Any chance we can get more information about it?
Did you make the map?
Whats the map about?
Is it published on SC2mapster and can it be found in the Battle.net SC2 arcade?
Any screenshots?
Are there specific feedbacks you want like identifying bugs or players experience or change requests?
Any chance we can get more information about it?
Did you make the map?
Whats the map about?
Did you publish it on SC2mapster, is it on Battle.net arcade?
Any screenshots?
Are there specific feedbacks you want like identifying bugs or players experience or change requests?
I may not be the OP, but I do know how to seach for a map title.
Obviously his name is green and 1 click on him shows that he published the map. cheeky comment TChosenOne, but not appreciated.
...The point I was making was that there was just lack of general info. It would be appreciated if there was more content on the post itself. He can take his information from the project page and compress it into a small brief description and then describe the kind of feedback he is looking for:
- players experience if we liked it or not?
- bug testing?
- new ideas/suggestions from players to implement?
- or everything in between?
-Newfound foes- The mission was ok (played on brutal), basically roach hydra is useless vs terran waves and with zegling/bane/hydra/abomination you could hold easily and then drop behind the defensive wall of the enemy that you should have to destroy and win the first phase easiy... The defensive phase was not well executed, the southest wave with bio simply got stacked ahead of kerrigan with only one marauder hitting her, so i could easily ignore it, i suggest to add a small ramp that lead to kerrigan itself and greatly decrease the amount of units sent from south/dominion base, because is unlikely to can hold both at the same time on brutal.
The black terran base simply doesn't gave air defences against dominion assaults, 3/4 of the damage were done by banshees, since there were no vikings or turrets to stop them, i suggest to add some, because shitload of tanks seems useless against all the banshees the dominion send
This is not really a must have, but it could be nice to add a dialogue that tell the player to not even try to assault the dominion base and to help her asap (i know it is obvious, but i tryed it anyway and barely managed to take the first black base mineral field, just to lose few minutes later because the dominion was arrived first)
I didn't watch closely the waves of kerrigan (i just placed some creep tumors, that strangely enough didn't granted her units increased attack speed when walking on it but still speed up her waves) and it seems her waves almost ignore the terran bases near the essence, but instead are rallied on the northest terran base that is actually sending waves to her, i don't know if it's intended or not, but make them attack the defences of the essences would be wise and even make sense on a lore point of view
An ok mission, i am curious to see where the story will go now, gg
I guess adding a ramp to Kerrigan and decreasing the waves would be wise.
Maybe I will add a bit more anti-air to the black terran base. Also, there is a transmission that is sent by Kerrigan if you get to close to the Dominion base to not engage them. May have to check that. Kerrigan's waves are set to attack the terran bases near the essence, but it seems they sometimes attack the northern base. Of course, you could always destroy the northern base so her attacks will attack the another base.
I won't be able to make a review because I am having computer issues when trying to play your map. After downloading the maps, the 4GB dependency download would freeze my computer.
Looks like the new update fixed most, if not all, of the bugs! No double lair when toss dude starts talking, medics have proper armor stats, unable to quickly cheese to nydus 1/1 and win.
Still wondering why enemies can hit non-depleted creep tumors.
And of course, practically unkillable (6 armor = invincibility to b/c's) banshees still roam the enemy base. From my perspective, it feels a little depressing that there's always a banshee in the raiders base.
- There are spelling mistakes that you should check. In a title says sector Korpulu. - Set the game speed to normal. Otherwise it looks very forced. - The dialogue of the murder is a little ... cliche maybe? That the mother says the age of the girl is not very likely. You could say "Please" name "she's just a girl!" - The suicide thing. Can you change the name of the place? - Play with the camera a little. That every time, the camera turns around the scene. Otherwise it looks very static. - The last scene, the army scene takes up too much memory. You could put less and add a sky.
Besides, that's a good story. I like the lore you've done.
Here you can post feedback for Shadow of Liberty.
@PowercoreX64: Go
Any chance we can get more information about it?
Did you make the map?
Whats the map about?
Is it published on SC2mapster and can it be found in the Battle.net SC2 arcade?
Any screenshots?
