I want to make a custom campaign which follows Kerrigan between the end of LotV and the "Homecoming" cinematic. I need some help, however, making a story for my map to follow.
A couple things I know I am gonna include;
- The first mission will take place immediately after Amon's fall
- Kerrigan will realize she has no immediate way to get out of the void as the Ulnar portal has collapsed
- The first few missions will take place in the void
- In macro missions, Kerrigan's units and structures will all be void entities
- The first mission will be a micro mission
A few things I need ideas for are;
- Who will be the main enemy of the campaign
- Why does it take 2 years for Kerrigan to find Raynor
- How does Kerrigan get out of the void
- What race/faction will the enemy be
- How can I make Kerrigan as powerful as she is in the epilogue but have the missions still be a challenge
There are a few reasons why that storyline is likely to not work.
- There are no enemies or Void entities after Amon died since they were all under his control.
- Kerrigan is a Xel'naga so she could have found her own way to exit. Perhaps even Artanis or someone helped her.
- The Raiders, Swarm, and Daelaam left the Void already so the only thing Kerrigan could do was make her own race of beings, if that's possible.
- Kerrigan is literally the most OP hero in gaming, you can't really make the missions challenging unless you spam an absurd amount of enemies...even so the ability Extinction would wipe pretty much all of them out
You might be able to make this story work, but I highly doubt the idea and context of the plot could support an entire campaign. You could try a scenario map although it probably wouldn't have any enemies or eventful situations. Not to be harsh, but if you have to ask the community what a plot should be for a campaign it means there isn't one to be drawn in the first place. I suggest you turn to creating a conflict with Zagara and Kerrigan in some form or another, perhaps even Zagara kills Raynor somehow.
I'm not sure, but there are loads of places to make campaigns on that would still give you a great story and plenty of stuff to work with. Few people have given attention to Gabriel Tosh and the Spectres. That is an excellent way to enhance plot. Another good option is creating a story from scratch having to do with Zagara post-LotV.
Amon would be the Slaver of beings. The naga would be evil forces Amon draws power from. He gains power by resisting them, consuming their powers in the process, and keeps them from manifesting into the universe. This is part of the duties of Xel'Naga: keeping the force of destruction at bay. Amon is a Xel'Naga who sought to wield their power to create a new cycle, but was corrupted by the dark forces.
Kerrigan would be the phoenix, and now that Amon is destroyed, this evil force can exert their will. Her ascension was a forced one, and she knows nothing about the realities of being a guardian.
Weakened after using her powers to destroy the fallen xel'naga, Kerrigan notices something within the void. A battle is eminent.
Though these Garudas or Nagas are still weak after being spent by Amon through the ages, they decide to kill the last Guardian, Kerrigan.
Raynor and the protoss exit the void before Kerrigan kills Amon, so they know nothing of this.
Kerrigan wins, but she doesn't realize the true severity of what just hit her. She goes about the galaxy regenerating it, but the balance of light and dark will always be a raging storm.
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Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Though I do see where you are coming from ksnumedia, I will tell you what I was thinking in regards to how to make a campaign on this subject.
- Kerrigan would be far too op, but I could reduce her stats and remove the extinction ability, and pass it off by saying that she was still weak from her confrontation with Amon. She would slowly get increased stats throughout the campaign.
- To establish the main villain of the campaign, I was thinking about having Kerrigan accidentally free Ulrezaj from his void prison.
- In terms of enemies to fight, I was considering having the main villain be Ulrezaj and having the player fight Ulrezaj's Dark Templar.
- Regarding the race you play as, there is a cut Kerrigan line in the editor which I was planning on editing a bit and using, which says that after Kerrigan became a xel'naga, the void began to answer to her. As such, I was going to make you play as the standard races, but have them be void entities which were summoned by Kerrigan
- For how Kerrigan escapes the void, I was considering having her find a xel'naga temple in the void in the second mission which would contain a portal to the Ehlna warp gate (Ehlna was the moon Ulrezaj was imprisoned on). Kerrigan would activate the long unpowered portal while the player defends her from void creatures (there are a number of species native to the void, such as void thrashers).
