Hello all, I am looking for more people to play and test my campaign, which as of now I am resuming work on. The main focus of this campaign is to provide a fun, complete, and unique storyline for people to play through, all while improving my abilities in the editor to get better. All the details can be found on the map page (Link in the signature)
Any feedback can be left here or on the map's page. All constructive criticism is welcome and encouraged.
For the first mission, make sure the upgrades are properly affecting the damage and armor of all the units. Some were not increasing with levelups, such as the medic and hero marine. Also, I have to say all the "cutscenes" were kinda boring. Every single one was just two units looking at each other. Cut their times in half or make them more exciting somehow.
Second mission was better. Why is lift off removed on some buildings and not others?
Third mission, I didn't really like that whole sneaking part. one shot per ghost and that's it? And not even weapons? Would be better if you could actually fight and maybe eliminate units. Became pretty annoyed when 1 marine caught 8 ghosts and somehow that's game over.
Overall, pretty solid start. Terrain felt kinda monotonous and it seems like you overrused that "noise" texturing tool. Looking forward to more missions.
Hello all, I am looking for more people to play and test my campaign, which as of now I am resuming work on. The main focus of this campaign is to provide a fun, complete, and unique storyline for people to play through, all while improving my abilities in the editor to get better. All the details can be found on the map page (Link in the signature)
Any feedback can be left here or on the map's page. All constructive criticism is welcome and encouraged.
Played all 3 missions. [spoilers]
For the first mission, make sure the upgrades are properly affecting the damage and armor of all the units. Some were not increasing with levelups, such as the medic and hero marine. Also, I have to say all the "cutscenes" were kinda boring. Every single one was just two units looking at each other. Cut their times in half or make them more exciting somehow.
Second mission was better. Why is lift off removed on some buildings and not others?
Third mission, I didn't really like that whole sneaking part. one shot per ghost and that's it? And not even weapons? Would be better if you could actually fight and maybe eliminate units. Became pretty annoyed when 1 marine caught 8 ghosts and somehow that's game over.
Overall, pretty solid start. Terrain felt kinda monotonous and it seems like you overrused that "noise" texturing tool. Looking forward to more missions.
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)