Here is the new, more lively video that I have made.
This video is a continuation of my first video, describing the new SC2 custom game I will be working on.
The background you see is the loading screen of one of my other games, The Last Alliance. I used it because I am lazy.
I am feeling a bit better, but my voice is still a bit gravely, and I also lost my train of thought frequently, so I do apologize.
I can not stress enough, PLEASE post questions and comments below.
I will only be making another video description if I get any questions, and this time I will use notes, so I will be able to stay on task. I might even figure out how to use Hypercam!
(If you know of any good HD screen capturing programs/methods, please tell me below)
Thanks!
And if you care to watch it, here is the first video.
So that is the link to the video. It is just a voice over. I am sorry that I sound like a monotone loser, I am sick and talk very well. When I post more videos in the future, they will be much more bearable.
In a month or so I will be able to post footage of actual content of the game. If you have any questions, comment below.
Original Post:
Alright so this is a branch of my previous idea, the stock market game.
The idea is that every single game that is currently being regularly played (Can be found without being searched for) is entered into a stock market. each game has a "stock" that can be purchased. The stock market works the same way as the real stock market; when you purchase a stock, the price of the stock increases slightly.
In the game you will be building a city. The idea of the city is to make as many as successful shops as possible, by pricing items correctly and watching the randomly generated "news". You will sell items based on what your shop is. For example, you could open an electronics store. Other people need to buy electronics such as light bulbs to light there store, and refrigerators to keep their food fresh.
You can do anything down to the very basics of a society, down to farming and selling your produce to a vendor. You can be a carpender, or a CEO. Beginning players will start out as farmers, and will most likely advance into other more professional areas. But the world needs farmers, and if you are good, is willing to pay a large sum of cash for it. So you will have to make your choice whether to move up in the job food chain, or become a really successful bottom-feeder. (Which IS NOT a bad thing, as long as you are good, you will make A LOT of money)
OVERVIEW OF JOBS:
Basically, you can be a service provider or vendor. Service providers tend to make more, but require more experience. For example, the zerg will ALWAYS be attacking your city. It is up to whether you want to make units yourself, which can be costly and time consuming, or pay a well respected mercenary to do the work for you. It is 100% up to you. Vendors will, obviously, be the ones selling the tangible goods, such as axes, guns, wood, furnaces, cars, etc. They can make a lot of money too, but in a much, much, much different way.
The more money you make, the more you can spend and expand. When you feel that you have made enough money, you can purchase various upgrades that will transfer over into some of my other games. For example, in Explodeathon, you can purchase an upgrade changing the appearance of your headquarters. I am also in the process of trying to get popular map makers to agree to allow me to sell purchasable upgrades for their games as well. I have been getting a lot of "If you get it to work, I'm in". So, if you are a map maker, PM me or leave a comment saying whether you would want in or not.
I will be soon making a basic overview of what the game will be like when I am done, so stay tuned. If you have any ideas, PLEASE post them here.
Almost any idea can be good if you execute it well. If you want feedback, you're really going to have to provide something tangible besides words, to catch people's attention. Post a video of a basic feature you have created, or even some screenies. You're going to want to move this to the recruitment section if you're looking for help, not to mention post what part you're going to have in the map developmental process.
Im interested how will you implement these ideas. I would have probly already done something similar if I found a easy way of doing it.
Like you pretty much need command card to place structures and then with just buildings it would be quite boring, you need people wandering around or something (I guess waypoint system could take care of that quite easily).
But yea, I think I would like the hear how would you do it (atleast you should think about how to do it)....
Alright, in like an hour or so, I will post a video explaining. It will be a lot better than having to type out everything, and I can explain the overview in greater detail as well.
Do I understand this correctly if I assume that You want to do some kind of browsergame within SC2 that will allow people to earn some fictional currency within a closed system?