- We don't know if any of the main races encountered Kerrigan between the end of LotV and the cinematic, so I was thinking that the Daelaam would be involved in the hunt for ulrezaj late in the campaign. The last mission would take place on the newly reclaimed Aiur. At this point in the campaign, Ulrezaj is enraged with the destruction of Shakuras and intends to have the same fate befall Aiur. To this end, he captures a xel'naga temple on Aiur and begins to overload it. Throughout the mission, you would play as both Artanis and Kerrigan, with Artanis attempting to destroy the temple and Kerrigan supporting his forces. Whenever the Ulrezaj attempts to overload the temple, the player will enter a boss fight between Kerrigan and Ulrezaj to push him back. When Artanis destroys the temple, Ulrazaj will be thrown into a rage and attack Kerrigan, culminating in a final boss fight.
Yeah, I was wondering if my production structures should be different kinds of void rifts, or if they should just be the normal ones with the void entity behavior.
Ok, I need to ask one last question to any experienced campaign makers. Should I stitch together the voice acted lines that are already in game or just use text and portraits?
I think it's better to just use text and portraits. I can't imagine anyone would nitpick and say "OMG no voice acting this campaign sucks horse cock" because plenty of well-known campaigns that don't use voice acting.
I'm sure you're acquainted with Perfect Soldiers, which is famous for its incredible use of in-game cinematics. It doesn't use anything more than text and portrait. Brood's Wrath and Shadow of the Brood, great Narudek works, don't use voice acting. Take a look at Hultmantable's SC: Replicant or OutsiderXE's Shadow of the Xel'naga. They don't use voice acting either..
I want to make a custom campaign which follows Kerrigan between the end of LotV and the "Homecoming" cinematic. I need some help, however, making a story for my map to follow.
A couple things I know I am gonna include; - The first mission will take place immediately after Amon's fall - Kerrigan will realize she has no immediate way to get out of the void as the Ulnar portal has collapsed - The first few missions will take place in the void - In macro missions, Kerrigan's units and structures will all be void entities - The first mission will be a micro mission
A few things I need ideas for are; - Who will be the main enemy of the campaign - Why does it take 2 years for Kerrigan to find Raynor - How does Kerrigan get out of the void - What race/faction will the enemy be - How can I make Kerrigan as powerful as she is in the epilogue but have the missions still be a challenge
Please tell me your suggestions below.
There are a few reasons why that storyline is likely to not work.
- There are no enemies or Void entities after Amon died since they were all under his control.
- Kerrigan is a Xel'naga so she could have found her own way to exit. Perhaps even Artanis or someone helped her.
- The Raiders, Swarm, and Daelaam left the Void already so the only thing Kerrigan could do was make her own race of beings, if that's possible.
- Kerrigan is literally the most OP hero in gaming, you can't really make the missions challenging unless you spam an absurd amount of enemies...even so the ability Extinction would wipe pretty much all of them out
You might be able to make this story work, but I highly doubt the idea and context of the plot could support an entire campaign. You could try a scenario map although it probably wouldn't have any enemies or eventful situations. Not to be harsh, but if you have to ask the community what a plot should be for a campaign it means there isn't one to be drawn in the first place. I suggest you turn to creating a conflict with Zagara and Kerrigan in some form or another, perhaps even Zagara kills Raynor somehow.
I'm not sure, but there are loads of places to make campaigns on that would still give you a great story and plenty of stuff to work with. Few people have given attention to Gabriel Tosh and the Spectres. That is an excellent way to enhance plot. Another good option is creating a story from scratch having to do with Zagara post-LotV.
KSNumedia's Assets: Custom Models for campaigns and mods!
inception. that's what i always thought of during the cinematic.
Legends of Phoenix: see Garuda. https://en.wikipedia.org/wiki/Garuda
Amon would be the Slaver of beings. The naga would be evil forces Amon draws power from. He gains power by resisting them, consuming their powers in the process, and keeps them from manifesting into the universe. This is part of the duties of Xel'Naga: keeping the force of destruction at bay. Amon is a Xel'Naga who sought to wield their power to create a new cycle, but was corrupted by the dark forces.
Kerrigan would be the phoenix, and now that Amon is destroyed, this evil force can exert their will. Her ascension was a forced one, and she knows nothing about the realities of being a guardian.
