Hi guys, dropped off the face of the earth as far as sc2mapster was concerned for awhile, but back for at least a spell. Thought I'd offer to do video feedback for any up and coming maps that want it as I did in the past. As fair warning the posterity amount will likely be minimal, is more just to see what someone else sees when they encounter your map. The average video length will be about 30 minutes, but may be less or more depending on what happens. I try to keep them under an hour.
If this is something that interests you, I'll need some information from you!
Map/Project name, short description of what it is supposed to be.
Ideal situation you'd want to see it played in, single player, 2 players, 6 players? If you have several modes, what mode(s) do you want to see attempted? Please keep in mind that more players may take longer to get a reasonable recording of.
Is it okay if I make the video public, or do you prefer that no one see your baby yet? I'm cool with either, just keep in mind public might get you more feedback than just mine.
Any other important details you think I need to know, I tend to go into these COMPLETELY blind on purpose, to simulate a new player encountering a wild your map, but I'm fine either way.
Few other important details to keep in mind about this. I am absolutely not a get excited about everything kind of player/recorder, and can be extremely critical about things. Probably partly comes from the silly amount of time I've spent in the editor. That said, please take any opinions I give with much salt, my goal doing this is to help other mapsters, not break confidence. Also, I am not the greatest SC2 player of all time, especially when it comes to melee. If you are hoping to see a super expert master supreme play your project, you are going to have a bad time.
All I can think to put here at the moment, please put any requests in this thread or PM me on here or on the sc2mapster discord with the above mentioned details if interested.
I think I will take you up on that offer Deadzergling.
Noir : Automata
Set 2 years after the final event of Legacy of the Void.
The three race now living peacefully.
But it all change when the Purifiers reprogram the Spear of Adun and attack the protoss capital, killing all the Twilight Council members and declare war on all living intelligent being.
The three race turn to Heirarch Artanis to stop the Purifiers. But when the world need him the most Heirarch Artanis vanish.
The survivors of the war join together under the Alliance Command Council [ACC] and fight back the purifiers one battle field at a time.
It is a 1 player custom campaign, with mix of micro, macro and also boss fight at the end of every campaign. 3 difficulty option available. Casual/easy, normal and hard.
It is ok to make to the video public, but please try to be gentle with the feedback.
There are many easter eggs through out the campaign, it'd be great if could find them and guess where they are from.
I was only able to fit in the Epilogue, which went longer than I was expecting. I like the series so far, and can continue if the author would like to see more/finds it useful.
07:00 I notice that the crusader unit(s) / spinning zealot also suffer the bug experienced by DeltronLive on his playthrough video. The bug cause the model to gain shiny white plastic look. Strange enough, this bug never happen to me [attachment].
My best guess it has something to do with graphics setting.
11:40 tbh I've never seen anyone use the rewind function in an offline custom map(s) before. Most player will just use the load / save feature.
I notice that the custom music is turn on in the mission launcher but is turn off through out the epilogue game with the exception of the boss fight. I think I know what could cause that.
34:50 Also, you've discovered game breaking bug during the boss fight. The boss was only suppose to gain temporary invulnerability when he put that shield on, but instead it is permanent.
There are many awesome custom campaign here.
Since you did offer to do video feedback for all map maker, I think it would be awesome if you'd also do video feedbacks for their custom content.
Thank you for taking the time to play and to record the video of my Custom content.
Sure, hope you found it useful. Let me know if you want me to tackle more. I'll be sure to get to other map makers content of any who want(and ask me for) video feedback :)
Hello. Can you play Shadow of the Xel'Naga? It's finished, but i update it when I have time. You can find it on the Arcade by searching for "sotx". It's a co-op campaign, so, if possible, play with a friend.
My map can be found here: battlenet:://starcraft/map/1/280805
The map is a Tug-of-War style. Best played with equal teams 1v1, 2v2, 3v3. It has to be player Vs player. You can play with unequal teams but its harder to get a grasp on the game that way because you go against every player in the duration of the match.
