Raynor's Raiders are on the brink of activating the Xel'Naga relic on Char! Undo the damage the Terrans have inflicted on the homeworld of the Swarm and push Raynor's forces back so you can destroy him once and for all!
Description
This is a single-player mission, similar in style to DOTA. Kerrigan must destroy the Terran's base guarding the Xel'Naga artifact. There are multiple secondary objectives around the map to aid Kerrigan in her conquest. Use earned minerals to upgrade your troops and beef up base defenses.
I gotta say, I love the concept and I haven't noticed a single bug so far, but I do have some issues regarding the execution:
- The map itself is rather plain-looking and lacks details;
- Cyan isn't a good color for the Zerg;
- The gameplay gets old fast, as you can't upgrade Kerrigan's abilities or buy new ones and the four default ones are a bit meh;
- Raynor's forces shouldn't be spawning from only one building; infantry should come from Barracks, vehicles from factory and so on;
- What's up with the "Megalisk"? Where are my Ultralisks?
- The buildings you have to destroy for the first two secondary objectives feel way too random. How about destroying starports to restore Zerg's air power (and thus crippling Raynor's) and destroying psi-disrupters to re-enable Nydus Worms. You could also add a third secondary objective (which you could locate in the middle base) to drain the lava, like blowing up some kind of dam.
- The Terrans could use a more diverse army earlier
I must say I was originally expecting a reworked "All In" map, not a whole new one made from scratch. That's a bit of a disappointement. Also, it's a shame you didn't use more lines from the campaign in order to make the map feel more authentic and more like an actual "what-if" scenario. Some taunts, like Kerrigan's, would work great in this one! Heck, you could even add the Odin as a boss character!
All in all, though, a good effort, but could use more details and a more cinematic presentation
Hey guys, I just finished my first map using the Starcraft Editor, and I'd love to get your feedback on it. You can check it out at http://www.sc2mapster.com/maps/kerrigans-vengeance/
Summary
Raynor's Raiders are on the brink of activating the Xel'Naga relic on Char! Undo the damage the Terrans have inflicted on the homeworld of the Swarm and push Raynor's forces back so you can destroy him once and for all!
Description
This is a single-player mission, similar in style to DOTA. Kerrigan must destroy the Terran's base guarding the Xel'Naga artifact. There are multiple secondary objectives around the map to aid Kerrigan in her conquest. Use earned minerals to upgrade your troops and beef up base defenses.
I gotta say, I love the concept and I haven't noticed a single bug so far, but I do have some issues regarding the execution:
- The map itself is rather plain-looking and lacks details;
- Cyan isn't a good color for the Zerg;
- The gameplay gets old fast, as you can't upgrade Kerrigan's abilities or buy new ones and the four default ones are a bit meh;
- Raynor's forces shouldn't be spawning from only one building; infantry should come from Barracks, vehicles from factory and so on;
- What's up with the "Megalisk"? Where are my Ultralisks?
- The buildings you have to destroy for the first two secondary objectives feel way too random. How about destroying starports to restore Zerg's air power (and thus crippling Raynor's) and destroying psi-disrupters to re-enable Nydus Worms. You could also add a third secondary objective (which you could locate in the middle base) to drain the lava, like blowing up some kind of dam.
- The Terrans could use a more diverse army earlier
I must say I was originally expecting a reworked "All In" map, not a whole new one made from scratch. That's a bit of a disappointement. Also, it's a shame you didn't use more lines from the campaign in order to make the map feel more authentic and more like an actual "what-if" scenario. Some taunts, like Kerrigan's, would work great in this one! Heck, you could even add the Odin as a boss character!
All in all, though, a good effort, but could use more details and a more cinematic presentation
I just put up a new version of my level. The new version has a couple small features added to it, as well as some minor bug fixing and tuning.
I'd really like to get some more feedback from you guys, give it a shot if you got 30-45 minutes to spare!