Are there specific feedbacks you want like identifying bugs or players experience or change requests?
I may not be the OP, but I do know how to seach for a map title.
https://www.sc2mapster.com/maps/starcraft-2-shadow-liberty/
Looks like he's the author
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
@TChosenOne: Go
Obviously his name is green and 1 click on him shows that he published the map. cheeky comment TChosenOne, but not appreciated.
...The point I was making was that there was just lack of general info. It would be appreciated if there was more content on the post itself. He can take his information from the project page and compress it into a small brief description and then describe the kind of feedback he is looking for:
- players experience if we liked it or not?
- bug testing?
- new ideas/suggestions from players to implement?
- or everything in between?
Sorry about the vague description.
I'm looking for:
- If you enjoyed the map(s), if not why you didn't like it.
- If you found a bug(s).
- New ideas, suggestions
So if you do encounter a bug, or something you didn't like, or you just want to suggest something, you can post it here.
@QueenGambit: Go
The first mission is on the arcade but it's a outdated one. I will likely update it soon. I will work on adding more information and screenshots soon.
-Newfound foes- The mission was ok (played on brutal), basically roach hydra is useless vs terran waves and with zegling/bane/hydra/abomination you could hold easily and then drop behind the defensive wall of the enemy that you should have to destroy and win the first phase easiy... The defensive phase was not well executed, the southest wave with bio simply got stacked ahead of kerrigan with only one marauder hitting her, so i could easily ignore it, i suggest to add a small ramp that lead to kerrigan itself and greatly decrease the amount of units sent from south/dominion base, because is unlikely to can hold both at the same time on brutal.
@DEFILERRULEZ: Go
I guess adding a ramp to Kerrigan and decreasing the waves would be wise.
Maybe I will add a bit more anti-air to the black terran base. Also, there is a transmission that is sent by Kerrigan if you get to close to the Dominion base to not engage them. May have to check that. Kerrigan's waves are set to attack the terran bases near the essence, but it seems they sometimes attack the northern base. Of course, you could always destroy the northern base so her attacks will attack the another base.
Thanks for your feedback. It's appreciated.
Hey PowercoreX64,
I won't be able to make a review because I am having computer issues when trying to play your map. After downloading the maps, the 4GB dependency download would freeze my computer.
@QueenGambit: Go
That's to bad.
@PowercoreX64: Go
Looks like the new update fixed most, if not all, of the bugs! No double lair when toss dude starts talking, medics have proper armor stats, unable to quickly cheese to nydus 1/1 and win.
Still wondering why enemies can hit non-depleted creep tumors.
And of course, practically unkillable (6 armor = invincibility to b/c's) banshees still roam the enemy base. From my perspective, it feels a little depressing that there's always a banshee in the raiders base.
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
@TChosenOne: Go
That's nice to hear. Now I can focus my efforts on mission 7.
Hey can you help with the campaign? I downloaded it and I get the victory screen. How can I change this?
@TheElementalHero12: Go
Which mission are you referring to?
Just checked mission 7, nice defence mission, even if the spam psy storm was not appreciated at all...
*Is it intended for the HTs to don't deal friendly fire?
*You used "to many" instead of "too many" on the dialogue prior to the macro section, it was the one before Jones sends the psionic call
*Nice final cutscene, warmth my heart to see them slaughtered by the zerg swarm
Birth Of Order
- There are spelling mistakes that you should check. In a title says sector Korpulu.
- Set the game speed to normal. Otherwise it looks very forced.
- The dialogue of the murder is a little ... cliche maybe? That the mother says the age of the girl is not very likely. You could say "Please" name "she's just a girl!"
- The suicide thing. Can you change the name of the place?
- Play with the camera a little. That every time, the camera turns around the scene. Otherwise it looks very static.
- The last scene, the army scene takes up too much memory. You could put less and add a sky.
Besides, that's a good story. I like the lore you've done.
Just watched the cutscene, good work on the backstory and good cutscene, gg
Hey PowercoreX64, just want to ask if you've receive my pm.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Mission 12 and 13 are getting close to release. I plan to release together. I still have a lot of data editing to do though.
Mission 12 and 13 have been released! Leave any feedback if you have any.