Weakened after using her powers to destroy the fallen xel'naga, Kerrigan notices something within the void. A battle is eminent.
Though these Garudas or Nagas are still weak after being spent by Amon through the ages, they decide to kill the last Guardian, Kerrigan.
Raynor and the protoss exit the void before Kerrigan kills Amon, so they know nothing of this.
Kerrigan wins, but she doesn't realize the true severity of what just hit her. She goes about the galaxy regenerating it, but the balance of light and dark will always be a raging storm.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Though I do see where you are coming from ksnumedia, I will tell you what I was thinking in regards to how to make a campaign on this subject.
- Kerrigan would be far too op, but I could reduce her stats and remove the extinction ability, and pass it off by saying that she was still weak from her confrontation with Amon. She would slowly get increased stats throughout the campaign.
- To establish the main villain of the campaign, I was thinking about having Kerrigan accidentally free Ulrezaj from his void prison.
- In terms of enemies to fight, I was considering having the main villain be Ulrezaj and having the player fight Ulrezaj's Dark Templar.
- Regarding the race you play as, there is a cut Kerrigan line in the editor which I was planning on editing a bit and using, which says that after Kerrigan became a xel'naga, the void began to answer to her. As such, I was going to make you play as the standard races, but have them be void entities which were summoned by Kerrigan
- For how Kerrigan escapes the void, I was considering having her find a xel'naga temple in the void in the second mission which would contain a portal to the Ehlna warp gate (Ehlna was the moon Ulrezaj was imprisoned on). Kerrigan would activate the long unpowered portal while the player defends her from void creatures (there are a number of species native to the void, such as void thrashers).
- We don't know if any of the main races encountered Kerrigan between the end of LotV and the cinematic, so I was thinking that the Daelaam would be involved in the hunt for ulrezaj late in the campaign. The last mission would take place on the newly reclaimed Aiur. At this point in the campaign, Ulrezaj is enraged with the destruction of Shakuras and intends to have the same fate befall Aiur. To this end, he captures a xel'naga temple on Aiur and begins to overload it. Throughout the mission, you would play as both Artanis and Kerrigan, with Artanis attempting to destroy the temple and Kerrigan supporting his forces. Whenever the Ulrezaj attempts to overload the temple, the player will enter a boss fight between Kerrigan and Ulrezaj to push him back. When Artanis destroys the temple, Ulrazaj will be thrown into a rage and attack Kerrigan, culminating in a final boss fight.
That works if you have a tech tree for her Void units.
KSNumedia's Assets: Custom Models for campaigns and mods!
Yeah, I was wondering if my production structures should be different kinds of void rifts, or if they should just be the normal ones with the void entity behavior.
Ok, I need to ask one last question to any experienced campaign makers. Should I stitch together the voice acted lines that are already in game or just use text and portraits?
@Atticuskirk: Go
I think it's better to just use text and portraits. I can't imagine anyone would nitpick and say "OMG no voice acting this campaign sucks horse cock" because plenty of well-known campaigns that don't use voice acting.
I'm sure you're acquainted with Perfect Soldiers, which is famous for its incredible use of in-game cinematics. It doesn't use anything more than text and portrait. Brood's Wrath and Shadow of the Brood, great Narudek works, don't use voice acting. Take a look at Hultmantable's SC: Replicant or OutsiderXE's Shadow of the Xel'naga. They don't use voice acting either..
KSNumedia's Assets: Custom Models for campaigns and mods!
Reason for Kerrigan to stay: Kerrigan needs to train her skills, Time passes much quicker in the Void
Other story idea: Kerrigan never came back, it's an escaped Shade that tries to manipulate Raynor into doing .... some...stuff.
@OutsiderXE: Go
"Some stuff" I don't know what a Shade is but if Shades can be sexually aroused then I believe it's possible.
I seriously wonder now if kerrigan and raynor had a kid would it be half xel'naga?
KSNumedia's Assets: Custom Models for campaigns and mods!
I always interpreted that end cinematic as actually being Kerrigan, reason being that xel'naga can shapeshift (as both Duran and Ouros show)