I'm intrigued by the idea of creating a huge network of economists which is dependant on the latter. Yet there are a few things bothering me:
- First of all, how the heck are you going to do this?! It may be due to my own limited intellectual capacity or my lack of understanding for the editor and its possibilites, but i can by no means imagine how you would accomplish the technical aspects of this project. One thought would be alot of banks, but those are stored locally as far as i know. Can't see how you'd let other players know of each other's existence
- Hands down, there are way too many immature individuals out there in SC2 that would search for ways to bomb your idea or even other people. Kinda like a felt 60% of society being criminals. ( And i guess if there's the option of actually being a criminal would lead to a society mostly consisting of such. Though having a post-apocalyptic, Fallout3-esque game environment would be kinda cool, too. That'd take away the Eco-Sim feeling and give it a nice badass, "everyone's for himself" touch.)
- The currency. Do not - i repeat, DO NOT - tell me, that you're speaking of hard coin in any way connected to this project. Let this be entirely virtual. Think of Second Life without the real money aspect.
- The boni. These should be entirely optional and shouldn't give any advantage whatsoever. I don't want to play a round of Colonial Line Wars (<- example!) where a player starts out with another 100 additional minerals, basically spoiling the gameexperience due to the balance being destroyed. Just give him some kind of e-peen, like a custom model for the builder unit, so everyone can see his greatness. Think Blizzard's profile-pics here.
- The stocks. Seems like a nice idea for the overall custom map system, but it doesn't suit the mapidea that well. See, you got the image of an economy planted in my head, producing goods, selling them, having branches connect and build on top of each other. And then you get something in there that doesn't have a thing to do with economy at all. Just saying, seems kinda odd to me. Got to see the finished product though.
Alright. I hope you got this as polite, constructive criticism and not as a flame. The conclusion of all this is:
It sounds interesting, but i'm afraid you are overburdening yourself.
Sincerely,
ParanoidPenguin
Edit: It took me 6 posts to write this one, so I apologise if i wrote anything that has already been said.
1) I have no intentions of making the currency real. Everything will be entirely virtual. (However if the game catches on I may have an option to purchase more virtual money with real money, we will see. (I doubt it. I'm not THAT cheap)
2) I don't really understand what you are talking about with the criminal scenario and whatnot, if you could explain that would be great.
3) The bonuses that the game would offer would be strictly visual, for example having a golden command center in marine arena.
4) I will attempt to explain how I am going to do this in the video that I will be making shortly. I'm not even sure if my system would work at all. I am however going to be, once I get enough people on board, to post a forum post on Bnet requesting Blizzard to grant me a couple MB of space on their server for the game. Hopefully, and I mean hopefully, they will comply to the request if enough people are on board. (Blizzard seems to be a bit stubborn at times)
5) The method that I will be using if Blizzard does not comply with my request is a primitive and unreliable system that I am not sure will even work. We will see. I may, for the time being, have to have the stock systems entirely simulated. Once again, I will explain the system and how it works in the viedo I will be making in the next half hour.
Thanks to everyone, I will no get to work on the video.
Alright. No further questions about the system until i've seen the video.
About the criminal scenario:
I assume that you are going to emulate an economic system and that you want to be as realistic as possible with that. If you want to be realistic, you've got to paint with dark colours as well, e.g. have the downside of society represented as well. So people would have the choice not only between being a CEO, a farmer, a butcher, a salesman and whatever other jobs you're planning to implement, but they would also have the choice to be a mobster. I don't know if you've played the game "Die Gilde" (it's called "Europe 1400" in english i think), but there they tried something similar. Aside to the Blacksmith and the Preacher you could become a Thief.
What i tried to say was that if you had those criminal professions implemented, alot of people would choose those and therefore imbalance the game for "honest" people. THOUGH, if you had the game to be designed in some kind of dystopian set, this would be okay again, i guess. That's where i brought in Fallout 3, as there seems to be a working infrastructure, too (though you never get to see the real thing).
The other aspect in that sort of confusing point was, that there are some serious scumbags out there. They would hack banks and exploit flaws, just to boost their selfconfidence and ruin the fun for others. Short: Trolls. I'm afraid that your concept is extremely vulnerable to those.
Alright everyone, so I made a 6 minute long video and it was 2.7 GB for some reason so I am going to try and figure that out tomorrow, sorry about the delay.
