I am in the process of making a Terran campaign and I have developed one of my maps to a level that I consider beta. I have published it on Battle.net, its called "The Lost of Aiur Mission 4: Cave Defense (beta)", and I would appreciate any feedback anyone could give. The map is a tower defense style map with limited Terran melee units (sorry, no siege tanks) and lasts about 1/2 an hour.
I tried on normal and got my butt kicked so I had to go easy. I've never played tower defense so maybe some of my critiques aren't warranted, but here goes:
1) The dialogue is repeated in your dialog box and with the subtitles.
2) You have the unit sounds on every time the portraits come up.
3) The environment is very stark. I don't really understand the need for the town either. I know its a cave, but maybe more rocks, water, debris, equipment to liven up the place.
4) Maybe some sort of light path in the beginning to get your troops to the front. I was sorta clueless in the beginning.
5) The SCV at the bunkers should be in normal as well.
6) Sentry Bots are not keyed to f2
7) When you upgrade units its the zerg "mutation is complete.
I ended up just spamming mines on easy. It was a total massacre. Is there detection in the upper levels? I couldn't get past 10 mins on normal but on easy it was a breeze.
Looking forward to campaign. Check out Amber Sun level 2 or 3, can't remember, for some cave terrain inspiration.
I am in the process of making a Terran campaign and I have developed one of my maps to a level that I consider beta. I have published it on Battle.net, its called "The Lost of Aiur Mission 4: Cave Defense (beta)", and I would appreciate any feedback anyone could give. The map is a tower defense style map with limited Terran melee units (sorry, no siege tanks) and lasts about 1/2 an hour.
Hey man,
I tried on normal and got my butt kicked so I had to go easy. I've never played tower defense so maybe some of my critiques aren't warranted, but here goes:
1) The dialogue is repeated in your dialog box and with the subtitles. 2) You have the unit sounds on every time the portraits come up. 3) The environment is very stark. I don't really understand the need for the town either. I know its a cave, but maybe more rocks, water, debris, equipment to liven up the place. 4) Maybe some sort of light path in the beginning to get your troops to the front. I was sorta clueless in the beginning. 5) The SCV at the bunkers should be in normal as well. 6) Sentry Bots are not keyed to f2 7) When you upgrade units its the zerg "mutation is complete.
I ended up just spamming mines on easy. It was a total massacre. Is there detection in the upper levels? I couldn't get past 10 mins on normal but on easy it was a breeze.
Looking forward to campaign. Check out Amber Sun level 2 or 3, can't remember, for some cave terrain inspiration.