There is a mode next to your name that is default to "Faster". you can keep this the same and the game will progress at 150% Melee game speed. You can change this to "Normal" that is the normal sc2 game speed and "Fastest" that runs the game at 200% of Melee game speed.
If you just click "Create Game" You can set how long the match is in the difficulty settings. Those are Infinite, Epic, Normal, Expert, Insane. Each of those has a set number of rounds the game will go till a Final Battle at the end of all the rounds. Infinite is the only one with no End Battle. Epic is by default and set to 80 rounds.
If you go with the Default settings on the map (meaning you don't change anything from the lobby) the game will go about 30 minutes or you can ramp it up to "Fastest" and cut it down to ~22 minutes.
Also a helpful tip is that if you go for a long game like epic, it is best to increase your income ASAP by building a Vespene Geyser building (Refinery and such) and can be placed anywhere in your base as it does not require a geyser to be placed on.
Other than that. Have fun. There are tons of units to make and choose from. All your game knowledge from a normal melee game can be applied to this game as well. EG: Baneling bust and the like.
Next up is a request from tdhsst, what I can only describe as an Overmind Defense style map from back in Brood War days:
Proved to be a fun map to play around with, joined by duckies. It isn't without issues though, the first 2 of which CANNOT be helping it right now:
The info upon clicking on the game is definitely not what one would expect/welcome when browsing for a map to play. Whether it is the absurdly negative review listed as most helpful, the second screenshot of an email, or the patch notes, it just reeks of a nasty forum discussion between a dev and a user. It might honestly be worth it to rework the project, get a different name, and start over, as there isn't a lot you can do about the current top review. A lot of reviewers are not nice people...
I know my PC wasn't at top performance while recording, but I was having some SERIOUS lag issues from the sheer amount of units in existence in the game. That Protoss cloak and mass spawn ability in particular was exceptionally laggy. Near the end of my second game, I could barely move about in my base
Maybe it was my own lack of melee experience, but I never could figure out how to get see cloak/invis ability going for Terrans. Even duckies had no idea after telling him Ravens didn't work.
Please do not take those 3 points in a bad way, they are just things I can see honestly detracting from the map's potential right now.
I will be posting a couple SoTX episodes next, I actually recorded those before, but wanted to post this one first so tdhsst wouldn't have to wait quite so long.
Thank you for playing the map. Greatly appreciated. As for the lag aspect of the game - it runs better when your graphics settings are on "low" instead of what you where running. The I need to change Covert ops to Ghost Academy on that tool tip. Also need to add more info on the Command center to tell people that the Blimp is your detector unit. The defenses on a epic game are incredibly strong indeed but for the sheer fact its on epic. If you go with Basic you only get a couple bunkers and Photon cannons. Those 3 planetary fortresses are the reason you can forget getting units in the beginning of a epic game and focus on income (macro). While on Insane/Expert you have to build 1st till you get the Celestial Lock because the defenses are so weak it could cost you the game.
Next up is Shadows of the Xel Naga by OutsiderXE. The video ended up being longer than I had hoped, so ended up cutting it in half between part 1 and part 2.
Overall, it was an interesting mission, with a lot of reasons for interaction between the 2 co-op players. Duckies knowing what Octavia needed to do in some situations definitely helped! How do these people survive with so many ravenous critters around? Must have some full time people driving threshers around to blend them all up!
Meant to post this much earlier, but better late than never, it is Episode 2 of Shadows of the Xel Naga by OutsiderXE:
This features me getting lost, confused, and overall just playing with inventory items for easily half the video. Still, is a very interesting mission, although I'm not sure how I feel about doing a bunch of combines so the other player gets to have all the fun! Stopping at Episode 2 unless OutsiderXE really wants more.
My schedule is fairly wide open for the moment if anyone else wants/needs feedback, please let me know if this is you.
S.C.R.A.P. Public Alpha. It's a 1v1 standalone RTS where players fight each other and compete for ownership of Generators (base/Victory Point combos). You can find it by searching "public alpha" in Americas or EU, I believe.