Oh and to everyone worried about people hacking banks, I have an incredibly complex quad layered encryption that I made, so it will be incredibly difficult to hack. And because there is no money involved, the amount of time it would take to hack the game would not be worth the efforts.
Also, everything is cross checked through another bank and through records. So lets say you hack the "corporation bank", putting your corporation higher up on the list. You would have to hack the score bank, the shop bank, and other banks as well and make sure that everything is perfect. Each bank has a separate quad layered encryption, so good luck.
Everyone, PLEASE post your comments and respond to the poll above. I need the feedback.
EDIT: Anything you want me to explain further, I will be posting another more detailed (less monotone) video tomorrow. Please post below, so I know what I need to explain further.
The video still does not help me with getting an idea of how you're going to do the whole trade system.
Do you plan on every player having a map on their own and connecting them through a system that's kinda similar to the achievement system used by Blizzard? Read global banks?
And how's the actual map going to look like?
Will it be just a small area (64x64) to have the player build some buildings and a few spawnpoints for zerg, or will it be rather huge (256x256) to fiddle around with several players at a time on the same map, maybe decreasing the average modelscale so more can be stuffed into it?
I think that's a big point when it comes to popularity. The system may work smoothly, but no one would like to have a map with models so small you can't click them anymore.
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Here is the new, more lively video that I have made.
This video is a continuation of my first video, describing the new SC2 custom game I will be working on.
The background you see is the loading screen of one of my other games, The Last Alliance. I used it because I am lazy.
I am feeling a bit better, but my voice is still a bit gravely, and I also lost my train of thought frequently, so I do apologize.
I can not stress enough, PLEASE post questions and comments below.
I will only be making another video description if I get any questions, and this time I will use notes, so I will be able to stay on task. I might even figure out how to use Hypercam!
(If you know of any good HD screen capturing programs/methods, please tell me below)
Thanks!
And if you care to watch it, here is the first video.
So that is the link to the video. It is just a voice over. I am sorry that I sound like a monotone loser, I am sick and talk very well. When I post more videos in the future, they will be much more bearable.
In a month or so I will be able to post footage of actual content of the game. If you have any questions, comment below.
Original Post:
Alright so this is a branch of my previous idea, the stock market game.
The idea is that every single game that is currently being regularly played (Can be found without being searched for) is entered into a stock market. each game has a "stock" that can be purchased. The stock market works the same way as the real stock market; when you purchase a stock, the price of the stock increases slightly.
In the game you will be building a city. The idea of the city is to make as many as successful shops as possible, by pricing items correctly and watching the randomly generated "news". You will sell items based on what your shop is. For example, you could open an electronics store. Other people need to buy electronics such as light bulbs to light there store, and refrigerators to keep their food fresh.
You can do anything down to the very basics of a society, down to farming and selling your produce to a vendor. You can be a carpender, or a CEO. Beginning players will start out as farmers, and will most likely advance into other more professional areas. But the world needs farmers, and if you are good, is willing to pay a large sum of cash for it. So you will have to make your choice whether to move up in the job food chain, or become a really successful bottom-feeder. (Which IS NOT a bad thing, as long as you are good, you will make A LOT of money)
OVERVIEW OF JOBS: Basically, you can be a service provider or vendor. Service providers tend to make more, but require more experience. For example, the zerg will ALWAYS be attacking your city. It is up to whether you want to make units yourself, which can be costly and time consuming, or pay a well respected mercenary to do the work for you. It is 100% up to you. Vendors will, obviously, be the ones selling the tangible goods, such as axes, guns, wood, furnaces, cars, etc. They can make a lot of money too, but in a much, much, much different way.
The more money you make, the more you can spend and expand. When you feel that you have made enough money, you can purchase various upgrades that will transfer over into some of my other games. For example, in Explodeathon, you can purchase an upgrade changing the appearance of your headquarters. I am also in the process of trying to get popular map makers to agree to allow me to sell purchasable upgrades for their games as well. I have been getting a lot of "If you get it to work, I'm in". So, if you are a map maker, PM me or leave a comment saying whether you would want in or not.
