Today I tried to translate into Spanish some of yours maps for my little nephew can understand, so try changing some text with map editor sc2 and everything right but when I see the map in the game the same texts still appear in English, this is due to some kind of restriction? help please
Today I tried to translate into Spanish some of yours maps for my little nephew can understand, so try changing some text with map editor sc2 and everything right but when I see the map in the game the same texts still appear in English, this is due to some kind of restriction? help please
What language is your StarCraft II set to? It will use whatever the language it was set to as a priority, otherwise it will use some order of precedence to locate an existing localization.
Do note that changing localization of StarCraft II is not trivial. Once you have changed it in the game options (outside of a game such as from the login screen) you need to exist StarCraft II and allow the BattleNet 2.0 client to download 4 GB of localized game files. Depending on your internet this could be subject to data limits and take several hours.
When editing the map make sure you write the localized text in the correct localization. You need to change the active localization to that of the language you want to compose in before you start composing text and adding voice. Once you have localization for multiple languages you must keep both up-to-date at the same time otherwise you will start to get missing text errors. It will only load a single localization at a time and if that localization is missing text they will appear as the text path in game even if other localizations have an entry for it (as it only loads text for a single localization).
Today I tried to translate into Spanish some of yours maps for my little nephew can understand, so try changing some text with map editor sc2 and everything right but when I see the map in the game the same texts still appear in English, this is due to some kind of restriction? help please
What language is your StarCraft II set to? It will use whatever the language it was set to as a priority, otherwise it will use some order of precedence to locate an existing localization.
Do note that changing localization of StarCraft II is not trivial. Once you have changed it in the game options (outside of a game such as from the login screen) you need to exist StarCraft II and allow the BattleNet 2.0 client to download 4 GB of localized game files. Depending on your internet this could be subject to data limits and take several hours.
When editing the map make sure you write the localized text in the correct localization. You need to change the active localization to that of the language you want to compose in before you start composing text and adding voice. Once you have localization for multiple languages you must keep both up-to-date at the same time otherwise you will start to get missing text errors. It will only load a single localization at a time and if that localization is missing text they will appear as the text path in game even if other localizations have an entry for it (as it only loads text for a single localization).
This is the text in the editor:
and This is the text in the Game:
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