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Mission 2 is ok, especially when you place correctly turrets and aggro the psy storms with your Hero
Zealot don't die if the Warp Prysm is killed during the warp-in
On the left south side of the map there are 4 cannons that should be powered by warp prysms, but they are too far away and are unpowered
I don't know if you made it on purpose, but i can't reach the main protoss base on the north sout side of the map with siege tanks... Not that this bug preveneted me to take that base, marine marauder medic were enough to kill the base while keeping the high templars dry on energy
On every mission i can hear production during cutscene, meaning that the games doesn't pause itself during cutscenes
Suggestion for the final cutscenes, don't make the medivacs drop directly into 99999 cannons and zealots but instead make them drop way back so i don't see marines randomly slaughtered
mission 3
Seeker missile upgrade doesn't work
The leviathan is neutral instead of being hostile
I don't understand the final boss... I simply throwed at it all my raven/banshee/viking army
The dialogues overlap themselves on the last cutscenes, after the overmind boss is dead
mission 4 is challenging but ok, even if waves are unbalanced, for missio 5 i don't even know what is going on, my raynor died on a cutscene and i lost, i think it's a bug...
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deltron is a cool guy
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
@EDHRIANO: Go
U want more maps? Look no further! "Wrath of Arius" takes care of all your needs
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Mission 2 is ok, especially when you place correctly turrets and aggro the psy storms with your Hero
mission 4 is challenging but ok, even if waves are unbalanced, for missio 5 i don't even know what is going on, my raynor died on a cutscene and i lost, i think it's a bug...