StarCraft: Subjection is going to be a fully voice-acted, 8 mission singleplayer campaign with 4 difficulty levels. This is simply a beta. The voice-acting & terrain is not done. Against my better judgment, I shall be publishing it online as opposed to download, because I like the idea that I'll be able to update it or fix something, and it will be applied to everyone.
Here is an old demo of the voice-acting:
As of now, the gameplay should be all finished. I still have yet to do: terrain, the actual voice acting, dialog, and several other miscellaneous things. The beta test will be at least a week. I am looking for gameplay bugs and to tune the difficulty. The first 7 missions are on the NA server. The maps are called "SCS Campaign BETA - EP1" through EP7. Make sure to let me know what you think of the story: what doesn't make sense, any plot holes, etc. Negative feedback is preferred. Let me know what difficulty you played on. Obv. good testers will get credit.
Here is what I'm aiming for with the difficulty levels:
Casual: Easy-mode a-move, almost as if you're using cheats.
Normal: Wings of Liberty Hard.
Hard: Wings of Liberty Brutal, up a notch.
Brutal: Diablo 3 Inferno stupid-mode.
Known issues:
- Lower settings besides ultra have not been checked.
- Dragoons throw an error when attacked by a zergling. Ignore this.
- Sounds through triggers can't play simultaneously (don't know how to fix, will resort to data editor later).
- Telios's psionic bolt energy cost doesn't display
- Edges of the map show up for some reason. Don't know how to fix.
- Hero health message plays twice sometimes. Will fix later.
- Wireframes, other art, is not done. Will fix later.
- Parker's portrait doesn't talk. Will fix later.
- Player colors & lobbies need to be fixed.
- The pathing & music are not set. Will fix later.
- Parker's incapacitated animation sometimes glitches. Don't know how to fix.
Alright man I played through the first two missions (never have much time to actually play starcraft when I'm so busy modding it)
There are a lot of elements I really liked and it feels like an actual campaign so far. Now I don't have too much time so I'll just hit you with the dislikes :)
Obviously I won't comment about the lack of voices and terrain since those are still in progress but I like the demo for the voice work.
The only real bugs I noticed so far were the drones not mining in mission 2, the zealot saying "we cannot hold!" over and over in the ending cinematic for mission 2 and the cutscenes in mission 1 sometimes didn't give control back for a few seconds after the cinematic was already over.
Some of the dialogue for the Protoss characters seemed a little iffy and like something a Protoss wouldn't say but I don't want to focus on that because without hearing the actual voice work you can't really judge whether or not it flows for the character.
Now the only major problem I had was the textures on most of the hero units. I'm not sure what specifically you did but some of the texture maps are changed and don't really work for me. For example Talios..... Shit I forgot his name. Well I'm not going to open Starcraft back up but the Protoss who uses Karass' portrait. His unit texture didn't match it made it look like he didn't have a face and the portrait he has like a blotch on his face and random uneven lines.
That's all I got for now but I do like it and will definitely play more tomorrow. I really look forward to seeing the complete versions and Khraxus' voice sounds pretty epic. Sorry for my jumbled mess of a review by the way :)
The only real bugs I noticed so far were the drones not mining in mission 2, the zealot saying "we cannot hold!" over and over in the ending cinematic for mission 2 and the cutscenes in mission 1 sometimes didn't give control back for a few seconds after the cinematic was already over.
Thanks for the playthrough man. The AI was getting misplaced b/c I didn't have the lobby configured correctly, so hopefully no more issues there. The downside is I think you played on an easier difficulty because of no AI, so watch out! :P
Some of the dialogue for the Protoss characters seemed a little iffy and like something a Protoss wouldn't say but I don't want to focus on that because without hearing the actual voice work you can't really judge whether or not it flows for the character.
Indeed, Protoss basically start talking like terrans after mission 1. Since I'll be redoing all the dialog anyway for voice acting, I'll whip out the full blown religious lexicon then.
Played 3 missions yesterday, is that hero DT a public or private asset?
Even in mission 1 some lines felt unsuited for protoss, I'm glad that you'll be improving their dialogs. Btw, should I mention obvious data bugs (such as improper blink smoke trail, broken dragoon attack and no cost display for psi bolt)?
Anyway, here are some things I wrote down while playing:
Please use transmissions for dialogs, that way we can re-read them through F10, and that speech border just looks nice.
Cutscene where you find that protoss are alied with zerg, would be cooler if hydras roamed around, them standing there like statues just looks unnatural
It’s best to have tips such as what to use frostbats for in a tip format (again, for later reviewing)
Unskippable cutscenes are annoying. Unskippable cutscenes in the amount you have make sure that I won’t have any desire to revisit missions under any circumstances (thus forcing me to play on casual because I don't dare to risk defeat).
