Speed up the pace of the game outside of deciding. Decisions should be the #1 time consumer in the game, not waiting for another ship
Give feedback on what decisions were made poorly after every phase (and suggest why). W/o this it's hard to tell whether or not you've set everything up correctly, and as a side effect, allow the player to improve round after round
Spawn the ships offscreen to give a more realistic feel
Give the station a rotation or something, it feels too lifeless.
Bugs:
Deciding too quick causes the fadeout for (stop at station for inspection) text to stop, leaving a line of text up the entire game
Hello,
I just finished my first major patch on my single player survival map named Space Station Operator and need some testing/reviews.
Space station operator is non combat map, where you take a place of an operator which decide
which ship can dock in your space station and which cannot dock in your station based on
docking criterias like, Nation, Cargo, Docking Code... etc..
Thank you :)
In reply to Codd3:
Bugs:
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
In reply to TChosenOne:
Thank you very much for your feedback.
This nice and useful info for me. Thanks a lot!