Narratively, I only have one more mission planned. I've just been super slow because I started a full time job. It uses a lot of brain power, so when I get home I don't feel like mapping >.<. But I still definitely plan on finishing it, I'm just not sure when it'll be done. And I've got plans to give the player a lot of nice benefits in it... so it should be interesting in figuring out how to up the AI difficulty to try and compensate for the player buffs.
Minor spoiler. A part of the map is currently being worked on by someone else... oOoooOooooh.
Minor spoiler. A part of the map is currently being worked on by someone else....
Probably by his 6 yr old brother... Looking forward to the story how zerg mutated into pokemon. And how jayborino turns to help by calling spongebob and co.
This'll be far more mature. We'll be using digimon.
For "mature" do you mean that Digimon tries to be adult but in truth is a half-hentai cartoon full of sexual innuendos? Next mission i want to see blood and destruction!1!1!1... But not Carl of Duty crap thanks
Video description: Now that Wargirl and EvilDL are working together, you'll have access to the advanced zerg strains that EvilDL keeps on his Leviathan. Calling them down will function like a cross between the WoL merc compound and the LoTV spear of adun. You can call them to any visible location.
So not much work is done on Mapsters 6 yet (the terrain itself is still a blank canvas). But I did create this neat way to call down advanced strains of zerg via drop pod! :D
I think calling down banelings in the middle of an enemy army should be particularly fun. Also calling down some hunter killers as a reactionary anti air defense should be neat too.
Edit: Also while the units called down will still take up supply, I'm thinking I won't have the ability check your supply first. So you can essentially oversupply block yourself by calling down these reinforcements. I think it'll be more fun this way.
is it possible to link command card #0003 to this panel?
Hey. Recently played through some of the missions and I noticed something on mission 4. You can place a creep tumor and get it to spread under the door, and get the abberation to unburrow. You can conquer the facility without worrying about the timer. You can get wargirl to transfuse through the door (sadly she can't drop the ursadons), plus once you get roaches you can micro them. (I'll upload a screenshot soon, if necessary).
Otherwise, it's fun. Love the unique twists on missions (even if I want to rant on and on about the vespene limitation, especially mission 1), the unique story, the unique and whimsical (kill 30 overlords) sidequests, the replayablilty (what happens if I don't kill the bio-dome, for example).
Edit: should I reply here or move it to the other page?
You can place a creep tumor and get it to spread under the door, and get the abberation to unburrow. You can conquer the facility without worrying about the timer. You can get wargirl to transfuse through the door (sadly she can't drop the ursadons), plus once you get roaches you can micro them.
Taps foot impatiently* Well, I guess we just have to assume Evilborino got away with it and saved his sick child at the expense of killing all the Zerg Mapsters!
Rollback Post to RevisionRollBack
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
Please don't rush. I would love a mission that we need to build a variety of units to win (part three) , not mass zlings or mutas like in parts one, two, and five.
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.
Mapsters is a fun and interesting campaign, and is absolutely worth playing by all. It pulls off a decently-written unserious story (I'm not great at evaluating stories, so this rating is very high praise), its terrain, and unique mechanics every map.
Where mapsters falls short is in gameplay. I felt incredibly limited to the point that I only built one or two types of units in a mission. This turns mapsters from an RTS map to a micro-puzzle map, where you find the unit that works the best and mass it. The worst offenders are mission 1 and 2, where it's very hard to get anything but mass zerglings due to the gas you'll be pumping into hockleberry+upgrades. Mission 3 is a lot better since you get banelings to play with, along with enough gas to produce things like roaches and hydras. The anti-ground protoss mechanic of 5 really makes it incredibly micro-intensive to attack with a ground army, along with huge losses you'll be taking against reavers. Combine that with the advantages of mutalisks...
While there's nothing wrong a few limits to what you can build, or less efficient comps, it's just that I feel that I'm extremely limited every mission except for 3, the gates for success for inefficient comps are incredibly high, and for missions 1 and 2 in particular, you cannot have a composition that wins without a large portion being the offending unit.
However, the puzzle aspect does mean it's a good test for players to see if they can determine what they need and execute that build, and as such I feel Mapsters is best played without any aid of walkthrough vids.
Warning: review gets less serious ahead.
Releasing 5 missions only is a stroke of genius, though. It's clear how the plot resolves. For those of you who are lazy, let me guide you through the only way the plot can end, starting with this:
This proves that Jayborino doesn't really exist, as Mapsters states he does have a daughter (sorry if you were big on that existence thing, Jay). Now since it's obvious that Jay cannot be real, who could be posing as Jayborino? Who wants to kidnap Hockleberry and poison ElvinDL?
The answer is obvious, the zerg CEO. Let us remember that ElvinDL moved up the ranks via BETRAYAL, and suddenly in mission 4 after an interaction with Jay, repents. Is he actually poisoned or is that a side effect of his brain being rewritten by the Zerg CEO? Is the zerg CEO rewriting minds with his own? Yes! What's better than one brilliant CEO? A management team made up of mental copies of the brilliant CEO!
