"Unit Draft Beta" on the north american mod search.
In Unit Draft, players begin the match by taking turns drafting units chosen from among (almost) all Melee, Campaign, and Co-op units. 36 units are presented at random, with some that are mutually exclusive, and each player select up to 6 units (fewer with 5+ players).
Once the draft is complete, players compete in a melee-style game, using the units they have drafted as part of a unified tech tree, mostly based on Zerg and Infested Terran structures, workers, and supply. All drafted units can be morphed from larva (or build by infested SCVs in the case of the few draftable structures), so long as their tech requirements are met, and upgrades are available from the various structures for most of them.
Player 1 gets to select a draft mode, including a standard draft, all random, first random, or samsies where all players share unit selections.
Unit Draft is in Beta, so some things may be a little buggy, but I've been testing it and it's mostly stable. I'm mostly planning to add some more units, a few more draft modes, and an upgrade to the draft order so teams always alternate. Secret draft also makes much less sense with the recent addition of windows that show which units each player has drafted.
I'd love any feedback, especially if anyone finds any bugged units, abilities, or upgrades, but also balance feedback and general ideas.
[Edit]: Also if anyone wants to test it out with me sometime, let me know. I'm Gooer4473#1286 on Battlenet.
This sounds like an interesting idea but my 1st suggestion (didn't play the game yet, YET) is that don't leave it all up to player 1 to choose the draft mode selection. This will make players feel less in control of the choices they have to deal with. A simple Vote system and the highest vote gets that draft system works pretty good for most games that have 'mode selections' from my experiences.
1st thoughts about 1st playthrough - Eggs can't really point. Zerg units could always rally to a new location if needed after they make the egg. I was playing 1v1 so there where not multiple players but do each of us get a base or is like Archon mode where we all share 1 base? idk. Just asking that's all. I normally play as the Zerg race so I am use to the mechanics of that race but if you get any protoss/terran players that are going to try this mode its going to be an uphill climb being all the units spawn from eggs like zerg. Some structures remove the worker and others don't, i personally would keep it one way or another. either uses the worker or not, not a mixture of the both. The unit selections where alright but some ~might~ (not sure because i didn't get a chance to see it vs anything) be over powered simply because of what it is. All-in-all i didn't see anything MAJOR at all.
"Unit Draft Beta" on the north american mod search.
In Unit Draft, players begin the match by taking turns drafting units chosen from among (almost) all Melee, Campaign, and Co-op units. 36 units are presented at random, with some that are mutually exclusive, and each player select up to 6 units (fewer with 5+ players).
Once the draft is complete, players compete in a melee-style game, using the units they have drafted as part of a unified tech tree, mostly based on Zerg and Infested Terran structures, workers, and supply. All drafted units can be morphed from larva (or build by infested SCVs in the case of the few draftable structures), so long as their tech requirements are met, and upgrades are available from the various structures for most of them.
Player 1 gets to select a draft mode, including a standard draft, all random, first random, or samsies where all players share unit selections.
Unit Draft is in Beta, so some things may be a little buggy, but I've been testing it and it's mostly stable. I'm mostly planning to add some more units, a few more draft modes, and an upgrade to the draft order so teams always alternate. Secret draft also makes much less sense with the recent addition of windows that show which units each player has drafted.
I'd love any feedback, especially if anyone finds any bugged units, abilities, or upgrades, but also balance feedback and general ideas.
[Edit]: Also if anyone wants to test it out with me sometime, let me know. I'm Gooer4473#1286 on Battlenet.
This sounds like an interesting idea but my 1st suggestion (didn't play the game yet, YET) is that don't leave it all up to player 1 to choose the draft mode selection. This will make players feel less in control of the choices they have to deal with. A simple Vote system and the highest vote gets that draft system works pretty good for most games that have 'mode selections' from my experiences.
1st thoughts about 1st playthrough - Eggs can't really point. Zerg units could always rally to a new location if needed after they make the egg. I was playing 1v1 so there where not multiple players but do each of us get a base or is like Archon mode where we all share 1 base? idk. Just asking that's all. I normally play as the Zerg race so I am use to the mechanics of that race but if you get any protoss/terran players that are going to try this mode its going to be an uphill climb being all the units spawn from eggs like zerg. Some structures remove the worker and others don't, i personally would keep it one way or another. either uses the worker or not, not a mixture of the both. The unit selections where alright but some ~might~ (not sure because i didn't get a chance to see it vs anything) be over powered simply because of what it is. All-in-all i didn't see anything MAJOR at all.