I will be soon making a basic overview of what the game will be like when I am done, so stay tuned. If you have any ideas, PLEASE post them here.
Great to be back and part of the community again!
@TacoManStan:
Bump?
Great to be back and part of the community again!
@TacoManStan: Go
Almost any idea can be good if you execute it well. If you want feedback, you're really going to have to provide something tangible besides words, to catch people's attention. Post a video of a basic feature you have created, or even some screenies. You're going to want to move this to the recruitment section if you're looking for help, not to mention post what part you're going to have in the map developmental process.
@deathtorn:
Well I don't want help, thats not the point. The point is to ensure that at least some people would have an interest in the idea...
I am not recruiting quite yet, just putting the idea out there.
I am also going to be making the video in about a half hour or so, if I still have time. Otherwise tomorrow.
Great to be back and part of the community again!
Im interested how will you implement these ideas. I would have probly already done something similar if I found a easy way of doing it.
Like you pretty much need command card to place structures and then with just buildings it would be quite boring, you need people wandering around or something (I guess waypoint system could take care of that quite easily).
But yea, I think I would like the hear how would you do it (atleast you should think about how to do it)....
@zenx1:
You have got to swear that you won't steal my idea. I mean SWEAR.
Great to be back and part of the community again!
@TacoManStan: Go
People don't really steal around here.
@deathtorn:
Alright, in like an hour or so, I will post a video explaining. It will be a lot better than having to type out everything, and I can explain the overview in greater detail as well.
Great to be back and part of the community again!
Do I understand this correctly if I assume that You want to do some kind of browsergame within SC2 that will allow people to earn some fictional currency within a closed system?
I'm intrigued by the idea of creating a huge network of economists which is dependant on the latter. Yet there are a few things bothering me:
- First of all, how the heck are you going to do this?! It may be due to my own limited intellectual capacity or my lack of understanding for the editor and its possibilites, but i can by no means imagine how you would accomplish the technical aspects of this project. One thought would be alot of banks, but those are stored locally as far as i know. Can't see how you'd let other players know of each other's existence
- Hands down, there are way too many immature individuals out there in SC2 that would search for ways to bomb your idea or even other people. Kinda like a felt 60% of society being criminals. ( And i guess if there's the option of actually being a criminal would lead to a society mostly consisting of such. Though having a post-apocalyptic, Fallout3-esque game environment would be kinda cool, too. That'd take away the Eco-Sim feeling and give it a nice badass, "everyone's for himself" touch.)
- The currency. Do not - i repeat, DO NOT - tell me, that you're speaking of hard coin in any way connected to this project. Let this be entirely virtual. Think of Second Life without the real money aspect.
- The boni. These should be entirely optional and shouldn't give any advantage whatsoever. I don't want to play a round of Colonial Line Wars (<- example!) where a player starts out with another 100 additional minerals, basically spoiling the gameexperience due to the balance being destroyed. Just give him some kind of e-peen, like a custom model for the builder unit, so everyone can see his greatness. Think Blizzard's profile-pics here.
- The stocks. Seems like a nice idea for the overall custom map system, but it doesn't suit the mapidea that well. See, you got the image of an economy planted in my head, producing goods, selling them, having branches connect and build on top of each other. And then you get something in there that doesn't have a thing to do with economy at all. Just saying, seems kinda odd to me. Got to see the finished product though.
Alright. I hope you got this as polite, constructive criticism and not as a flame. The conclusion of all this is:
It sounds interesting, but i'm afraid you are overburdening yourself.
Sincerely,
ParanoidPenguin
Edit: It took me 6 posts to write this one, so I apologise if i wrote anything that has already been said.
@ParanoidPenguin:
1) I have no intentions of making the currency real. Everything will be entirely virtual. (However if the game catches on I may have an option to purchase more virtual money with real money, we will see. (I doubt it. I'm not THAT cheap)
2) I don't really understand what you are talking about with the criminal scenario and whatnot, if you could explain that would be great.
