My Favorite RPG of all time! I wish to bring the turn based experience into a full real time SC2 Map to defeat Lavos in a way like never before!
Chrono Trigger Created by: SquareEnix
Character Designs by: Akira Toriyama
Map Info:
Map still under Heavy Development!Map Completion: approx 60%
Map Created by: RockJohnAxe
Game Type: Co-op RPG
Players: 4
Difficulty: Hard!
Map Size: 256x256
Play through multiple time periods using unique characters to defeat Lavos, the ultimate enemy. Lavos will destroy the world in the year 1999 if he is not stopped, and it is up to Crono and his friends to stop him!
In making this map I tried to stick as close to the actual game as I could with locations, enemies, items, systems and story and when it is released I hope you enjoy playing it as much as I did making it!
This Map is Hard and requires team work and good healing. Working together and grouping up is a must!
Map Features:
Death is permanent!!
Each player controls 1 of 7 unique heroes. (Crono, Lucca, Marle, Frog, Robo, Ayla and Magus)
Each Hero can reach a maximum Level of 99
You gain minor amounts of XP every time you attack an enemy, with kills granting a much larger bonus
All kills share some XP with allies to encourage group play.
All Heroes have 4 unique Stats which grant different bonuses (Power [POW], Magic [MAG], Stamina [STAM], Speed [SPD])
Each Hero has 8 unique Abilities/Spells to help fight enemies or support allies
Each Hero has 10 unique Upgrades to help boost different aspects of the Hero. Additional Upgrade Points are unlocked by defeating bosses and advancing the story.
Each Hero has a Presence (Aura) that buffs nearby allies, giving grouping together an extra bonus.
Each Hero can Equip 4 Items at a time (Weapon, Helm, Armor and Accessory)
Each Hero has a 12 slot back pack to store Items.
Over 70 unique items to be found or purchased
Over 75 different mobs with their own unique abilities
Over 14 Bosses with unique abilities and special battle events
Contains most main locations from the Chrono Trigger series with heavy labeling to keep players informed and to give context to the areas
Monster respawns are located throughout the different zones
Objectives that keep you informed of where to go next if you are not sure
Uses some sounds and music from the original Chrono Trigger!!
The Heroes:
Frog:
Even stat gains.
Fast and Strong melee fighter mixed with healing spells.
Frog's Aura: Gives allies +10% Movement Speed and +0.2 Shield Regen/Sec
Abilities:
Slurp: Instant Cast, Heal an ally for 45+4% HP and gives them a HOT that grants +6 HP/Sec for 8 seconds. Stacks 5 times.
Slurp Cut: Instant Cast, 8 Second Cooldown, Spit your tongue on a target and pull him into melee then slice him for medium damage.
Water: 1.5 Sec Cast, 7 Range, Deal heavy damage to one target.
Heal: 2 Sec Cast, 6 Range, Heal all allies within 6 Range for 180+14% HP.
Leap Slash: Instant Cast, 10 Sec Cooldown, Jump anywhere within 8 Range. If used on an enemy you will strike them for heavy damage. Can be used to jump up and down cliffs.
Water 2: 2 Sec Cast, 6 Range, Deal heavy damage to all enemies within 6 range and slow their attack speed by 20%.
Cure 2: 3 Sec Cast, 7 Range, Heal a friendly target for 80% HP and give them a HOT that grants +15 HP/Sec for 5 Seconds. Does not stack.
Frog Squash: 8 Sec Cast, 7 Range, Call down a 10 Radius Massive frog to deal Huge damage to all enemies in the radius.
The Rest coming soon
Game Systems
Shields:
Shields are unique in Chrono Trigger Elite RPG, they are treated like Bonus HP and are not as easy to gain. Health and Mana regenerate extremely fast, but Shield regenerates extremely slowly. Certain abilities, like Marle's Aura Ability, restore shields which can give your characters a nice extra cushion when taking damage.
Upgrades:
Upgrades are sort of like the characters tech tree. They provide many different passive bonuses that really let you customize what your Hero excels at. You start with 1 Upgrade point and gain more by killing bosses and advancing the story.
Spawn Points:
Marked with a *, when stepped on will give a 5 second warning that a wave is incoming, then spawn.
Spekkio:
Is an attackable training dummy that when killed comes back with more health and grants more XP. After killing his third form he gives you +1 Upgrade Point.
Map size is so small and your plans are so grand, you sure you want/can go all the way with this?
I've seen so many projects crushed under the weight of their visions that it made me cynical. I wish there was a demo, but screenshots will feed my curiosity all the same. And while we wait, would you mind telling more about items? 100 is alot, do most of them belong to "stat upgrade" category, like "sword of +1", "sword of +2", "sword of infinity"?
How did you get Hero Levels up to Level 99, because when I tried it only Worked up to Level 70 Something since my Experience above was more the 512,000 The Limit for Blizzard Built-in Veterancy it could not go above that. When I did level past 512,000 Exp it reset my Level to 1 and Exp to 0.
