on the % chance, blizzard has used it before for units on higher ground in sc1, just saying. what's the harm for special ops with no speed ability? its not like it can attack and medevac is better for the fact it can heal, but that's my gameplay and not everyone else.
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
@Sheogorath
The DT dodging upgrade would make the lenassa tribe a lot better as the only thing going for the lenassa tribe is the ability to blink stalkers and DTs up cliffs with oracle support. Well I guess Soul could disable the marauder option, but to make the Prometheus Company good soul has to put a bunch of upgrades to make them better like maybe a upgrade called 'Increased Incinerator gauntlets' which would give the firebats +5 vs mech +15 vs light to allow fire bats to be able to even deal good damage against mech.
or use the promethious company elites to have a highish damage
however personaly id use all the dominion elite for the faction, and like very slightly higher stats but to compensate a tad more expensive, as well as a korhal palace turret defence structure
another strike force dominion faction would be nice, with archangel hero and multi lock targeting systems upgrade, the full bore canister ammo upgrade, and militarized transports as heavy but more costly apcs .
and sentry guns
umoja could get the gas turrets, and sentrry guns, the gas turrets could unburrow when an enemy gets near
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
What to say...hm...I already said everything, just got to play the waiting game.
Don't suppose devourer stats, speed and attack can go back to default?
Zertoss135, game mechanics man, I don't care too much on lore if it ruins game mechanics. example drones from nexus; well no. But stuff that looks like it can blend, yes; like the longbow.
Promethuses brood; second faction if your "reading" factions, could be an infestation theme brood. it could have a evolve for the roach that has roach lings and have the infested bunker (is that a unit? is it deep, hidden within the game?) could replace the infestor with the fatty and have aberrations. ("alien" themed brood)
Primail hive looks more like a unit than a building.
Torrasque, remove head charge, its a useless ability, damage needs to be checked.
SC1 hydra model for hunter killer or use the Impaler hydra model.
Kukulza; use model of the viper mutalisk but singular heavy damage, with poison maybe.
tiament brood, I think time should be set at default, I mean they do cost more and you don't want all ins if they take a while. mabey special larva.
That's what the Primal Hive is, from HotS mission "Waking the Ancient' (Zerus1).
Vile Roch is the HotS Campaign unit that slows enemies.
I thought they already said no to xp versions of units.
@FreezingAcidRain
Isn't the tribes, factions and broods based of lore? Well thats lore and the longbow thing you keep talking about is covered by siege tanks, which is the long ranged unit of the terran, their is obviously no need to add another long ranged unit to the terrans as that would be unbalanced and the roles would over lap which is a bad thing for game play and since you mention they could attack air then if a terran player invested in money for those two units then there is no reason to have any other unit to win. Plus the long bow looks like something that came out of starwars not starcraft and honestly doesn't blend at all and where in the world did you get the drones from a nexus from?
Also the Promethuses brood is not really related to lore in name but the name Rokarr's brood would work as Rokarr's brood was seen with a bunch of infested buildings in the mutalisk evo mission, but i don't think infestors should be replaced by fatties as the infestor is the infestation specialist which infests building like in the mission on skygirr.
The hunter killer already has a model which is a giant hydralisk.
so your saying there's no way to make the longbow work?
This unit would be more like the war hound, only difference is it would have +2 range(9, no 7) and dell less damage, 15 every 1.5 seconds. difference is it would have a missile attack that would target massive units on the ground and in the air rather than mech units. This makes the longbow different than all other mech units.
siege tank by the way has range 12( funny they can't see that far) and does splash, its more anti mass stalkers/marines/locus unit.
zerg has 2 long range, protoss has 2 long range (3 reaver), terran only has 1 vs ground and that's the siege tank.
there's a second version that reminds me of a lego exoforce model, called the invader and that's an example that wouldn't fit. the longbow has the texture and block-shape and it was inspired by the goliath, so yea it does fit. MechWarrior's would have been a better describe than starwars...
True, hunter killer does have model that's a larger version of the hydralisk, but 1.3 scale it hard to recognize, and the emplayer or lurker strain hydralisk might fit better as they are unused.
@Miles07, no xp versions of units at default, only when taimet brood is picked I believe.
when hero dies and comes back, you get a dead icon of unit and living icon, 2 select button of the same unit. also tosh is missing this select button
hunter killer gets double attack/armour tiers for every upgrade.
primail ultralisk, damage is same as regular ultralisk.
queens don't do 250 damage, they autokill with broodlings to any ground target
lurkers should have priority over ultralisk for selection.