1v1. There's no tutorial or Skirmish AI (yet)
The game is public, I'd be happy to have you post a video publicly.
Taking bases is effectively what the game is about. Fighting is more secondary to capturing territory. Each base has 3 Power Nodes and one Data Conduit. Power Nodes are the only way most units gain Energy (they're kind of like Moonwells/Shield Batteries but for Energy) but if you build a tech structure on the Power Node you can't get Energy from it any more). Units decay into resources after they die.
This is the first thing I've ever made in the editor, so some many things about it are buggy/basic. But any and all feedback will go towards me improving it.
Sure thing, will try to get to this when I can. Probably be someone other than duckies this time, gonna see if I can find a co-op partner who doesn't mind doing voice too.
Hi, I can try to do a video for this if you are still interested. I saw that the monthly testing thread is for like May or something? I will assume you have enough feedback for now, unless you say otherwise.
Hi there, will try to get to this in the next week or so, chances are good my opponent will be even more noob at the game than me, but some interesting feedback will definitely be had. Sorry for the delay in reply :)
Hi, I can try to do a video for this if you are still interested. I saw that the monthly testing thread is for like May or something? I will assume you have enough feedback for now, unless you say otherwise.
Hello there,
I've receive many feedbacks from the monthly testing , but if you up for it'd be great if you could do a video feedback for the newest mission 'In the Hunt'.
Hey Deadzergling! Thank you so much for taking a look at my mod, I really appreciate your time + feedback. If you're looking for an opponent, I do have a couple of repeat players who would be happy to give you a couple of matches. The best place to contact them would likely be on the mod's Discord channel (https://discord.gg/pRR8FcQ)
Turns out you have to actually publish and share links with a video for others to see it. Sorry to those waiting, meant to post these like 2 or 3 weeks ago! Helping me do the co-op maps this time, was SirPenguinz, a relative newbie to Starcraft 2.
First up, we took on episode 3 of SotXN Episode 3 by OutsiderXE:
Over all we were mostly trying not to out die each other, I'm not sure what I was expecting here, but a Moba was NOT it.
Next we played some S.C.R.A.P. by bcasteel85:
I am almost certain there are more advanced strats than what me and SirPenguinz used, but hopefully this is still helpful to the creator. Took me longer to figure out how to get resources than I would prefer to admit to.
Lastly, we decided to goof off on my old Death TV project, which obviously needs to be re-patched judging by the state of many textures:
Just an overly long episode of us goofing off on my project which has suffered from a lot of SC2 patches without me tending to it. The health in normal seems fairly broken too, hurray, but to help with any issues, the cheat codes still work. Before anyone tries to use them though, they only actually work for me and duckies!
Edhriano, still have every intention of doing an episode for your project this week, I will try to be a lot more diligent about properly posting it in a timely manner.
I really appreciate you taking the time to play S.C.R.A.P. The challenges you and SirPenguinz had were (while disappointing - I was hoping the game would be easier to pick up) definitely eye-opening and useful for me to see. Thank you for sticking at it and playing a second match. I'm going to be going over your footage a couple of times to identify problem areas and try to think up some elegant solutions. I know a tutorial of some sort would be useful...
The video looked a little choppy - were you experiencing frame rate issues during play or was that an artifact of recording?
I guess I need a better feedback mechanism for it, but if a unit dies it becomes a "burning wreck" that turns into resources when its timer expires. When units would jump back up to 40% HP, that was the Burning Wreck buff applying. They really weren't 'units' any more
Hi guys, dropped off the face of the earth as far as sc2mapster was concerned for awhile, but back for at least a spell. Thought I'd offer to do video feedback for any up and coming maps that want it as I did in the past. As fair warning the posterity amount will likely be minimal, is more just to see what someone else sees when they encounter your map. The average video length will be about 30 minutes, but may be less or more depending on what happens. I try to keep them under an hour.
If this is something that interests you, I'll need some information from you!