Mission 3 – Casual difficulty - Baneling drops constantly kill my ground troops, When I try to assault base I'm met with many ultralisks and broodlords, would be fine is they didn't respawn, that way I could wear down their defenses, but the way it felt now that I could only win if I amassed 200/200 army and marched in :/
Played 3 missions yesterday, is that hero DT a public or private asset?
Public. One of ghostnova's assets. Credits roll at the end, but I'll probably find another spot to put them.
Quote:
Btw, should I mention obvious data bugs (such as improper blink smoke trail, broken dragoon attack and no cost display for psi bolt)?
Yes.
(Something's bugged with the psi bolt, I've input the cost like for all other abilities and it doesn't work. I'll probably remake the ability from scratch later. ).
Quote:
Mission 3 – Casual difficulty - Baneling drops constantly kill my ground troops, When I try to assault base I'm met with many ultralisks and broodlords, would be fine is they didn't respawn, that way I could wear down their defenses, but the way it felt now that I could only win if I amassed 200/200 army and marched in :/
Hrm, I have been getting complaints about this, I'll remove the baneling drops for casual. I made sure to beat all these on hard in a single play-through before I put this out. This one requires better space-management and setting up turrets/vikings. Most levels in the game do require a huge army, and take more than 40 minutes to finish.
Quote:
Unskippable cutscenes are annoying. Unskippable cutscenes in the amount you have make sure that I won’t have any desire to revisit missions under any circumstances (thus forcing me to play on casual because I don't dare to risk defeat).
That'll be on the list then, but I really wish arcade maps had game-saves. <_<
I'd like to try this as well, but again, I'm European.
Skipping cut scenes is really easy. I essentially use stand-ins. Meaning, whenever there is a cut scene, I pause and hide all units, and use lookalikes for the cinematics. Using the "skip trigger" action, I essentially create a separate trigger for the ending, where you retain control selection of the original units, camera, etc, unpausing and showing the units, and removing the lookalikes. I believe this is how Blizzard does it.
Alright, here's the deal. I added skippable cinematics and made casual/normal a lot easier. Hard is still hard though. But overall it should be more accessible. Be advised that you get a portrait flash when you skip a cinematic, which is normal, because I don't use transmissions, I have to use actors and initialize the portraits individually so that textureselectbyid will work. This is partly why I didn't add skippable cinematics in the first place, and why I can't really use the built-in subtitles. In retrospect, I should have just stayed away from textureselectbyid. Anyway, EU people - send me a PM.
Dunno if this was fixed also, but when I tried Mission 2 on Normal, seemed the time was a bit quick for either destroying a Hive / Building Pylon to repower the three warpgates. And then when I checked the immediate north of my base, I saw about 50 Roaches. Dunno if that was meant to be there, or if you forget to give them the order to attack after spawning / put the point to attack being too high for them to begin attacking your base.
This campaign is a something I was quite interested in before it was taken off battlenet. I was playing the first mission, (which has outstanding quality) but after that mission all the rest of your missions went offline. Your entire campaign has inspired mine, which is currently 8/10 missions scripted in part 1/3. Well anyway, as soon as I saw this I got excited, ill go check it out now, thank you Gradius.
such as improper blink smoke trail, broken dragoon attack
Btw, I meant to ask, what's wrong with these? They look fine on my PC. What gfx setting are you on? The only time there's no smoke trail for me is when the blink effect is created automatically in cinematics.
Dunno if this was fixed also, but when I tried Mission 2 on Normal, seemed the time was a bit quick for either destroying a Hive / Building Pylon to repower the three warpgates. And then when I checked the immediate north of my base, I saw about 50 Roaches. Dunno if that was meant to be there, or if you forget to give them the order to attack after spawning / put the point to attack being too high for them to begin attacking your base.
Yeah I removed that a while ago, it's something I accidentally left in when I was testing.
This campaign is a something I was quite interested in before it was taken off battlenet. I was playing the first mission, (which has outstanding quality) but after that mission all the rest of your missions went offline. Your entire campaign has inspired mine, which is currently 8/10 missions scripted in part 1/3. Well anyway, as soon as I saw this I got excited, ill go check it out now, thank you Gradius.
Thanks brother! <3
What I'm curious about is how you learned of it the first time. I was just doing some testing and saw that people were playing it all of a sudden. Was it the fun or not system?
Haha, the way I found it out was just going through. I had an interest in playing a custom campaign at the time, so I searched the battle net at found yours. Once I tried it, I was instantly hooked by the environment, with voice acting, and custom snow textures, as well as even snowing itself. I jumped out of my seat when I found those frostbats, because I loved the idea. However, of course it was taken down, and I actually searched the internet for like a website of yours, or a sc2mapster page. I didn't find one of course until yesterday. Anyway, I think ill go check out the next few missions right now.
