The new iteration of my Terran campaign is complete! I hope you can take it and try it out. There are new units, new terrain, and new twists. I've incorporated a lot of what I've learned in the last year and made it anew.
I've attached some screenshots, feel free to take a look around.
Always fun to play your missions, you add so many gameplay twists. I really loved the flying probes and automatic refineries. I am also very fond of the hero and that you can revive the hero at the nexus. :)
The zerg attacks are heavy. I had to restart some times.
My strategy was to mass freeze rays and send them to attack with a few observers and Radiance. I had Radiance in the back and she placed chain energy on the freeze rays as often as she could. By doing this the mission became very easy actually, perhaps freeze rays need a little nerf?
Anyway, it was tough at the start but easy when I began massing freeze rays.
I think this might be because the Terrans didn't attack. Very glad they didn't at the start of the mission, but when I got momentum they could have began attacking after I had taken a Zerg base or something. It was very easy to destroy the terrans too, I had just about 25 freeze rays and that was enough.
The ice terrain is a bit bland. Perhaps place some more rocks here and there, some ice crystals. Take a look at the Kaldir missions 1 and 2 for inspiration. The terrain concept is cool thought, and the terrans base was very good. I think you have a knack for terran terrain.
I really like this, but it probably need a few adjustments. Don't know if the terrans not attacking was a bug or not. But all in all, a very good job :)
Good to hear some people trying these out! Looking forward to feedback.
I'll take your comments on board njordys and make some changes to the ice terrain and maybe getting the Terrans to attack after about 25 minutes.
I might need to tone down the first few attack waves.
I will look into the Freeze Rays issue and see if they need a nerf. I thought they were OK given that they are not that efficient for cost, but with the Mothership Core's buff ability it might just be too game-breaking.
Very fast paced and fun mission. A tad easy but it's the first missions. Excellent.
I massed battlecruisers as the attack force and built 8 barracks to reinforce bases that were under attack. My bases were never really threatened but I often lost my attack force.
I also love the terrain on this one. Very bright but very cool. Yeah, you definitely can do Terran city terrain.
The victory screen with the cityscape was very nice. Do you mind if I borrow that victory screen concept in my missions?
Very fast paced and fun mission. A tad easy but it's the first missions. Excellent.
I massed battlecruisers as the attack force and built 8 barracks to reinforce bases that were under attack. My bases were never really threatened but I often lost my attack force.
I also love the terrain on this one. Very bright but very cool. Yeah, you definitely can do Terran city terrain.
The victory screen with the cityscape was very nice. Do you mind if I borrow that victory screen concept in my missions?
Thanks for the feedback...
And feel free to go steal anything you want from my maps. :)
Great campaign, RedRevolution. One of its kind. Not micro/macro adventureish like Antioch or Mass Recall, but more hardcore/sci-fi oriented (if that's even possible). I really liked the ramped-up difficulty in later missions paralleled with brutally-upgraded stats for your units, it was a joy to play, watch and flow adrenaline with.
All in all, I can't wait to replay and recommend it!
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http://www.sc2mapster.com/maps/endgame/
The new iteration of my Terran campaign is complete! I hope you can take it and try it out. There are new units, new terrain, and new twists. I've incorporated a lot of what I've learned in the last year and made it anew.
I've attached some screenshots, feel free to take a look around.
Played through Protoss Mission 03
Always fun to play your missions, you add so many gameplay twists. I really loved the flying probes and automatic refineries. I am also very fond of the hero and that you can revive the hero at the nexus. :)
The zerg attacks are heavy. I had to restart some times.
My strategy was to mass freeze rays and send them to attack with a few observers and Radiance. I had Radiance in the back and she placed chain energy on the freeze rays as often as she could. By doing this the mission became very easy actually, perhaps freeze rays need a little nerf?
Anyway, it was tough at the start but easy when I began massing freeze rays.
I think this might be because the Terrans didn't attack. Very glad they didn't at the start of the mission, but when I got momentum they could have began attacking after I had taken a Zerg base or something. It was very easy to destroy the terrans too, I had just about 25 freeze rays and that was enough.
The ice terrain is a bit bland. Perhaps place some more rocks here and there, some ice crystals. Take a look at the Kaldir missions 1 and 2 for inspiration. The terrain concept is cool thought, and the terrans base was very good. I think you have a knack for terran terrain.
I really like this, but it probably need a few adjustments. Don't know if the terrans not attacking was a bug or not. But all in all, a very good job :)
Yes Sir. I will downloading this today and kicking this mission hopefully to the end.
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Good to hear some people trying these out! Looking forward to feedback.
I'll take your comments on board njordys and make some changes to the ice terrain and maybe getting the Terrans to attack after about 25 minutes.
I might need to tone down the first few attack waves.
I will look into the Freeze Rays issue and see if they need a nerf. I thought they were OK given that they are not that efficient for cost, but with the Mothership Core's buff ability it might just be too game-breaking.
Now to mission 1
Very fast paced and fun mission. A tad easy but it's the first missions. Excellent.
I massed battlecruisers as the attack force and built 8 barracks to reinforce bases that were under attack. My bases were never really threatened but I often lost my attack force.
I also love the terrain on this one. Very bright but very cool. Yeah, you definitely can do Terran city terrain.
The victory screen with the cityscape was very nice. Do you mind if I borrow that victory screen concept in my missions?
Thanks for the feedback...
And feel free to go steal anything you want from my maps. :)
Big fan of your mission's style. It's fast and fun :)
Thanks. Might even steal some unit modification ideas as well, you do them so well ;)
Very funny mission and creative units, congratulation m8
Bump! New maps uploaded.
Looking for feedback!
Refer to first post for more info.
Great campaign, RedRevolution. One of its kind. Not micro/macro adventureish like Antioch or Mass Recall, but more hardcore/sci-fi oriented (if that's even possible). I really liked the ramped-up difficulty in later missions paralleled with brutally-upgraded stats for your units, it was a joy to play, watch and flow adrenaline with.
All in all, I can't wait to replay and recommend it!