A little "back to mapster" project I did when I started using the Editor again. Been in the works for some time, trying to come up with ways to use some mods I made. So, I made this Protoss-esque campaign.
Some screenshots for you to take a look at. These are from the first two missions - I'll update the "images" page with stuff from Mission 3 as soon as possible.
The main project has been updated yet again - Mission Pack 1 has some fixes and new additions to make the missions a little easier!
Recently edited the thread - if anyone wants to help me test this thing (as well as the future 3 missions!) that would be great. Obvious issues include buildings that do not play the correct warp-in animation when construction and/or are completely invisible or unselectable.
link to the project page is in my signature, just download the project and play. you can PM me any glitches you find or just post them here (whichever you prefer)
Thanks for letting me know. I'll take a look at the mission 3 one especially, idk if this is the old version you played because I just fixed that error. But I had my computer in Japanese locale, might've messed with that trigger.
The opening line for the launcher is done on purpose. It'll become clearer when you hit mission 3, it kinda clarifies the weird dialogue. And I notice you found the Easter egg in mission 2.
by the early game vespene not sure what you mean. Do you mean having to rely on vespene that early in the campaign?
2. You're too reliant on waiting for your allies to attack with you. Broodlords are a real pain to fight, especially earlygame. Brutalisk is almost worthless at the point you find him and takes too long to kill.
3. Too much time between attacks, especially lategame. Despite the mission not ending if you lose your hero unit he's just too good to lose. Running out of minerals just past the halfway mark.
By "reliant on early game vespene", I mean that you have to get a refinery real early to get supply and units.
I'm guessing that Mission 1 is OK based on what you said. Nothing fancy, but does what it has to.
On Mission 2 I'll be removing Brood Lords, Guardians, and that bonus objective, as well as decrease the Sunken Colony count and frequency so there's less waiting around for an allied attack.
Mission 3 we discussed - harder and more frequent waves, nerf some OP units and force more various usage of unit types. Also planning on adding more attacks than just up that one ramp, maybe air-based from mutalisks or a nydus in your base. So force you to make those adept things instead of massing the Kax'roth marines :P
Rescinded the latest update because something was absurdly OP in it. The new unit for Mission 3 made it way too easy I feel, and I made the waves much bigger than before. Will repost update in a couple hours :(
its actually in between Swarm and Void. Maybe I should modify the desc - I was planning to make it so Amon stole the exikas technology and used it in lotv
Zealots don't get a image update when they get a weapon upgrade
While zealots do get weapon ups, the weapon image doesn't change
Dragoons don't get upgrades
No units get shield/armor upgrades (except probes)
Dragoons still have barrier
The pylons u start with don't get shield upgrades
You should probably give the brutalisk detection so you can't snipe it with cloaked units
Mission 2:
All dark portals are unpowered (you've made it worse)
Suggestion: enemy attack wave minimap ping. Zerg (especially mutalisks) move faster than you so you're taking dmg while retreating to ally fortifications
Mission is way more interesting when you solopush defenses then retreat back to allies for attack waves
Norah'fur's energy doesn't regen
Mission 3:
You can use the base structures before you reach the base
Super zealots will move randomly due to the trigger "place in front of army" or something
A little "back to mapster" project I did when I started using the Editor again. Been in the works for some time, trying to come up with ways to use some mods I made. So, I made this Protoss-esque campaign.
https://www.sc2mapster.com/projects/twilight-of-the-exikas
Currently in beta because there are things I need to fix and there may be stuff that I missed in my own testing runs. Hope you enjoy!
p.s. I'll make some screenshots soon for the project page
KSNumedia's Assets: Custom Models for campaigns and mods!
Some screenshots for you to take a look at. These are from the first two missions - I'll update the "images" page with stuff from Mission 3 as soon as possible.
The main project has been updated yet again - Mission Pack 1 has some fixes and new additions to make the missions a little easier!
KSNumedia's Assets: Custom Models for campaigns and mods!
Recently edited the thread - if anyone wants to help me test this thing (as well as the future 3 missions!) that would be great. Obvious issues include buildings that do not play the correct warp-in animation when construction and/or are completely invisible or unselectable.
link to the project page is in my signature, just download the project and play. you can PM me any glitches you find or just post them here (whichever you prefer)
KSNumedia's Assets: Custom Models for campaigns and mods!
This is for missions 1-2 I'll update once I hit 3.
Text issues:
"before he and I die, Amon will fall at our feet."
Gameplay issues:
I don't like the reliance you have on early game vespene
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
Thanks for letting me know. I'll take a look at the mission 3 one especially, idk if this is the old version you played because I just fixed that error. But I had my computer in Japanese locale, might've messed with that trigger.
The opening line for the launcher is done on purpose. It'll become clearer when you hit mission 3, it kinda clarifies the weird dialogue. And I notice you found the Easter egg in mission 2.
by the early game vespene not sure what you mean. Do you mean having to rely on vespene that early in the campaign?
KSNumedia's Assets: Custom Models for campaigns and mods!
My opinions on the missions:
1. It's a mission.
2. You're too reliant on waiting for your allies to attack with you. Broodlords are a real pain to fight, especially earlygame. Brutalisk is almost worthless at the point you find him and takes too long to kill.
3. Too much time between attacks, especially lategame. Despite the mission not ending if you lose your hero unit he's just too good to lose. Running out of minerals just past the halfway mark.
By "reliant on early game vespene", I mean that you have to get a refinery real early to get supply and units.
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
In reply to TChosenOne:
KSNumedia's Assets: Custom Models for campaigns and mods!
Rescinded the latest update because something was absurdly OP in it. The new unit for Mission 3 made it way too easy I feel, and I made the waves much bigger than before. Will repost update in a couple hours :(
KSNumedia's Assets: Custom Models for campaigns and mods!
All above mentioned fixes made. I know this is a long time after, but i slept after sending that message :P
KSNumedia's Assets: Custom Models for campaigns and mods!
The screenshots looks very promising.
So this is before Amon rise to power.
Should be interesting to see your take on the subject.
Best of luck to your campaign!
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Thank you edhriano! :)
its actually in between Swarm and Void. Maybe I should modify the desc - I was planning to make it so Amon stole the exikas technology and used it in lotv
KSNumedia's Assets: Custom Models for campaigns and mods!
More gameplay stuff:
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)