Thank you :D , and by the way, the voice acting the first mission didn't work for me (just mentioning).
Btw, first of all, playing in the first mission, one of the heroes (the one that isn't meliak or khraxus i cant check the name right now since he's dead) does not cause an end game upon his death.
Also, while the quality of the game is great do suggest an optional download (which would allow for saving).
Additionally, i must say that the beginning of the second episode is a bit confusing, and the quality sadly drops quite a bit. The texture work isn't as well done, and one of the doodads (on the platform with the heroes and the kahydarin crystal) there is terran text which is legible, thus being a bit of an upset.
Also, if you need any help with things like texturework (although im sure you have it all covered yourself) I'd be glad to help, just PM me.
Also, khraksus's nanite repair doesnt seem to be working in the first episode
.
EDIT: In fact, heroes dying does not cause any defeat...any of them
When you get to the part where you defend the mining area after the first "main part" the timer never leads to anything...
StarCraft: Subjection is going to be a fully voice-acted, 8 mission singleplayer campaign with 4 difficulty levels. This is simply a beta. The voice-acting & terrain is not done. Against my better judgment, I shall be publishing it online as opposed to download, because I like the idea that I'll be able to update it or fix something, and it will be applied to everyone.
Here is an old demo of the voice-acting:
As of now, the gameplay should be all finished. I still have yet to do: terrain, the actual voice acting, dialog, and several other miscellaneous things. The beta test will be at least a week. I am looking for gameplay bugs and to tune the difficulty. The first 7 missions are on the NA server. The maps are called "SCS Campaign BETA - EP1" through EP7. Make sure to let me know what you think of the story: what doesn't make sense, any plot holes, etc. Negative feedback is preferred. Let me know what difficulty you played on. Obv. good testers will get credit.
Here is what I'm aiming for with the difficulty levels:
Casual: Easy-mode a-move, almost as if you're using cheats.
Normal: Wings of Liberty Hard.
Hard: Wings of Liberty Brutal, up a notch.
Brutal: Diablo 3 Inferno stupid-mode.
Known issues:
- Lower settings besides ultra have not been checked.
- Dragoons throw an error when attacked by a zergling. Ignore this.
- Sounds through triggers can't play simultaneously (don't know how to fix, will resort to data editor later).
- Telios's psionic bolt energy cost doesn't display
- Edges of the map show up for some reason. Don't know how to fix.
- Hero health message plays twice sometimes. Will fix later.
- Wireframes, other art, is not done. Will fix later.
- Parker's portrait doesn't talk. Will fix later.
- Player colors & lobbies need to be fixed.
- The pathing & music are not set. Will fix later.
- Parker's incapacitated animation sometimes glitches. Don't know how to fix.
Sweet! I'm gonna try this as soon as possible and give you some feedback. Looking forward to it! :)
Alright man I played through the first two missions (never have much time to actually play starcraft when I'm so busy modding it)
There are a lot of elements I really liked and it feels like an actual campaign so far. Now I don't have too much time so I'll just hit you with the dislikes :)
Obviously I won't comment about the lack of voices and terrain since those are still in progress but I like the demo for the voice work.
The only real bugs I noticed so far were the drones not mining in mission 2, the zealot saying "we cannot hold!" over and over in the ending cinematic for mission 2 and the cutscenes in mission 1 sometimes didn't give control back for a few seconds after the cinematic was already over.
Some of the dialogue for the Protoss characters seemed a little iffy and like something a Protoss wouldn't say but I don't want to focus on that because without hearing the actual voice work you can't really judge whether or not it flows for the character.
Now the only major problem I had was the textures on most of the hero units. I'm not sure what specifically you did but some of the texture maps are changed and don't really work for me. For example Talios..... Shit I forgot his name. Well I'm not going to open Starcraft back up but the Protoss who uses Karass' portrait. His unit texture didn't match it made it look like he didn't have a face and the portrait he has like a blotch on his face and random uneven lines.
That's all I got for now but I do like it and will definitely play more tomorrow. I really look forward to seeing the complete versions and Khraxus' voice sounds pretty epic. Sorry for my jumbled mess of a review by the way :)
Nothing on EU servers really? D:
:D haha how would you like my psiblade in your skull... calm down bro
Thanks for the playthrough man. The AI was getting misplaced b/c I didn't have the lobby configured correctly, so hopefully no more issues there. The downside is I think you played on an easier difficulty because of no AI, so watch out! :P
Darn. I specifically disabled alerts for cinematics. I'll keep looking into it. =/
Indeed, Protoss basically start talking like terrans after mission 1. Since I'll be redoing all the dialog anyway for voice acting, I'll whip out the full blown religious lexicon then.
Sorry brother. :(
But hopefully global play will be out when this gets released for real, and if not I'll upload to EU anyway.