Few other important details to keep in mind about this. I am absolutely not a get excited about everything kind of player/recorder, and can be extremely critical about things. Probably partly comes from the silly amount of time I've spent in the editor. That said, please take any opinions I give with much salt, my goal doing this is to help other mapsters, not break confidence. Also, I am not the greatest SC2 player of all time, especially when it comes to melee. If you are hoping to see a super expert master supreme play your project, you are going to have a bad time.
All I can think to put here at the moment, please put any requests in this thread or PM me on here or on the sc2mapster discord with the above mentioned details if interested.
Happy modding all.
I think I will take you up on that offer Deadzergling.
Noir : Automata
Set 2 years after the final event of Legacy of the Void.
The three race now living peacefully.
But it all change when the Purifiers reprogram the Spear of Adun and attack the protoss capital, killing all the Twilight Council members and declare war on all living intelligent being.
The three race turn to Heirarch Artanis to stop the Purifiers. But when the world need him the most Heirarch Artanis vanish.
The survivors of the war join together under the Alliance Command Council [ACC] and fight back the purifiers one battle field at a time.
It is a 1 player custom campaign, with mix of micro, macro and also boss fight at the end of every campaign. 3 difficulty option available. Casual/easy, normal and hard.
It is ok to make to the video public, but please try to be gentle with the feedback.
There are many easter eggs through out the campaign, it'd be great if could find them and guess where they are from.
I hope that is enough for you to start.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
And here is the first episode for Noir:Automata by Edhriano:
https://www.youtube.com/edit?o=U&video_id=57HvFBXerD
I was only able to fit in the Epilogue, which went longer than I was expecting. I like the series so far, and can continue if the author would like to see more/finds it useful.
Hello DeadZergling, how are you.
07:00 I notice that the crusader unit(s) / spinning zealot also suffer the bug experienced by DeltronLive on his playthrough video. The bug cause the model to gain shiny white plastic look. Strange enough, this bug never happen to me [attachment].
My best guess it has something to do with graphics setting.
11:40 tbh I've never seen anyone use the rewind function in an offline custom map(s) before. Most player will just use the load / save feature.
I notice that the custom music is turn on in the mission launcher but is turn off through out the epilogue game with the exception of the boss fight. I think I know what could cause that.
34:50 Also, you've discovered game breaking bug during the boss fight. The boss was only suppose to gain temporary invulnerability when he put that shield on, but instead it is permanent.
There are many awesome custom campaign here.
Since you did offer to do video feedback for all map maker, I think it would be awesome if you'd also do video feedbacks for their custom content.
Thank you for taking the time to play and to record the video of my Custom content.
I will update the mission accordingly.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
In reply to EDHRIANO:
Hello. Can you play Shadow of the Xel'Naga? It's finished, but i update it when I have time. You can find it on the Arcade by searching for "sotx". It's a co-op campaign, so, if possible, play with a friend.
In reply to Deadzergling:
Other than that. Have fun. There are tons of units to make and choose from. All your game knowledge from a normal melee game can be applied to this game as well. EG: Baneling bust and the like.
I don't care if it is public or otherwise.
Thank you, have a nice day.
Next up is a request from tdhsst, what I can only describe as an Overmind Defense style map from back in Brood War days:
Proved to be a fun map to play around with, joined by duckies. It isn't without issues though, the first 2 of which CANNOT be helping it right now:
Please do not take those 3 points in a bad way, they are just things I can see honestly detracting from the map's potential right now.
I will be posting a couple SoTX episodes next, I actually recorded those before, but wanted to post this one first so tdhsst wouldn't have to wait quite so long.
Thank you for playing the map. Greatly appreciated. As for the lag aspect of the game - it runs better when your graphics settings are on "low" instead of what you where running. The I need to change Covert ops to Ghost Academy on that tool tip. Also need to add more info on the Command center to tell people that the Blimp is your detector unit. The defenses on a epic game are incredibly strong indeed but for the sheer fact its on epic. If you go with Basic you only get a couple bunkers and Photon cannons. Those 3 planetary fortresses are the reason you can forget getting units in the beginning of a epic game and focus on income (macro). While on Insane/Expert you have to build 1st till you get the Celestial Lock because the defenses are so weak it could cost you the game.