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
The reason the longbow would be imbalanced is because it is a siege unit that can target air meaning brood lords and tempest are useless which is a big drag for the enemy player, didn't you read the entire paragraph i wrote? siege tanks kill everything on the ground making the combo unstoppable (unless cloaked unit come in and the terran player doesn't have detectors)
Also just like nolanstar said soul isn't adding anything non lore related just because the model is available. This mod was built on lore.
Ancient queens injects the target with broodling eggs which hatch killing the host and coming out to attack everything else.
Primals shouldn't have a difference between their regular counter parts unless their is a reason.
Also most people want ultralisk priority select as it is really good for making sure the ultralisk become strong meat shields. Also press the tab button to cycle through different types of units.
Further more from one of your old posts, how would one do poison? use the effect of fungal but allow the victim to move? That would be tough to counter, because Kukulza is already a tough challenge to kill.
Sorry for the long break guys but it was needed. I'll try to answer the most important things and skip what has already been answered.
@Zertoss135: Go Avoiding 30% of all damage isn't the same as 30% chance of dodging attacks. The first isn't based on chance at all. Ohhh and I need to decide what to do about Hellbats. They are tied to Hellions but right now they're avaiable to all players, and thats not how I want it to be, I know we have been through this discussion before but we really need to fix it. I could move the Perdition Turret from Mercenaries to Prometheus if needed.
@Miles07: Go Yes I'm aware now. Considering all the BC variants being suggested this mod would be about BCs if I had added them all. I won't rule it out, but its not a priority.
@FreezingAcidRain: Go No longbow. Fatty speed, isn't it the same as Infestor speed? Goliath lost AA upgrade because Thor lost 250mm Cannon upgrade.
@nolanstar: Go 250mm Cannon was in fact worse than Thor's standard attack, considering its DPS during the ability an the time it takes to "morph". Thats why nobody use it. No Warp Conduit, we already have the Shuttle. How many teleporters can we give to Protoss? I'd say we already got to that limit. I know I need to add dark tempests and oracles okay! Visual changes aren't my priority!
@Zertoss135: Go The AI needs triggers to select the unit and upgrades, and I didn't add those to the new maps, thats most probably the source of the "bug". I'll add those. The Gorgon has already been suggested and its role is almost decided.
@SheogorathSC: Go Yes its weird, but all factions need units in all tiers. I can't remove T3 units from colonists and add more T1 units to compensate.
"unwritten rules of SC Expanded" hmmm I gotta write them someday ;-) "Fire fetish" never thought of it this way.
@nolanstar: Go It doesnt work this way, AI are actually scripted in SC2 to which units they use. Last time I tried to edit melee AI scripts they wouldn't work.
@FreezingAcidRain: Go And what would be the default stats for the Devourer in SC2? I agree with Head Charge, it is going to be removed.
@FreezingAcidRain: Go What do you mean by Queens don't do 250 damage with Spawn Broodlings? If you mean they should auto-kill like they did in BW you don't understand this is not a remake, and in SC2 spellcasters are way less potent than they were in BW. A autokill ability doesnt make sense in SC2 even if some abilities oneshot most units (ie Yamato).
if the ravens only have 1 upgrade, why does science vessel have 3?
if queens don't do 250 damage, why can I kill colossuses?
if thors have long range aa (and ground) why don't goliaths have long range aa (and ground) at default.
•(UPDATED) reason of the 9 range, void rays would be the biggest issue. voids have range 6,250 health, and do 32 (max 38) damage per second to armoured units and goliaths have around 140 health. now these voids have range 6 and have a fast rate of 0.5, which can easily kill 2 goliaths every 0.5 seconds, they just melt on contact. goliaths have same range and voids shoot on the go. voids can focus fire in a tight ball as one unit, goliaths can't because they are spread out. also note protoss/zerg got an air buffs with the overcharge and health regain rate, terran air got no buffs(you would think faster ground attack in hots for vikings). also all air would form a tight ball allowing them to focus fire while the goliath can not. goliaths are meant for an alternative aa style though mech rather than marine, stim and medic. also thor can somewhat hit broodlords with splash range, goliaths with range 6 can't and die more easily. I do play test a lot. goliaths suck vs protoss because lack of range, don't do good vs mass mutalisk because lowered damage vs light units. terran never goes air. thors are better vs ground, 60 damage every 1.3 seconds: good vs zerg ground, protoss, amd terran. goliaths don't dish out the damage and are week. hopefully somewhere answers that question, anyways +3000 career games, I got a good feel of the game. you might say Vikings for voids, but it just doesn't work out that. also thors do aa splash, goliath's don't
Zertoss135, wow, for real? tab does that? that's something that should be in tips start-up, my gameplay will never be the same.