So why is hockleberry needed? He has to die in order for Wargirl to get promoted to match her skill. I mean you fight an upper level manager and take on the cult of Sixen. Wargirl's pretty skilled if she can take 'em on. But look at what you can do while you have hockleberry around. Mass zerglings? Can't build support units like infestors and gas-heavy attack units at the same time? Ultras are a luxury item? That's what a low-level manager would do, not a middle or upper manager. Why can't wargirl do cool zerg things? Hockleberry! He's gotta go for Wargirl to be promoted.
So in mission 6, Hockleberry dies, you "kill" the Jaypuppet, Wargirl gets promoted, and everyone is happy (except for Jayborino who doesn't exist, ElvinDL who is now becoming a mind-clone of the CEO, Hockleberry for obvious reasons, and the protoss and the terrans who you murdered), I MEAN EVERYONE.
I submitted a side mission for the Mapsters universe to the mapcraft 2017 contest. I assume it'll be posted to the discord soon. After the contest is over, I'll post the latest version to the project page. For now, I don't want a bunch of different versions all over the place.
Looking for feedback on difficulty, bugs, fun-ness, etc.
For now I'm thinking I should improve the ending boss battle, as there's not a whole lot to it at this point...
Mapsters 4.5 for Mapcraft 2017 has been significantly updated. Very interested in feedback for anyone who has time. Just about 20 days til contest ends.
Some changes of note:
- The end is an actual boss fight now, far different than it was before. So much improved. Type "boss fight" without quotes after you choose difficulty if you want to skip straight to it for testing purposes.
- Changed the supply max to 100, and added an addition second level upgrade for the healing bots. This makes it easier to keep a fully healed up army.
- Changed the tanks impact indicator to make it more distinct from the grenade ability indicator. So hopefully that'll help the player to know to dodge the tank attacks.
- Lots of other various things I don't remember :P
Mapsters 4.5 for Mapcraft 2017 has been significantly updated. Very interested in feedback for anyone who has time. Just about 20 days til contest ends.
Some changes of note:
- The end is an actual boss fight now, far different than it was before. So much improved. Type "boss fight" without quotes after you choose difficulty if you want to skip straight to it for testing purposes.
- Changed the supply max to 100, and added an addition second level upgrade for the healing bots. This makes it easier to keep a fully healed up army.
- Changed the tanks impact indicator to make it more distinct from the grenade ability indicator. So hopefully that'll help the player to know to dodge the tank attacks.
- Lots of other various things I don't remember :P
"boss fight" should probably activate all upgrades....
anyways the 2nd upgrade for the healing bots now makes them healing grenades, and making the single target heal rather pointless (except on heavily damaged marauders or heroes). Throw one in front of your army, crowd around it, and shoot for 25 healing and then you can keep moving (saving you time)
Drop pods are interesting, but in the end it's a pain to keep selecting new units that can be on the other side of the ship and try to group them with you.
Ghost dude's epic cloak on wound means that it's actually generally better to keep dying (which you will anyways, due to the sheer hp of everything that spawns)
@DEFILERRULEZ: Go
You are amazingly skilled, buddy!
Narratively, I only have one more mission planned. I've just been super slow because I started a full time job. It uses a lot of brain power, so when I get home I don't feel like mapping >.<. But I still definitely plan on finishing it, I'm just not sure when it'll be done. And I've got plans to give the player a lot of nice benefits in it... so it should be interesting in figuring out how to up the AI difficulty to try and compensate for the player buffs.
Minor spoiler. A part of the map is currently being worked on by someone else... oOoooOooooh.
@MaskedImposter: Go
Minor spoiler. A part of the map is currently being worked on by someone else....
Probably by his 6 yr old brother... Looking forward to the story how zerg mutated into pokemon. And how jayborino turns to help by calling spongebob and co.
@SamsaraNoMas: Go
This'll be far more mature. We'll be using digimon.
For "mature" do you mean that Digimon tries to be adult but in truth is a half-hentai cartoon full of sexual innuendos? Next mission i want to see blood and destruction!1!1!1... But not Carl of Duty crap thanks
is it possible to link command card #0003 to this panel?
Hey. Recently played through some of the missions and I noticed something on mission 4. You can place a creep tumor and get it to spread under the door, and get the abberation to unburrow. You can conquer the facility without worrying about the timer. You can get wargirl to transfuse through the door (sadly she can't drop the ursadons), plus once you get roaches you can micro them. (I'll upload a screenshot soon, if necessary).
Otherwise, it's fun. Love the unique twists on missions (even if I want to rant on and on about the vespene limitation, especially mission 1), the unique story, the unique and whimsical (kill 30 overlords) sidequests, the replayablilty (what happens if I don't kill the bio-dome, for example).
Edit: should I reply here or move it to the other page?
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
I'll allow it! haha :D
Dang, I told some people I'd finish the last map before year end... Dammit, someone hand me the duct tape!