Once again- Thanks. :)
Next up is Shadows of the Xel Naga by OutsiderXE. The video ended up being longer than I had hoped, so ended up cutting it in half between part 1 and part 2.
Overall, it was an interesting mission, with a lot of reasons for interaction between the 2 co-op players. Duckies knowing what Octavia needed to do in some situations definitely helped! How do these people survive with so many ravenous critters around? Must have some full time people driving threshers around to blend them all up!
Meant to post this much earlier, but better late than never, it is Episode 2 of Shadows of the Xel Naga by OutsiderXE:
This features me getting lost, confused, and overall just playing with inventory items for easily half the video. Still, is a very interesting mission, although I'm not sure how I feel about doing a bunch of combines so the other player gets to have all the fun! Stopping at Episode 2 unless OutsiderXE really wants more.
My schedule is fairly wide open for the moment if anyone else wants/needs feedback, please let me know if this is you.
map3 has more action. go on if you want^^
Well, since you said your schedule is wide open, how about joining the monthly testing?.
05 - Wrath of the Tal'darim
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
I don't know if this is still on offer, but:
This is the first thing I've ever made in the editor, so
somemany things about it are buggy/basic. But any and all feedback will go towards me improving it.Thanks for your time.
My current project: SCRAP (Scavenge, Collect, Reclaim, Attack, Prevail)
In reply to OutsiderXE:
In reply to EDHRIANO:
In reply to bcasteel85:
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
In reply to Deadzergling:
My current project: SCRAP (Scavenge, Collect, Reclaim, Attack, Prevail)
Turns out you have to actually publish and share links with a video for others to see it. Sorry to those waiting, meant to post these like 2 or 3 weeks ago! Helping me do the co-op maps this time, was SirPenguinz, a relative newbie to Starcraft 2.
First up, we took on episode 3 of SotXN Episode 3 by OutsiderXE:
Over all we were mostly trying not to out die each other, I'm not sure what I was expecting here, but a Moba was NOT it.
Next we played some S.C.R.A.P. by bcasteel85:
I am almost certain there are more advanced strats than what me and SirPenguinz used, but hopefully this is still helpful to the creator. Took me longer to figure out how to get resources than I would prefer to admit to.
Lastly, we decided to goof off on my old Death TV project, which obviously needs to be re-patched judging by the state of many textures:
Just an overly long episode of us goofing off on my project which has suffered from a lot of SC2 patches without me tending to it. The health in normal seems fairly broken too, hurray, but to help with any issues, the cheat codes still work. Before anyone tries to use them though, they only actually work for me and duckies!
Edhriano, still have every intention of doing an episode for your project this week, I will try to be a lot more diligent about properly posting it in a timely manner.
Hello Deadzergling and welcome back.
With so many M. I. A and many already moved to discord I don't know what to think.
Still, it is good to hear you will continue to offer video feedback.
I understand, real life come first right.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Hey Deadzergling,
I really appreciate you taking the time to play S.C.R.A.P. The challenges you and SirPenguinz had were (while disappointing - I was hoping the game would be easier to pick up) definitely eye-opening and useful for me to see. Thank you for sticking at it and playing a second match. I'm going to be going over your footage a couple of times to identify problem areas and try to think up some elegant solutions. I know a tutorial of some sort would be useful...
The video looked a little choppy - were you experiencing frame rate issues during play or was that an artifact of recording?
I guess I need a better feedback mechanism for it, but if a unit dies it becomes a "burning wreck" that turns into resources when its timer expires. When units would jump back up to 40% HP, that was the Burning Wreck buff applying. They really weren't 'units' any more
My current project: SCRAP (Scavenge, Collect, Reclaim, Attack, Prevail)