When I was young, I would usually showcase what ever WC3 game I was working on. So I thought, I'd showcase this considering how far it's gone in development.
Spies in the Resistance
a game of deception and deduction
Based on the party game 'The Resistance', the game play revolves around deception (for the Spies) and deduction (for the loyal Resistance) through the use of social interaction (i.e. chat) and player decisions.
Mechanics:
The game is much like Mafia, two parties with different interests. The Spies know each other, the loyal Resistance do not know who the Spies are.
The Resistance need to succeed in 3 missions to win, the Spies need to sabotage 3 missions to lose.
The tricky part is knowing who to pick for the missions. If there are 5 players, 2 must be picked for the first mission. There are two spies in a 5 player game. A leader is assigned from the group and the leader is responsible for proposing a team.
The players assess the team and votes according to their interests. For example, Spies would want a Spy in the team, loyal Resistance would want no Spies in the team.
Spies can deceive the Resistance in many ways. By the way they vote, the outcome of the missions with who's in the team, and of course, chat. The Spies can choose whether to sabotage the mission if they're in the team. This means that they can deceive the others into thinking that they're a safe pick later on.
One of my goals as a developer for this game was to create a friendly UI that was simple yet effective. Not sure if I've achieved that, but it was fun trying. Anyway, here are some screenies. Open to comments and suggestions.
SCREENSHOTS
Rollback Post to RevisionRollBack
Member since 2010. Made the -The Thing- [Revival] game. Nostalgic of the WC3 days.
Currently working on a smarter AI, allowing it to assess each player based on their actions (except chat ofc.) and make decisions accordingly. I'm currently facing some bugs with the new AI, but I did code this while sleep deprived so maybe it'll be an easy fix.
AI is important in my game since the game just doesn't have a mechanic for removing players. A five player game must end as a five player game, etc.
Rollback Post to RevisionRollBack
Member since 2010. Made the -The Thing- [Revival] game. Nostalgic of the WC3 days.
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When I was young, I would usually showcase what ever WC3 game I was working on. So I thought, I'd showcase this considering how far it's gone in development.
Spies in the Resistance
a game of deception and deduction
Based on the party game 'The Resistance', the game play revolves around deception (for the Spies) and deduction (for the loyal Resistance) through the use of social interaction (i.e. chat) and player decisions.
Mechanics:
The game is much like Mafia, two parties with different interests. The Spies know each other, the loyal Resistance do not know who the Spies are.
The Resistance need to succeed in 3 missions to win, the Spies need to sabotage 3 missions to lose.
The tricky part is knowing who to pick for the missions. If there are 5 players, 2 must be picked for the first mission. There are two spies in a 5 player game. A leader is assigned from the group and the leader is responsible for proposing a team.
The players assess the team and votes according to their interests. For example, Spies would want a Spy in the team, loyal Resistance would want no Spies in the team.
Spies can deceive the Resistance in many ways. By the way they vote, the outcome of the missions with who's in the team, and of course, chat. The Spies can choose whether to sabotage the mission if they're in the team. This means that they can deceive the others into thinking that they're a safe pick later on.
One of my goals as a developer for this game was to create a friendly UI that was simple yet effective. Not sure if I've achieved that, but it was fun trying. Anyway, here are some screenies. Open to comments and suggestions.
SCREENSHOTS
Member since 2010. Made the -The Thing- [Revival] game. Nostalgic of the WC3 days.
I will be trying this one, keep us posted as you keep progressing and more screen pics txs!
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Currently working on a smarter AI, allowing it to assess each player based on their actions (except chat ofc.) and make decisions accordingly. I'm currently facing some bugs with the new AI, but I did code this while sleep deprived so maybe it'll be an easy fix.
AI is important in my game since the game just doesn't have a mechanic for removing players. A five player game must end as a five player game, etc.
Member since 2010. Made the -The Thing- [Revival] game. Nostalgic of the WC3 days.