My Projects:
Sorted Multiplayer Leader Board
Card Shuffle Dialog Demo
Air Wars Mass
Blizzard Fan since Starcraft. The Single Player story is AMAZING IMO, I can't wait for the Expansions. In Warcraft 3 I only enjoy the Custom Maps scene (& Blizzards...
This sounds pretty great. I wanted to do a similar thing except it'd be a Final Fantasy co-op going through a few of the FF stories as the main characters in a 6 player map.
To answer Ducky's question, I think my idea was to reduce the size of all actors and doodads I would use by half.. I'm not sure how that would play out in the end, but if you adjusted the camera I think it'd be just fine and it would make the map size seem so much bigger.
Map size is so small and your plans are so grand, you sure you want/can go all the way with this?
The Map size is working out very well. I have a simplistic design to my areas which gives room for fighting while still maintaining the flavor of the area. This will absolutely be finished. I am way to far in to stop now. Chrono Trigger is my favorite RPG and it is an honor to make this map. The Items are all based off the items from Chrono Trigger, using the actual names from the game. The majority of items are random drops off mobs from each area. Some items can be purchased from Balthazar, the Guru of Life and a few other random vendors in different time zones. There will be less than 100 items. Items was one of the last things I had revised since the stat changes, but weapons usually give +weapon damage, and armor usually gives bonus Armor. Better items give some other stats too. Accessory items are very unique though and I think it will be tough to chose which to use.
@RockJohnAxe: Go
How did you get Hero Levels up to Level 99, because when I tried it only Worked up to Level 70 Something since my Experience above was more the 512,000 The Limit for Blizzard Built-in Veterancy it could not go above that. When I did level past 512,000 Exp it reset my Level to 1 and Exp to 0.
I am so glad you mentioned this, as I was not aware of these bugs/limitations. This made me think alot about the games limits and soon realized attributes cap out at 255, so I will have to rework my stat gains and stat values too.
My solution to this has been to reduce the total amount of XP per level. Level 2 is now 2 XP and I use the equation: (PreviousLevel*1.06)+5.5 This puts me at 489070 Total XP by level 99. Kills grant only 45% of the Kill XP and every attack gives .0007% of targets Kill XP. This works nicely since the behavior handles up to 4 decimal places easily.
Sorry, I'll have screen shots soon. It's me and my wifes 8 years this weekend and haven't had a chance. I should of waited on starting the threat till I had screen shots. Sry.
Glad I was able to help inform you of the limit I found, I'm Still debating for my map whether I want to lower XP per level as you or make my own System for Leveling. I was able to modify the default (Basic) Stats: Max Points 255 of my Attributes up to 16,777,216 even tough when you make them they Set Max to 255 although I've only used up to 512 for my Attribute Stats like Strength, Intelligence, and Agility. Hope that info helps.
My Projects:
Sorted Multiplayer Leader Board
Card Shuffle Dialog Demo
Air Wars Mass
Blizzard Fan since Starcraft. The Single Player story is AMAZING IMO, I can't wait for the Expansions. In Warcraft 3 I only enjoy the Custom Maps scene (& Blizzards...
Hey guys, been awhile since I posted. I am still making progress on the map albeit not as quickly as I would like. Here is some screen shots for now:
Times End:
Portal Room:
Spekkio: is here to help you train. As you defeat his forms he grows more powerful granting you more experience. After you defeat his third form you gain 1 Upgrade Point.
Gato the Singing Robot: Gato is a training dummy that only Crono, Lucca and Marle have access to at the start of the game. While Gato deals damage he gives good XP and can boost you to level 3.
Spawn Points: Spawn points are spread all through out the game. They are marked by a small white * (asterisk) on the map. When stepped on they will announce a spawn is incoming. After 5 seconds the spawn will appear. Spawn points have a cooldown before they can spawn units again.
Deadly Attacks: Some creatures have crazy powerful attacks with large templates. These attacks should be avoided at all costs as they deal significant damage or have nasty debuffs.
Chrono Trigger Elite RPG
My Favorite RPG of all time! I wish to bring the turn based experience into a full real time SC2 Map to defeat Lavos in a way like never before!
Chrono Trigger Created by: SquareEnix
Character Designs by: Akira Toriyama
Map Info:
Map still under Heavy Development! Map Completion: approx 60%
Play through multiple time periods using unique characters to defeat Lavos, the ultimate enemy. Lavos will destroy the world in the year 1999 if he is not stopped, and it is up to Crono and his friends to stop him!
In making this map I tried to stick as close to the actual game as I could with locations, enemies, items, systems and story and when it is released I hope you enjoy playing it as much as I did making it!
This Map is Hard and requires team work and good healing. Working together and grouping up is a must!
Map Features:
Death is permanent!!
The Heroes:
Frog:
Abilities:
The Rest coming soon
Game Systems
Shields: Shields are unique in Chrono Trigger Elite RPG, they are treated like Bonus HP and are not as easy to gain. Health and Mana regenerate extremely fast, but Shield regenerates extremely slowly. Certain abilities, like Marle's Aura Ability, restore shields which can give your characters a nice extra cushion when taking damage.
