Over a year ago I have been working on a map & it seems its getting to be a bit to much for my computer.
[Signs of lagging, Not enough graphic power, Crappy internet connection]
Anywho.
so I've been meaning to ask if you [the reader]
would like to test out my map.
also.
in order for this map to work properly. you must.
download two mod requirements in the map editor.
go to.
Damn Kerrigan is hot, lol. Anyway I assume it is not finsihed yet. No pathing blocks in place so I could walk up and down the mountains and when I got to the top/edge, the camera flew away. Also the lava was a nice and warm, but didn't hurt me. As for the aiming, I would suggest having the camera a bit to the side as it is in "Dead Space", as I couldn't see what I was aiming at.
As for the "lag", I was nonexistent when looking down into the ground, but lagged when looking in certain direction. This is because even when you are only looking at a mountain wall, for instance, you are still "seeing" everything behind it, i.e. the whole map. I remember someone making an fps had this problem, and it was solved by modifying the camera "field of view" or something, so that you could only see a certain distance. That way everything beyond that distance wouldn't "update", causing the lag.
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Hi, to whoever reads this.
Over a year ago I have been working on a map & it seems its getting to be a bit to much for my computer. [Signs of lagging, Not enough graphic power, Crappy internet connection]
Anywho. so I've been meaning to ask if you [the reader] would like to test out my map.
also.
in order for this map to work properly. you must. download two mod requirements in the map editor. go to.
File - Dependencies. - Add Other. - Battle.net - Search
- Weather Beta by DarlD. Select. Press Ok
- Orion 0.7 by Sanktoras. Select. Press Ok
Download both & add to Dependencies~
Map will be attached to this thread.
Damn Kerrigan is hot, lol. Anyway I assume it is not finsihed yet. No pathing blocks in place so I could walk up and down the mountains and when I got to the top/edge, the camera flew away. Also the lava was a nice and warm, but didn't hurt me. As for the aiming, I would suggest having the camera a bit to the side as it is in "Dead Space", as I couldn't see what I was aiming at.
As for the "lag", I was nonexistent when looking down into the ground, but lagged when looking in certain direction. This is because even when you are only looking at a mountain wall, for instance, you are still "seeing" everything behind it, i.e. the whole map. I remember someone making an fps had this problem, and it was solved by modifying the camera "field of view" or something, so that you could only see a certain distance. That way everything beyond that distance wouldn't "update", causing the lag.