Mad Space is a top-down space shooter arena game for two teams of 1—4 players who battle for the control of capture points. The arena consists of several tiny planets whose gravity pulls ships and projectiles towards them.
2D physics engine with gravity, collisions, and bounces.
Team vs team area control game mode with team colored projectiles that only damage the enemy.
Arenas with multiple planets to use as cover, and vortexes to fall into and die.
Weapon system with primary and secondary fire modes for each weapon.
Loadout system with five customizable action bar slots that can each fit a weapon or an ability.
A bunch of weapons and abilities to choose from.
Fully sortable, round-based statistics for kills, deaths, damage dealt, and damage done for each player.
Banking for hotkey binds, loadouts, and statistics for played rounds and victories.
The Future
Mad Space is currently in beta, but will be finalized by the end of May, 2014 to enter Blizzard's Rock the Cabinet contest. There are a few more steps to take before that:
Lots of balance testing. I appreciate any help I can get!
More weapons and abilities.
Even more features are planned (more weapons, more abilities, asteroids, moons), although they'll have to wait for later!
The game felt very well made, and gameplay appears to be fun! I can't leave as much feedback as I'd like to, as I was unable to get a lobby going and thus ended up testing it alone. You should consider implementing a simple AI - nothing too fancy, I reckon that might be troublesome, but enough for new players to get a feeling of the gameplay.
Mad Space is a top-down space shooter arena game for two teams of 1—4 players who battle for the control of capture points. The arena consists of several tiny planets whose gravity pulls ships and projectiles towards them.
Map Links
Media
Features
The Future
Mad Space is currently in beta, but will be finalized by the end of May, 2014 to enter Blizzard's Rock the Cabinet contest. There are a few more steps to take before that:
Even more features are planned (more weapons, more abilities, asteroids, moons), although they'll have to wait for later!
Links
Have fun!
The game felt very well made, and gameplay appears to be fun! I can't leave as much feedback as I'd like to, as I was unable to get a lobby going and thus ended up testing it alone. You should consider implementing a simple AI - nothing too fancy, I reckon that might be troublesome, but enough for new players to get a feeling of the gameplay.
I've considered adding AI, but it'll have to wait for later. It's a big project and also risky as the map is already quite heavy on performance.
Join us in the Mad Space group on Europe region to find people to play with!
starcraft://group/2/197227
I've added a to the first post!
Some of many updates since the first release:
Full changelog is available here.