@FreezingAcidRain: Go Ravens lost the Seeker Missile upgrade but I believe they still have the other 2, not to mention Hi-Sec and Building Armor because these are needed in order to have Ravens at their full potential. I haven't updated the Science Vessel from its WoL status, but one of the upgrades will be removed.
I changed the Spawn Broodling ability from WoL data to new data from HotS, and its possible that it isn't working as intended. I'll check it.
Thors and Goliaths are different. If Goliaths had the same range as Thors their DPS would be higher, because the unit radius is smaller which means more of them will attack in a clumped group. Balancing these 2 isn't easy, instead of simply asking why you could go on and playtest, then tell me if they are balanced or not, and if not, why.
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
Eh i like tosh's faction, its so easy to make protoss players rage quit cause you just stun their death ball, has there been complaints about that?
Anyway is their plans to make any more tribes? maybe add selendis to a tribe? what about the shield of aiur?(the mothership artanis was in in the mission in utter darkness)
Goliaths/thors should get a upgrade for a faction maybe mobius? like the Multi target system or weapon range upgrade for the goliath and a upgrade that increases the thors attack speed for the thor.
Also Hellbats can transform to hellions without a upgrade only a armory.
Vultures aren't worth it over hellion as the only good thing is the spider mines, they are horrible at attacking maybe add Cerberus mines for a upgrade?
For the lenassa tribe maybe add a piercing effect for the stalker?
Maybe for the brood with building armor upgrade add the special attack and armour upgrades and name them like 'Genetic sharpen blades' for the melee 'High pressure glans' for the range and 'sealed hides' for the armour each increasing that upgrades benefits 5%
How about add a warp drive to a faction which is for all ships that are made, your flying units makes a warp jump to a visible targeted location but it takes 15 seconds to activate and can be attack at either end meaning you can attack the place it is warping to. I am aware of the all the warping but i think all the other protoss units should be able to do a warp jump maybe for just capital ships like the carrier, tempest and void ray?
How about add a warp drive to a faction which is for all ships that are made, your flying units makes a warp jump to a visible targeted location but it takes 15 seconds to activate and can be attack at either end meaning you can attack the place it is warping to. I am aware of the all the warping but i think all the other protoss units should be able to do a warp jump maybe for just capital ships like the carrier, tempest and void ray?
OP much? This sounds a lot like the perfect excuse to drop the "Mass Recall" ability, and it would end in mass harassing pretty much anywhere (with Observer help and Warp Prism + Warp Gate).
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
Ghost snipe does not mention 50 damage to light targets, needs to be updated •Astonished people like hellion over vultures. for 75 mineral you get a unit with range 6, good vs light units + 3 spider mines that could be spammed everywhere or used for harassing.
below is the 2 new zerg split textures organized as two races. The one on the left look more purplish and although I am missing the xp overlord they all have extra spines that make them unique. One on the right is more greenish looking and more, radioactive/mutant, fitting for the baelrog brood if it was still around. The purple brood would fit well for Tiamet Brood while the green looking brood could be a brood of itself, or mixed and matched, (l2d).
that ultralisk limited edition skin seems to go through
Umojan Protectorate armoury upgrades are all messed up.
zombies, only difference from swarm host is you can spam a lot of them everywhere, no supply, a building, and 6s respawn rate. more of a massive meet shield that doesn't die as you use funga or anything else to attack from afar as everything is focused on the zombies. now I simply had a bad game in a free for all but there needs to be break in the waves. maybe they should be treated as mines, a cap on how many a infester can make, or maybe is allowed to make only one and if it dies then allowed to make another one. do infested terrans get claws upgrade?(far as I know they don't)
@Miles07
I guess it is op, but it could work if there is a long time before they teleport but its up to soul, I soul doesn't want it then I'm ok.
@nolanstar
The Valkeries to fit in the mercs because mira had some in that mission but those where different versions.
@FreezingAcidRain
The Vulture it horrible due to a game bug from the campaign that prevents the vulture from building spidermines with the rebuild button meaning its that '3 mines and done' stuff which is horrible compaired to the hellion that can easily fend for itself and until blizzard fixes that bug vulture isn't really that good besides the fact they cost 75 instead of 100.
I think the APC is already strong enough and Soul has said he isn't going to make a upgrade for the Heracules to make it attack, don't you read other post beside replies to you?
