Mission 07 has finally been completed and sent to the testers. Phew, that was quite the ride. Can't wait to release it, I've finally found the correct setup to work on the campaign fast and create a good product. The recent Nova mission pack has some very interesting tilesets and doodads that I very much needed in the upcoming missions, I will be sure to use them at their full potential.
Some screens again, if anybody wanna test it, send me a pm and i'll send you the map back :)
Yea, I must say I've used your triggers for the hero panel :D It's just so good.
I used vorazun model for thrakos because I wanted a very slender and skinny model, that suits the assassin type of thrakos. From the normal gameplay view, it doesnt really resemble a female, and the customized portrait/voices/image on hero panel add more male features.
Last screenshot looks SO good. Could be from the official campaign. But please move the talking portrait to the bottom left. Portraits should be close to the text.
Some other pics from the remake of mission 06. That's right, im redoing it. Same concept, but different layout and aesthetics. I think I've created about 10 layouts before settling on the current one!
The new Jarban tileset is so freaking good for this style of terrazine-themed map.
Oh an elevator ... interesting ... wait a minute ...
Terrans here? And they have the teal color ... which other time did the terrans have the teal color in this campaign?
Zerg too.. they're everywhere. Makes you wonder why they are here...
Just played mission 6. I have to say you strike a great balance between short-term and long-term objectives in the meta of the game when it starts. (IE, where should I micro my units first? what should I do?) My only complaint is that you have enemy waves pop out of thin air and it kind of ruins the map. I was attacking a zerg base and doing well then out of nowhere a gang of ultras and aberrations appear on top of my stalkers and it was gg for my army. Felt pretty unfair.
Just played mission 6. I have to say you strike a great balance between short-term and long-term objectives in the meta of the game when it starts. (IE, where should I micro my units first? what should I do?) My only complaint is that you have enemy waves pop out of thin air and it kind of ruins the map. I was attacking a zerg base and doing well then out of nowhere a gang of ultras and aberrations appear on top of my stalkers and it was gg for my army. Felt pretty unfair.
I've already openly said I have big troubles with programming the attack waves by having the AI create the units from the buildings, so I generally tend to create some sort of "escamotage" like some sort of thematic point in the map where i can spawn units, so I can say " yup, they spawn elsewhere then travel there by some underground canal or some stuff like that". Its not a good stuff to do, I know, but I dont know any other way.
Then again, this is supposed to be a defense mission. Why are you trying to attack the zerg bases ? :D
Ok guys, couple of news. You might have seen the new alarak co-op stuff. It goes without saying I'm gonna pick up everything I can from that update taldarim related, including those god-like ascendants and the supplicants in particular. This will come with another mod update ofcourse in the near future.
As for the other stuff, mission 8 has been released for a couple of days, its the first mission where you play as terran ( there will be more in the upcoming missions) and jayborino is planning to continue the playthrough maybe next week.
As for mission 09, it is nearly done. It has just entered beta stage and I'm squashing the bugs in these upcoming 2-3 days. Have your daily nice aesthetics pics!
Wow, incredible terraining, mate! Some of the best I've seen in a while. You're getting better with every mission!
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StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
I've already openly said I have big troubles with programming the attack waves by having the AI create the units from the buildings, so I generally tend to create some sort of "escamotage" like some sort of thematic point in the map where i can spawn units, so I can say " yup, they spawn elsewhere then travel there by some underground canal or some stuff like that". Its not a good stuff to do, I know, but I dont know any other way.
Then again, this is supposed to be a defense mission. Why are you trying to attack the zerg bases ? :D
Check this out, it will help:
You may be averse to learning new things, but the difference between maps that are "meh" and maps that are awesome is when the mapper decides to do what is better/funner/cooler over what is easy. You've already come this far in learning so much about the editor; we all know what a steep learning curve it has. Why stop now? Why be content? Strive for greatness!
If you're going to do the whole "units out of thin air" thing I suggest spawning them off map, not in the middle of a pathable area.
To answer your question, I'm attacking the Zerg because they attacked me... that's how war works my friend :)
In making a map you have to understand that once a new person starts playing it, it becomes *their* experience, not yours. They choose the tech, the strategies, etc. When you try to mold a player's experience by making it artificially difficult (like making an invisible "kill zone" or making units spawn out of thin air) it decreases the fun factor and ruins the immersion.
Sup. Trying something new. Though i may need to make the platforms larger to make more room for the units moving around. This is from mission 11, for anybody wondering.
Mission 07 has finally been completed and sent to the testers. Phew, that was quite the ride. Can't wait to release it, I've finally found the correct setup to work on the campaign fast and create a good product. The recent Nova mission pack has some very interesting tilesets and doodads that I very much needed in the upcoming missions, I will be sure to use them at their full potential.
Some screens again, if anybody wanna test it, send me a pm and i'll send you the map back :)
Nice. I see hero panel. I finally fixed that red flashing screen!
But i'm curious why are you using vorazun modl for Thrakos.
Yea, I must say I've used your triggers for the hero panel :D It's just so good. I used vorazun model for thrakos because I wanted a very slender and skinny model, that suits the assassin type of thrakos. From the normal gameplay view, it doesnt really resemble a female, and the customized portrait/voices/image on hero panel add more male features.
@DatGamesense: Go
Nice to hear that ^^
Last screenshot looks SO good. Could be from the official campaign. But please move the talking portrait to the bottom left. Portraits should be close to the text.
Some other pics from the remake of mission 06. That's right, im redoing it. Same concept, but different layout and aesthetics. I think I've created about 10 layouts before settling on the current one!
The new Jarban tileset is so freaking good for this style of terrazine-themed map.
Oh an elevator ... interesting ... wait a minute ...
Terrans here? And they have the teal color ... which other time did the terrans have the teal color in this campaign?
Zerg too.. they're everywhere. Makes you wonder why they are here...
that platform with the terrans on is so beautiful!!
After a long time, the next official mission is now released! Enjoy!
https://www.sc2mapster.com/maps/silent-scream-custom-campaign/files/17-release-12-8-16-new-mission-06-launcher-and-mod/
Expect the next 2 missions in a really short time, which will conclude the first half of the campaign and answer a lot of things ... eventually.
Well, I lied! Here's mission 07 too! To be played with the 12-8-2016 Mod.
https://www.sc2mapster.com/maps/silent-scream-custom-campaign/files/18-mission-07-white-harbour/
If any bugs are encountered, dont hesitate to send me a pm or write in the campaign thread. I'll fix these immediately.
First screens from mission 09. I promised you guys It was gonna be BIG... well, I'm delivering. Both in plot and gameplay!
@DatGamesense: Go
Just played mission 6. I have to say you strike a great balance between short-term and long-term objectives in the meta of the game when it starts. (IE, where should I micro my units first? what should I do?) My only complaint is that you have enemy waves pop out of thin air and it kind of ruins the map. I was attacking a zerg base and doing well then out of nowhere a gang of ultras and aberrations appear on top of my stalkers and it was gg for my army. Felt pretty unfair.
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
I've already openly said I have big troubles with programming the attack waves by having the AI create the units from the buildings, so I generally tend to create some sort of "escamotage" like some sort of thematic point in the map where i can spawn units, so I can say " yup, they spawn elsewhere then travel there by some underground canal or some stuff like that". Its not a good stuff to do, I know, but I dont know any other way.
Then again, this is supposed to be a defense mission. Why are you trying to attack the zerg bases ? :D
Ok guys, couple of news. You might have seen the new alarak co-op stuff. It goes without saying I'm gonna pick up everything I can from that update taldarim related, including those god-like ascendants and the supplicants in particular. This will come with another mod update ofcourse in the near future.
As for the other stuff, mission 8 has been released for a couple of days, its the first mission where you play as terran ( there will be more in the upcoming missions) and jayborino is planning to continue the playthrough maybe next week.
As for mission 09, it is nearly done. It has just entered beta stage and I'm squashing the bugs in these upcoming 2-3 days. Have your daily nice aesthetics pics!
@DatGamesense: Go
Wow, incredible terraining, mate! Some of the best I've seen in a while. You're getting better with every mission!
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
Check this out, it will help:
You may be averse to learning new things, but the difference between maps that are "meh" and maps that are awesome is when the mapper decides to do what is better/funner/cooler over what is easy. You've already come this far in learning so much about the editor; we all know what a steep learning curve it has. Why stop now? Why be content? Strive for greatness!
If you're going to do the whole "units out of thin air" thing I suggest spawning them off map, not in the middle of a pathable area.
To answer your question, I'm attacking the Zerg because they attacked me... that's how war works my friend :)
In making a map you have to understand that once a new person starts playing it, it becomes *their* experience, not yours. They choose the tech, the strategies, etc. When you try to mold a player's experience by making it artificially difficult (like making an invisible "kill zone" or making units spawn out of thin air) it decreases the fun factor and ruins the immersion.
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
I'm gonna make my own city with blackjacks and hookers!
On a serious note, I'm not sure I like the current lighting. Should I change it?
@Bilxor, thanks for the tips, really appreciate them!
That light gives the city a sunset scenario. If that's the feeling you want to give, it's pretty nice.
Sup. Trying something new. Though i may need to make the platforms larger to make more room for the units moving around. This is from mission 11, for anybody wondering.
@DatGamesense: Go
Looks nice! Somehow I get star wars kamino feeling from star wars 2 =D
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
Looking good!! I can't wait to play through the rest of these missions