Haha, yeah, I like to think I've toned that part down since then. :P
Played 3 missions yesterday, is that hero DT a public or private asset?
Even in mission 1 some lines felt unsuited for protoss, I'm glad that you'll be improving their dialogs. Btw, should I mention obvious data bugs (such as improper blink smoke trail, broken dragoon attack and no cost display for psi bolt)?
Anyway, here are some things I wrote down while playing:
Public. One of ghostnova's assets. Credits roll at the end, but I'll probably find another spot to put them.
Yes.
(Something's bugged with the psi bolt, I've input the cost like for all other abilities and it doesn't work. I'll probably remake the ability from scratch later. ).
Hrm, I have been getting complaints about this, I'll remove the baneling drops for casual. I made sure to beat all these on hard in a single play-through before I put this out. This one requires better space-management and setting up turrets/vikings. Most levels in the game do require a huge army, and take more than 40 minutes to finish.
That'll be on the list then, but I really wish arcade maps had game-saves. <_<
Can't you put your beta maps as downloadable for EU volunteers? I could totally spare some time to try them out.
I'd like to try this as well, but again, I'm European.
Skipping cut scenes is really easy. I essentially use stand-ins. Meaning, whenever there is a cut scene, I pause and hide all units, and use lookalikes for the cinematics. Using the "skip trigger" action, I essentially create a separate trigger for the ending, where you retain control selection of the original units, camera, etc, unpausing and showing the units, and removing the lookalikes. I believe this is how Blizzard does it.
@Gradius12: Go
Aww shit you caught me. Ok I'll admit it I suck at starcraft lol.
Alright, here's the deal. I added skippable cinematics and made casual/normal a lot easier. Hard is still hard though. But overall it should be more accessible. Be advised that you get a portrait flash when you skip a cinematic, which is normal, because I don't use transmissions, I have to use actors and initialize the portraits individually so that textureselectbyid will work. This is partly why I didn't add skippable cinematics in the first place, and why I can't really use the built-in subtitles. In retrospect, I should have just stayed away from textureselectbyid. Anyway, EU people - send me a PM.
Dunno if this was fixed also, but when I tried Mission 2 on Normal, seemed the time was a bit quick for either destroying a Hive / Building Pylon to repower the three warpgates. And then when I checked the immediate north of my base, I saw about 50 Roaches. Dunno if that was meant to be there, or if you forget to give them the order to attack after spawning / put the point to attack being too high for them to begin attacking your base.
This campaign is a something I was quite interested in before it was taken off battlenet. I was playing the first mission, (which has outstanding quality) but after that mission all the rest of your missions went offline. Your entire campaign has inspired mine, which is currently 8/10 missions scripted in part 1/3. Well anyway, as soon as I saw this I got excited, ill go check it out now, thank you Gradius.
Btw, I meant to ask, what's wrong with these? They look fine on my PC. What gfx setting are you on? The only time there's no smoke trail for me is when the blink effect is created automatically in cinematics.
Yeah I removed that a while ago, it's something I accidentally left in when I was testing.
Thanks brother! <3
What I'm curious about is how you learned of it the first time. I was just doing some testing and saw that people were playing it all of a sudden. Was it the fun or not system?
@Gradius12: Go
I searched Starcraft:Subjection and found nothing on NA server arcade why?If I searched wrong then what to search?Plz reply
Search for "SCS Campaign". The word "starcraft" is prohibited for titles in the arcade anyway. :[
@Gradius12: Go
Haha, the way I found it out was just going through. I had an interest in playing a custom campaign at the time, so I searched the battle net at found yours. Once I tried it, I was instantly hooked by the environment, with voice acting, and custom snow textures, as well as even snowing itself. I jumped out of my seat when I found those frostbats, because I loved the idea. However, of course it was taken down, and I actually searched the internet for like a website of yours, or a sc2mapster page. I didn't find one of course until yesterday. Anyway, I think ill go check out the next few missions right now.
Thank you :D , and by the way, the voice acting the first mission didn't work for me (just mentioning).
Btw, first of all, playing in the first mission, one of the heroes (the one that isn't meliak or khraxus i cant check the name right now since he's dead) does not cause an end game upon his death.
Also, while the quality of the game is great do suggest an optional download (which would allow for saving). Additionally, i must say that the beginning of the second episode is a bit confusing, and the quality sadly drops quite a bit. The texture work isn't as well done, and one of the doodads (on the platform with the heroes and the kahydarin crystal) there is terran text which is legible, thus being a bit of an upset.
Also, if you need any help with things like texturework (although im sure you have it all covered yourself) I'd be glad to help, just PM me.
Also, khraksus's nanite repair doesnt seem to be working in the first episode .
EDIT: In fact, heroes dying does not cause any defeat...any of them When you get to the part where you defend the mining area after the first "main part" the timer never leads to anything...