard to continue making it, because I do not have that much free time and mapmaking is really time consuming. It pains me a bit, since I've already created many unique units and thought through the story. I still have the ideas for the missions in my head, so if anyone would like to inspire or continue making this, I'd share them with you. Also if you want, you can test some unused purifier units and some heroes that are already in the mod.
I'll be continuing making models for this community and maybe even making some missions from time to time in form of a new project named StarCraft2: The Untold Stories, which will contain multiple unique missions featuring lesser know StarCraft characters or completely new ones. However there will be little conection between individual maps, so it will be easier to just make one map at a time instead of a continuous campaign as it is hard having a story for 9-10 missions and publishing like 1-3 missions a year, it would take too long to finish. I think it will be better for me and for you if I'll just do a mission that has it's own story and ending and you won't have to wait for continuing.
Hope you understand this and hope there wasn't anyone too hyped for the rest of Alarak's Conquest.
Yeah, but this way it takes so long to place individual things, edit data, find errors .... I really hope one day we will be able to control computer by thoughts, but until then we can only dream, or get hired by Blizzard and have team of people helping us (guess only a dream too)xD
In reply to VastanX:
IMPORTANT !!!
This project is currently canceled, I find it hard to continue making it, because I do not have that much free time and mapmaking is really time consuming. It pains me a bit, since I've already created many unique units and thought through the story. I still have the ideas for the missions in my head, so if anyone would like to inspire or continue making this, I'd share them with you. Also if you want, you can test some unused purifier units and some heroes that are already in the mod.
I'll be continuing making models for this community and maybe even making some missions from time to time in form of a new project named StarCraft2: The Untold Stories, which will contain multiple unique missions featuring lesser know StarCraft characters or completely new ones. However there will be little conection between individual maps, so it will be easier to just make one map at a time instead of a continuous campaign as it is hard having a story for 9-10 missions and publishing like 1-3 missions a year, it would take too long to finish. I think it will be better for me and for you if I'll just do a mission that has it's own story and ending and you won't have to wait for continuing.
Hope you understand this and hope there wasn't anyone too hyped for the rest of Alarak's Conquest.
Been in your shoes ... real life always catch up with you no matter what.
Well, I wish you good luck with your next project.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
In reply to EDHRIANO:
Ooh this feels so close to home.
If only we could make the editor automatically act on our thoughts, then all would be swift and flawless.
Custom Campaign Initiative
In reply to WingedArchon:
In reply to DaveSpectre122:
Custom Campaign Initiative
In reply to WingedArchon:
In reply to DaveSpectre122:
Custom Campaign Initiative
In reply to WingedArchon: