Quick Save is Ctrl+Q, just do that after every cinematic and you can reload if you lose.
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Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
When players inevitably forget to save, they often feel dumb/frustrated, so they blame the mapmaker. This is why I've made it a standard to remind the player to save and to allow cutscenes to be skippable and I suggest other mapmakers make it a standard as well. :)
Couple of infos regarding the tilesets for the future missions , I was waiting for the Nova DLC release to see if I could include something from it , seems likely I will be able to.
06 - Terrazine Extraction Platform
07 - 3 different planets environment , havent decided yet.
08 - Oasis in the desert
09 - Old Protoss Ruins
10- City
11 - Ocean platform with a heavy storm
12 - Secret Lab masked as a museum ( this one is gonna be difficult I know)
I played all the missions and i must say that this campaign grows very interesting (Finally a Tal'Darim campaign, hell it's about time), with the shady and intriguing plot, the tal'darim textures by hammer, the terrain on mission 1,2 and 4 (especially 4) that was very good.
Here the bugs i found so far.
You can research the "thermal lance" upgrade for the colossus, while instead you have Cyclops, same for Psionic Storm when instead you have ascendants (happens on all maps)
The (i don't remember the name) "catapulta gravitonica" upgrade for carriers icon doesn't disappear after the research is complete, and even worse the upgrade doesn't work, my carriers doesn't launch interceptors faster (happens on all maps)
Havoc sentries don't have the range aura, don't know if intended or a bug
Mission 1: There are some doodads that i can walk trough (i think you did not make not walkable, and this happens also in some other maps, don't remember which ones sadly).
As JayBorino said, on the "holdout" part, the first waves are stucked on the ramps, i think you already fixed it
Mission 3: My khaydarin tower are flagged "Neutral" and that imho is a problem, even if there are warning from Ma'lash that they are going to be attacked and red pings on the map, i think that a good old "base is under attack" would be helpfull, or if you want to keep them neutral, a ping on the map to warn you that they are actually under attack.
Minerals on the right/south mineral patch can't be mined, probably because they are on the side of the map
On the Dialogue between Drake and Ma'lash, the portrait of Ma'lash isn't showed after his last few lines of dialogue
Map 4: There are two unpowered shield batteries behind the two colossus on the main hallway full of denfences
There is a ramp that i cannot go trough on this location, forcing me to blink down
Now the difficulty, is not really high, the waves grows a bit too slow to me, the first waves are ok, but then they are so few and so small that are not a threath at all vs your army or your towers (except for mission 2, the first waves were good, but again 1 khaydarin turret+shield batteries+ 3 cannons and all your bases are safe on that mission)... Same problem with weak waves on map 3 and 5 (i think that map 4 is only about assalting, i like that you used reavers, it really rape ma'lash alone and punish clumped units), there is not a real threat... Hope you will add a bit more frequent waves that grows a bit more fast, just a bit, the last waves on map 5 were not so bad, but i had too many tempests to have problems
Mission 5 was really interesting, i like the "ancient" models from alleyviper that you used and the abilities for the Vorazun hero, also good terraining and storytelling
Good luck with the rest of the campaign, it's good already, with bug fixes and difficulty rework will be even better
So annoying that i have to write on english when i could write this faster on italian...
Just played the 1st mission. First off that campaign launcher is a work of art!!
First mission was a great first mission. Easy gameplay and loved the combination of units. Also, the cinematics were well done with great angles and immersion. The terrain is mouth-watering!! Music also was a good touch.
I massed a Thor army! It was awesome.
My only critique is maybe have some more background story on the loading screen. I wasn't entirely sure what was going on. Also, why is Malash an archon?
Looking forward to playing the rest of the campaign!
Okay I have started to work on the campaign a bit, as the previous weeks were very busy in real life. I've published the rest of the story here, to allow you to provide some feedbacks into it, too.
I suppose I'll elaborate a bit more. I've put mission 06 and 07 on hold for now until I know exactly how I want to make them, while I worked on mission 08 Ground Zero. It's 90% done, still have to finish the final cinematic. This marks the end of the first half of the story. The next and final half will have a more straightforward structure.
A pic of the map, if you're smart you should already know what will happen here :)
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
Was on a creative streak today! First picture of mission 07! I'm really liking the current version of the mechanic I've introduced here, It's a pretty simple yet a funny one!
On the final cutscene the face of Mal'ash and the ascendent are replaced by Nova portrait... Plus the crashed battlecruiser wrecks doodad actually aggro my units... For the balance is a defend the point map, start to build some turrets on the points and support them with some units while building a small fleet to assault the bases on the shuttle trip and it's done, once you have a decent number of turrets you won, not saying that this is easy, hardest mission of the campaign for now, i liked the aggressive waves on mid/late part of this mission
I should probably note mission 06 is not really officially released... its more like a beta-alpha, not really balanced yet. In truth, I find it not really fun, its too large and with too many points to cover. I might just go the easiest way and redo the mission with only 3 points to defend and one single way for the shuttles to go in.
Ok so, couple of stuff. I've continued working on mission 07, and it soon became clear the original meaning of the title Carpe Diem( which heavily implies a stealth mission) was lost when making the actual map. As the map was originally supposed to be a stealth one, now its not. Thus, a new title :
07 - White Harbour
Also, tomorrow my 2 weeks vacation will start. This means no editor and no updates. I dont like stopping for 2 weeks just after I took a long break. But such is life, you'll have to deal with it :P
The "spaceport" area is actually a remnant of the old stealth version of the map, where you travelled through it. I liked it so much I left it in the final version!
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@Narudek: Go
or some kind of restart-on-defeat.
@Narudek: Go
Quick Save is Ctrl+Q, just do that after every cinematic and you can reload if you lose.
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
When players inevitably forget to save, they often feel dumb/frustrated, so they blame the mapmaker. This is why I've made it a standard to remind the player to save and to allow cutscenes to be skippable and I suggest other mapmakers make it a standard as well. :)
Wait , are there ... two motherfucking Alaraks here? Well, nope. These are Praetorians, special elite units you will have in limited numbers.
"We've got a choice then."
What is this Where's Waldo you're playing I don't even see one
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
@Bilxor: Go
They are quite obvious, I saw them both within ten seconds, maybe if you took those shades off it would help :D
Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
The zealots that aren't equipped with gold armor.
Couple of infos regarding the tilesets for the future missions , I was waiting for the Nova DLC release to see if I could include something from it , seems likely I will be able to.
06 - Terrazine Extraction Platform
07 - 3 different planets environment , havent decided yet.
08 - Oasis in the desert
09 - Old Protoss Ruins
10- City
11 - Ocean platform with a heavy storm
12 - Secret Lab masked as a museum ( this one is gonna be difficult I know)
13 - Wrecked City( from nova DLC )
14 - Xel'Naga/dreamy
15 - Space around Slayn
16 - Snowy Slayn(bet you expected that)
06 is getting completed soon, just need to get the final cinematic done and some polishing here and there. It's the best mission yet. Some teasers
I played all the missions and i must say that this campaign grows very interesting (Finally a Tal'Darim campaign, hell it's about time), with the shady and intriguing plot, the tal'darim textures by hammer, the terrain on mission 1,2 and 4 (especially 4) that was very good.
I put this on your map page too.
Just played the 1st mission. First off that campaign launcher is a work of art!!
First mission was a great first mission. Easy gameplay and loved the combination of units. Also, the cinematics were well done with great angles and immersion. The terrain is mouth-watering!! Music also was a good touch.
I massed a Thor army! It was awesome.
My only critique is maybe have some more background story on the loading screen. I wasn't entirely sure what was going on. Also, why is Malash an archon?
Looking forward to playing the rest of the campaign!
Okay I have started to work on the campaign a bit, as the previous weeks were very busy in real life. I've published the rest of the story here, to allow you to provide some feedbacks into it, too.
http://www.sc2mapster.com/maps/silent-scream-custom-campaign/pages/the-story-spoilers-for-unreleased-missions/
im quite happy with the story to be honest.
We're back.
I suppose I'll elaborate a bit more. I've put mission 06 and 07 on hold for now until I know exactly how I want to make them, while I worked on mission 08 Ground Zero. It's 90% done, still have to finish the final cinematic. This marks the end of the first half of the story. The next and final half will have a more straightforward structure.
A pic of the map, if you're smart you should already know what will happen here :)
Nice to see you continue this. WOOOO yeaah!
I'm glad A Silent Scream will continue!!
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
Was on a creative streak today! First picture of mission 07! I'm really liking the current version of the mechanic I've introduced here, It's a pretty simple yet a funny one!
On the final cutscene the face of Mal'ash and the ascendent are replaced by Nova portrait... Plus the crashed battlecruiser wrecks doodad actually aggro my units... For the balance is a defend the point map, start to build some turrets on the points and support them with some units while building a small fleet to assault the bases on the shuttle trip and it's done, once you have a decent number of turrets you won, not saying that this is easy, hardest mission of the campaign for now, i liked the aggressive waves on mid/late part of this mission
I should probably note mission 06 is not really officially released... its more like a beta-alpha, not really balanced yet. In truth, I find it not really fun, its too large and with too many points to cover. I might just go the easiest way and redo the mission with only 3 points to defend and one single way for the shuttles to go in.
Ok so, couple of stuff. I've continued working on mission 07, and it soon became clear the original meaning of the title Carpe Diem( which heavily implies a stealth mission) was lost when making the actual map. As the map was originally supposed to be a stealth one, now its not. Thus, a new title :
07 - White Harbour
Also, tomorrow my 2 weeks vacation will start. This means no editor and no updates. I dont like stopping for 2 weeks just after I took a long break. But such is life, you'll have to deal with it :P
The "spaceport" area is actually a remnant of the old stealth version of the map, where you travelled through it. I liked it so much I left it in the final version!