@MaskedImposter: Go
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
Please don't rush. I would love a mission that we need to build a variety of units to win (part three) , not mass zlings or mutas like in parts one, two, and five.
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
If you want/need a model for a character, feel free to ask and I'll go for it. (modify model and textures)
http://www.sc2mapster.com/assets/nolanstars-textures/
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
I hope some day soon (probably when sc3 comes out) this will be finished, or at least there will be another mission.
Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.
Stranded on Krydon Renewed EXTREME- A modified version of SoKR with much harder difficulty.
@R0binicus:
Oooh, I like that deadline!
Mapsters is a fun and interesting campaign, and is absolutely worth playing by all. It pulls off a decently-written unserious story (I'm not great at evaluating stories, so this rating is very high praise), its terrain, and unique mechanics every map.
Where mapsters falls short is in gameplay. I felt incredibly limited to the point that I only built one or two types of units in a mission. This turns mapsters from an RTS map to a micro-puzzle map, where you find the unit that works the best and mass it. The worst offenders are mission 1 and 2, where it's very hard to get anything but mass zerglings due to the gas you'll be pumping into hockleberry+upgrades. Mission 3 is a lot better since you get banelings to play with, along with enough gas to produce things like roaches and hydras. The anti-ground protoss mechanic of 5 really makes it incredibly micro-intensive to attack with a ground army, along with huge losses you'll be taking against reavers. Combine that with the advantages of mutalisks...
While there's nothing wrong a few limits to what you can build, or less efficient comps, it's just that I feel that I'm extremely limited every mission except for 3, the gates for success for inefficient comps are incredibly high, and for missions 1 and 2 in particular, you cannot have a composition that wins without a large portion being the offending unit.
However, the puzzle aspect does mean it's a good test for players to see if they can determine what they need and execute that build, and as such I feel Mapsters is best played without any aid of walkthrough vids.
Warning: review gets less serious ahead.
Releasing 5 missions only is a stroke of genius, though. It's clear how the plot resolves. For those of you who are lazy, let me guide you through the only way the plot can end, starting with this:
This proves that Jayborino doesn't really exist, as Mapsters states he does have a daughter (sorry if you were big on that existence thing, Jay). Now since it's obvious that Jay cannot be real, who could be posing as Jayborino? Who wants to kidnap Hockleberry and poison ElvinDL?
The answer is obvious, the zerg CEO. Let us remember that ElvinDL moved up the ranks via BETRAYAL, and suddenly in mission 4 after an interaction with Jay, repents. Is he actually poisoned or is that a side effect of his brain being rewritten by the Zerg CEO? Is the zerg CEO rewriting minds with his own? Yes! What's better than one brilliant CEO? A management team made up of mental copies of the brilliant CEO!
So why is hockleberry needed? He has to die in order for Wargirl to get promoted to match her skill. I mean you fight an upper level manager and take on the cult of Sixen. Wargirl's pretty skilled if she can take 'em on. But look at what you can do while you have hockleberry around. Mass zerglings? Can't build support units like infestors and gas-heavy attack units at the same time? Ultras are a luxury item? That's what a low-level manager would do, not a middle or upper manager. Why can't wargirl do cool zerg things? Hockleberry! He's gotta go for Wargirl to be promoted.
So in mission 6, Hockleberry dies, you "kill" the Jaypuppet, Wargirl gets promoted, and everyone is happy (
except for Jayborino who doesn't exist, ElvinDL who is now becoming a mind-clone of the CEO, Hockleberry for obvious reasons, and the protoss and the terrans who you murdered), I MEAN EVERYONE.The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
In reply to TChosenOne:
I submitted a side mission for the Mapsters universe to the mapcraft 2017 contest. I assume it'll be posted to the discord soon. After the contest is over, I'll post the latest version to the project page. For now, I don't want a bunch of different versions all over the place.
Looking for feedback on difficulty, bugs, fun-ness, etc.
For now I'm thinking I should improve the ending boss battle, as there's not a whole lot to it at this point...
I feel dumb. Jay suggested using a google drive link, good idea. So you can use this link to download the latest version of Mapsters 4.5 (7 in Japan!)
https://drive.google.com/open?id=0BwNFMMSLI4xlbWZUZU43OXhBMUE
Please test and give feedback! :)
I'm wondering if I should just get rid of the egg bonus objective haha.
https://drive.google.com/open?id=0BwNFMMSLI4xlbWZUZU43OXhBMUE
Mapsters 4.5 for Mapcraft 2017 has been significantly updated. Very interested in feedback for anyone who has time. Just about 20 days til contest ends.
Some changes of note:
- The end is an actual boss fight now, far different than it was before. So much improved. Type "boss fight" without quotes after you choose difficulty if you want to skip straight to it for testing purposes.
- Changed the supply max to 100, and added an addition second level upgrade for the healing bots. This makes it easier to keep a fully healed up army.
- Changed the tanks impact indicator to make it more distinct from the grenade ability indicator. So hopefully that'll help the player to know to dodge the tank attacks.
- Lots of other various things I don't remember :P
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)