Upgrades: Upgrades are sort of like the characters tech tree. They provide many different passive bonuses that really let you customize what your Hero excels at. You start with 1 Upgrade point and gain more by killing bosses and advancing the story.
Spawn Points: Marked with a *, when stepped on will give a 5 second warning that a wave is incoming, then spawn.
Spekkio: Is an attackable training dummy that when killed comes back with more health and grants more XP. After killing his third form he gives you +1 Upgrade Point.
-RJA
Well heck yea. One of the best games ever coming to sc2! (allthou you got big boots to fill).
Post pictures/videos otherwise its hard to tell anything at all about the project.
Hopefully itll be good
Map size is so small and your plans are so grand, you sure you want/can go all the way with this?
I've seen so many projects crushed under the weight of their visions that it made me cynical. I wish there was a demo, but screenshots will feed my curiosity all the same. And while we wait, would you mind telling more about items? 100 is alot, do most of them belong to "stat upgrade" category, like "sword of +1", "sword of +2", "sword of infinity"?
@RockJohnAxe: Go
How did you get Hero Levels up to Level 99, because when I tried it only Worked up to Level 70 Something since my Experience above was more the 512,000 The Limit for Blizzard Built-in Veterancy it could not go above that. When I did level past 512,000 Exp it reset my Level to 1 and Exp to 0.
This sounds pretty great. I wanted to do a similar thing except it'd be a Final Fantasy co-op going through a few of the FF stories as the main characters in a 6 player map.
To answer Ducky's question, I think my idea was to reduce the size of all actors and doodads I would use by half.. I'm not sure how that would play out in the end, but if you adjusted the camera I think it'd be just fine and it would make the map size seem so much bigger.
The Map size is working out very well. I have a simplistic design to my areas which gives room for fighting while still maintaining the flavor of the area. This will absolutely be finished. I am way to far in to stop now. Chrono Trigger is my favorite RPG and it is an honor to make this map. The Items are all based off the items from Chrono Trigger, using the actual names from the game. The majority of items are random drops off mobs from each area. Some items can be purchased from Balthazar, the Guru of Life and a few other random vendors in different time zones. There will be less than 100 items. Items was one of the last things I had revised since the stat changes, but weapons usually give +weapon damage, and armor usually gives bonus Armor. Better items give some other stats too. Accessory items are very unique though and I think it will be tough to chose which to use.
I am so glad you mentioned this, as I was not aware of these bugs/limitations. This made me think alot about the games limits and soon realized attributes cap out at 255, so I will have to rework my stat gains and stat values too.
My solution to this has been to reduce the total amount of XP per level. Level 2 is now 2 XP and I use the equation: (PreviousLevel*1.06)+5.5 This puts me at 489070 Total XP by level 99. Kills grant only 45% of the Kill XP and every attack gives .0007% of targets Kill XP. This works nicely since the behavior handles up to 4 decimal places easily.
Sorry, I'll have screen shots soon. It's me and my wifes 8 years this weekend and haven't had a chance. I should of waited on starting the threat till I had screen shots. Sry.
Added Frogs Info to the first post!
@RockJohnAxe: Go
Glad I was able to help inform you of the limit I found, I'm Still debating for my map whether I want to lower XP per level as you or make my own System for Leveling. I was able to modify the default (Basic) Stats: Max Points 255 of my Attributes up to 16,777,216 even tough when you make them they Set Max to 255 although I've only used up to 512 for my Attribute Stats like Strength, Intelligence, and Agility. Hope that info helps.
@DaFunk86: Go
Thanks for letting me know about the Attribute limits as well. I was able to keep my current stat setup because of this.
For now here is some crappy Screen shots. I will take more soon to show case the zones and bosses and enemies better.
Hero Line up
Frog's Upgrade Menu
Some Crono Upgrade Examples
Battling the Guardian Boss in 2300 Arris Dome
Enjoy
Hey guys, been awhile since I posted. I am still making progress on the map albeit not as quickly as I would like. Here is some screen shots for now:
Times End:
Portal Room:
Spekkio: is here to help you train. As you defeat his forms he grows more powerful granting you more experience. After you defeat his third form you gain 1 Upgrade Point.
Gato the Singing Robot: Gato is a training dummy that only Crono, Lucca and Marle have access to at the start of the game. While Gato deals damage he gives good XP and can boost you to level 3.
Spawn Points: Spawn points are spread all through out the game. They are marked by a small white * (asterisk) on the map. When stepped on they will announce a spawn is incoming. After 5 seconds the spawn will appear. Spawn points have a cooldown before they can spawn units again.
Deadly Attacks: Some creatures have crazy powerful attacks with large templates. These attacks should be avoided at all costs as they deal significant damage or have nasty debuffs.
Looks nice, but not sure about this toxic colors)
OMG! New hero in 'Heroes of the Storm' is Dustin Browder. Watch here!
wow, some really cool ideas you have, a lot of work also, but keep on! i have been fan of this game now about 7 years already.