Hi TChosenOne. Yes units do not have any unique roles at the moment so they feel really same.
I would like to hear any suggestions how to improve units so that they feel more unique each.
The problem is that I dont want to create any "hard counter" units. I dont want to create situation where player have to "build A because you need to counter B with it".
Do all units still feel like they're exactly the same?
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
Hi TChosenOne. Yes units do not have any unique roles at the moment so they feel really same.
I would like to hear any suggestions how to improve units so that they feel more unique each.
The problem is that I dont want to create any "hard counter" units. I dont want to create situation where player have to "build A because you need to counter B with it".
I'll give an example about current units:
Tank
Cost: 400
Health: 200
Damage: 24
Attack speed: 1,20
DPS: 20
Range: 5
Warhound:
Cost: 400
Health: 200
Damage: 36
Attack speed: 1,80
DPS: 20
Range: 5
Tyrannozor
Cost: 400
Health: 400
Damage: 20
Attack speed: 1,00
DPS: 20
Range: Melee
Some feedback:
In the first micro mission I played I was facing the same enemy composition over and over and over and over, which gets incredibly boring quickly.
Outside of map design, with all units being so functionally similar, it feels like you're doing the same thing over and over again.
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)