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@SheogorathSC: Go
you could give the option units the same ai tag as the meele one, this way ai can use them
it might be nice if virophages get the infested cocoon spawn ability
http://www.sc2mapster.com/assets/nolanstars-textures/
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
@Sheogorath The DT dodging upgrade would make the lenassa tribe a lot better as the only thing going for the lenassa tribe is the ability to blink stalkers and DTs up cliffs with oracle support. Well I guess Soul could disable the marauder option, but to make the Prometheus Company good soul has to put a bunch of upgrades to make them better like maybe a upgrade called 'Increased Incinerator gauntlets' which would give the firebats +5 vs mech +15 vs light to allow fire bats to be able to even deal good damage against mech.
or use the promethious company elites to have a highish damage
however personaly id use all the dominion elite for the faction, and like very slightly higher stats but to compensate a tad more expensive, as well as a korhal palace turret defence structure
another strike force dominion faction would be nice, with archangel hero and multi lock targeting systems upgrade, the full bore canister ammo upgrade, and militarized transports as heavy but more costly apcs . and sentry guns
umoja could get the gas turrets, and sentrry guns, the gas turrets could unburrow when an enemy gets near
http://www.sc2mapster.com/assets/nolanstars-textures/
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
What to say...hm...I already said everything, just got to play the waiting game.
@FreezingAcidRain: Go
That's what the Primal Hive is, from HotS mission "Waking the Ancient' (Zerus1).
Vile Roch is the HotS Campaign unit that slows enemies.
I thought they already said no to xp versions of units.
@FreezingAcidRain Isn't the tribes, factions and broods based of lore? Well thats lore and the longbow thing you keep talking about is covered by siege tanks, which is the long ranged unit of the terran, their is obviously no need to add another long ranged unit to the terrans as that would be unbalanced and the roles would over lap which is a bad thing for game play and since you mention they could attack air then if a terran player invested in money for those two units then there is no reason to have any other unit to win. Plus the long bow looks like something that came out of starwars not starcraft and honestly doesn't blend at all and where in the world did you get the drones from a nexus from?
Also the Promethuses brood is not really related to lore in name but the name Rokarr's brood would work as Rokarr's brood was seen with a bunch of infested buildings in the mutalisk evo mission, but i don't think infestors should be replaced by fatties as the infestor is the infestation specialist which infests building like in the mission on skygirr.
The hunter killer already has a model which is a giant hydralisk.
@Zertoss135: Go
@Miles07, no xp versions of units at default, only when taimet brood is picked I believe.
@FreezingAcidRain: Go
why should he use possible hots evos for sc1 units, just use the current and it is based on lore
he has alreaddy said he wont add non lore unts just because someone made a model
also please read other peaples posts and see soulflitchers replies to them, ive noticed alot of repeated suggestions from a while ago lately
this is why i feel like zagara
maybe bone wasp could be an air to ground suicide unit with high single damage for a brood
http://www.sc2mapster.com/assets/nolanstars-textures/
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
@FreezingAcidRain
The reason the longbow would be imbalanced is because it is a siege unit that can target air meaning brood lords and tempest are useless which is a big drag for the enemy player, didn't you read the entire paragraph i wrote? siege tanks kill everything on the ground making the combo unstoppable (unless cloaked unit come in and the terran player doesn't have detectors) Also just like nolanstar said soul isn't adding anything non lore related just because the model is available. This mod was built on lore.
Ancient queens injects the target with broodling eggs which hatch killing the host and coming out to attack everything else.
Primals shouldn't have a difference between their regular counter parts unless their is a reason.
Also most people want ultralisk priority select as it is really good for making sure the ultralisk become strong meat shields. Also press the tab button to cycle through different types of units.
Further more from one of your old posts, how would one do poison? use the effect of fungal but allow the victim to move? That would be tough to counter, because Kukulza is already a tough challenge to kill.
Sorry for the long break guys but it was needed. I'll try to answer the most important things and skip what has already been answered.
@Zertoss135: Go Avoiding 30% of all damage isn't the same as 30% chance of dodging attacks. The first isn't based on chance at all. Ohhh and I need to decide what to do about Hellbats. They are tied to Hellions but right now they're avaiable to all players, and thats not how I want it to be, I know we have been through this discussion before but we really need to fix it. I could move the Perdition Turret from Mercenaries to Prometheus if needed.
@Miles07: Go Yes I'm aware now. Considering all the BC variants being suggested this mod would be about BCs if I had added them all. I won't rule it out, but its not a priority.
@FreezingAcidRain: Go No longbow. Fatty speed, isn't it the same as Infestor speed? Goliath lost AA upgrade because Thor lost 250mm Cannon upgrade.
