About a week ago I had some pretty good motivation to really try to make a map that was totally outside the box. I thought back to WTE#12 and remembered how awesome peoples' terrain submissions were for that.
But so far not much had come of it in terms of playable underwater maps... and I decided to do something about that.
The first few renditions came out less like water and more like a foggy planet, but after extensively studying water levels in other games I think I managed to get a pretty good idea of what makes a water level "believable". I feel like I really nailed it here, but I'd love to hear what other people think.
From the project page-
Quote:
[Deep Trouble is a] Full-fledged underwater mission in the third person perspective. Features detailed water effects including realistic camera distortion (think Vashj'ir in Wow).
Play the part of Clod, a reckless mercenary who was shot down over the waterlogged planet of Permea. His ship has come to rest on the sea floor and it's up to you to help him find a way back into space.
This is a single-player scenario and should take about 15 minutes to complete. You can download it from the project page below if you're interested, and don't hesitate to post or PM me if you have any questions or feedback :)
Will give this a bump and refer to the project page where I've posted my opinion in greater detail.
TL;DR: It's a pretty small but neat 1-player map. If you've got 20-30 minutes to spare for something unique and fun, this is a good place to put your money.
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"Deep Trouble"
About a week ago I had some pretty good motivation to really try to make a map that was totally outside the box. I thought back to WTE#12 and remembered how awesome peoples' terrain submissions were for that.
But so far not much had come of it in terms of playable underwater maps... and I decided to do something about that.
The first few renditions came out less like water and more like a foggy planet, but after extensively studying water levels in other games I think I managed to get a pretty good idea of what makes a water level "believable". I feel like I really nailed it here, but I'd love to hear what other people think.
From the project page-
This is a single-player scenario and should take about 15 minutes to complete. You can download it from the project page below if you're interested, and don't hesitate to post or PM me if you have any questions or feedback :)
Project Page/Download
Camera Distortion Tutorial
Video Preview of water effects:
@Chiquihuite: Go
Looks good, very underwatery! how did you manage to make the camera ripple?
@Cbasz95: Go
At it's core, the source of the ripple is the Guardian Shield model. I had to do some serious hocus pocus to get that effect out of it, though.
I can do a tutorial on it if people are interested :)
@Chiquihuite: Go
Hell yah :D. I wantz!
@Chiquihuite: Go
Please do!
"not a whole lotta love" - says the marauder to his CO for assigning him to work in such conditions :)
Good fun map, thumbs up!
@Cbasz95: Go
Camera Distortion Tutorial posted :)
http://forums.sc2mapster.com/resources/tutorials/18156-tutorial-camera-distortion-for-underwater-maps/
Will give this a bump and refer to the project page where I've posted my opinion in greater detail.
TL;DR: It's a pretty small but neat 1-player map. If you've got 20-30 minutes to spare for something unique and fun, this is a good place to put your money.