Hi! So, I've recently released the public version of my first-ever StarCraft 2 mod, a standalone RTS called "S.C.R.A.P. - Scavenge, Collect, Relaim, Attack, Prevail"
S.C.R.A.P. is a scarce-resource RTS that is played 1v1 (for now). It has 2 factions and a couple of custom mechanics. In essence, players are fighting over 3 things: Scrap metal (the game's primary resource), Energy (a secondary resource, generated by capturable power nodes that serve as bases) and Data (a victory point/ticket system, generated by buildings that are also attached to bases).
In S.C.R.A.P., players must constantly move about the game map taking territory, seeking out resources, and trying to destroy their opponent. I have tried to build in lots of systems that allow for gradations of success and failure.
Currently I don't have a tutorial or skirmish AI, so the game can only really be played with another player.
Specifically, I'm looking for the following sorts of feedback:
How can I make the game more clear, understandable, and enjoyable?
What is broken? Always looking for bugs to quash. I'm pretty new, so suggestions on direction would be very helpful.
Balance suggestions
I have no idea how to add observer slots or a skirmish AI, and direction with either would be a great help!
If you do give S.C.R.A.P. a try, I deeply appreciate it. This has been a labor of love for something like 18 months, and even if no one plays it I've got about 6-12 months more work to put into it in terms of map design, content (adding 4 units and one building per faction, and redoing the map at least one more time).
Hi! So, I've recently released the public version of my first-ever StarCraft 2 mod, a standalone RTS called "S.C.R.A.P. - Scavenge, Collect, Relaim, Attack, Prevail"
S.C.R.A.P. is a scarce-resource RTS that is played 1v1 (for now). It has 2 factions and a couple of custom mechanics. In essence, players are fighting over 3 things: Scrap metal (the game's primary resource), Energy (a secondary resource, generated by capturable power nodes that serve as bases) and Data (a victory point/ticket system, generated by buildings that are also attached to bases).
In S.C.R.A.P., players must constantly move about the game map taking territory, seeking out resources, and trying to destroy their opponent. I have tried to build in lots of systems that allow for gradations of success and failure.
Currently I don't have a tutorial or skirmish AI, so the game can only really be played with another player.
Specifically, I'm looking for the following sorts of feedback:
If you are interested, I am running a Discord for the game as well: https://discord.gg/pRR8FcQ
If you do give S.C.R.A.P. a try, I deeply appreciate it. This has been a labor of love for something like 18 months, and even if no one plays it I've got about 6-12 months more work to put into it in terms of map design, content (adding 4 units and one building per faction, and redoing the map at least one more time).
My current project: SCRAP (Scavenge, Collect, Reclaim, Attack, Prevail)