3) The bonuses that the game would offer would be strictly visual, for example having a golden command center in marine arena.
4) I will attempt to explain how I am going to do this in the video that I will be making shortly. I'm not even sure if my system would work at all. I am however going to be, once I get enough people on board, to post a forum post on Bnet requesting Blizzard to grant me a couple MB of space on their server for the game. Hopefully, and I mean hopefully, they will comply to the request if enough people are on board. (Blizzard seems to be a bit stubborn at times)
5) The method that I will be using if Blizzard does not comply with my request is a primitive and unreliable system that I am not sure will even work. We will see. I may, for the time being, have to have the stock systems entirely simulated. Once again, I will explain the system and how it works in the viedo I will be making in the next half hour.
Thanks to everyone, I will no get to work on the video.
Great to be back and part of the community again!
Alright. No further questions about the system until i've seen the video.
About the criminal scenario:
I assume that you are going to emulate an economic system and that you want to be as realistic as possible with that. If you want to be realistic, you've got to paint with dark colours as well, e.g. have the downside of society represented as well. So people would have the choice not only between being a CEO, a farmer, a butcher, a salesman and whatever other jobs you're planning to implement, but they would also have the choice to be a mobster. I don't know if you've played the game "Die Gilde" (it's called "Europe 1400" in english i think), but there they tried something similar. Aside to the Blacksmith and the Preacher you could become a Thief.
What i tried to say was that if you had those criminal professions implemented, alot of people would choose those and therefore imbalance the game for "honest" people. THOUGH, if you had the game to be designed in some kind of dystopian set, this would be okay again, i guess. That's where i brought in Fallout 3, as there seems to be a working infrastructure, too (though you never get to see the real thing).
The other aspect in that sort of confusing point was, that there are some serious scumbags out there. They would hack banks and exploit flaws, just to boost their selfconfidence and ruin the fun for others. Short: Trolls. I'm afraid that your concept is extremely vulnerable to those.
@ParanoidPenguin:
Alright I'm not sure if you are getting the idea so I am going to put in a video.
I'm having trouble figuring out hypercam tho...
Great to be back and part of the community again!
@TacoManStan:
Alright everyone, so I made a 6 minute long video and it was 2.7 GB for some reason so I am going to try and figure that out tomorrow, sorry about the delay.
Great to be back and part of the community again!
Oh and to everyone worried about people hacking banks, I have an incredibly complex quad layered encryption that I made, so it will be incredibly difficult to hack. And because there is no money involved, the amount of time it would take to hack the game would not be worth the efforts.
Also, everything is cross checked through another bank and through records. So lets say you hack the "corporation bank", putting your corporation higher up on the list. You would have to hack the score bank, the shop bank, and other banks as well and make sure that everything is perfect. Each bank has a separate quad layered encryption, so good luck.
Great to be back and part of the community again!
A primitive video voice over description has been posted.
Great to be back and part of the community again!
Everyone, PLEASE post your comments and respond to the poll above. I need the feedback.
EDIT: Anything you want me to explain further, I will be posting another more detailed (less monotone) video tomorrow. Please post below, so I know what I need to explain further.
Thanks for your support,
Taco
Great to be back and part of the community again!
@TacoManStan: Go
This seems like an awesome idea and I wish you luck, but I didn't last through that video.
@deathtorn:
Not surprising, I am sick and getting worse... Don't worry, I will be posting a more bearable one soon.
Great to be back and part of the community again!
@TacoManStan: Go
Good luck on getting better! I'll keep an eye out for the next video.
The video still does not help me with getting an idea of how you're going to do the whole trade system.
Do you plan on every player having a map on their own and connecting them through a system that's kinda similar to the achievement system used by Blizzard? Read global banks?
And how's the actual map going to look like?
Will it be just a small area (64x64) to have the player build some buildings and a few spawnpoints for zerg, or will it be rather huge (256x256) to fiddle around with several players at a time on the same map, maybe decreasing the average modelscale so more can be stuffed into it?
I think that's a big point when it comes to popularity. The system may work smoothly, but no one would like to have a map with models so small you can't click them anymore.