@nolanstar: Go 250mm Cannon was in fact worse than Thor's standard attack, considering its DPS during the ability an the time it takes to "morph". Thats why nobody use it. No Warp Conduit, we already have the Shuttle. How many teleporters can we give to Protoss? I'd say we already got to that limit. I know I need to add dark tempests and oracles okay! Visual changes aren't my priority!
@Zertoss135: Go The AI needs triggers to select the unit and upgrades, and I didn't add those to the new maps, thats most probably the source of the "bug". I'll add those. The Gorgon has already been suggested and its role is almost decided.
@SheogorathSC: Go Yes its weird, but all factions need units in all tiers. I can't remove T3 units from colonists and add more T1 units to compensate.
"unwritten rules of SC Expanded" hmmm I gotta write them someday ;-) "Fire fetish" never thought of it this way.
@nolanstar: Go It doesnt work this way, AI are actually scripted in SC2 to which units they use. Last time I tried to edit melee AI scripts they wouldn't work.
@FreezingAcidRain: Go And what would be the default stats for the Devourer in SC2? I agree with Head Charge, it is going to be removed.
@FreezingAcidRain: Go What do you mean by Queens don't do 250 damage with Spawn Broodlings? If you mean they should auto-kill like they did in BW you don't understand this is not a remake, and in SC2 spellcasters are way less potent than they were in BW. A autokill ability doesnt make sense in SC2 even if some abilities oneshot most units (ie Yamato).
@FreezingAcidRain: Go Ravens lost the Seeker Missile upgrade but I believe they still have the other 2, not to mention Hi-Sec and Building Armor because these are needed in order to have Ravens at their full potential. I haven't updated the Science Vessel from its WoL status, but one of the upgrades will be removed.
I changed the Spawn Broodling ability from WoL data to new data from HotS, and its possible that it isn't working as intended. I'll check it.
Thors and Goliaths are different. If Goliaths had the same range as Thors their DPS would be higher, because the unit radius is smaller which means more of them will attack in a clumped group. Balancing these 2 isn't easy, instead of simply asking why you could go on and playtest, then tell me if they are balanced or not, and if not, why.
you could try to make an non built copy of each unit for the ai to build
http://www.sc2mapster.com/assets/nolanstars-textures/
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
@nolanstar: Go What?
Eh i like tosh's faction, its so easy to make protoss players rage quit cause you just stun their death ball, has there been complaints about that? Anyway is their plans to make any more tribes? maybe add selendis to a tribe? what about the shield of aiur?(the mothership artanis was in in the mission in utter darkness)
Goliaths/thors should get a upgrade for a faction maybe mobius? like the Multi target system or weapon range upgrade for the goliath and a upgrade that increases the thors attack speed for the thor.
Also Hellbats can transform to hellions without a upgrade only a armory.
Vultures aren't worth it over hellion as the only good thing is the spider mines, they are horrible at attacking maybe add Cerberus mines for a upgrade?
For the lenassa tribe maybe add a piercing effect for the stalker?
Maybe for the brood with building armor upgrade add the special attack and armour upgrades and name them like 'Genetic sharpen blades' for the melee 'High pressure glans' for the range and 'sealed hides' for the armour each increasing that upgrades benefits 5%
How about add a warp drive to a faction which is for all ships that are made, your flying units makes a warp jump to a visible targeted location but it takes 15 seconds to activate and can be attack at either end meaning you can attack the place it is warping to. I am aware of the all the warping but i think all the other protoss units should be able to do a warp jump maybe for just capital ships like the carrier, tempest and void ray?
OP much? This sounds a lot like the perfect excuse to drop the "Mass Recall" ability, and it would end in mass harassing pretty much anywhere (with Observer help and Warp Prism + Warp Gate).
valkaries for mercs, and a merc valk using the sj model might be good
as for tac fighters, maybe raiders could get a battlecruiser upgraade that makex them get 2?
http://www.sc2mapster.com/assets/nolanstars-textures/
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
@Miles07 I guess it is op, but it could work if there is a long time before they teleport but its up to soul, I soul doesn't want it then I'm ok.
@nolanstar The Valkeries to fit in the mercs because mira had some in that mission but those where different versions.
@FreezingAcidRain The Vulture it horrible due to a game bug from the campaign that prevents the vulture from building spidermines with the rebuild button meaning its that '3 mines and done' stuff which is horrible compaired to the hellion that can easily fend for itself and until blizzard fixes that bug vulture isn't really that good besides the fact they cost 75 instead of 100.
I think the APC is already strong enough and Soul has said he isn't going to make a upgrade for the Heracules to make it attack, don't you read other post beside replies to you?