The epic revival of Hungry Hungry Felhounds is here.
I understand that there are a few remakes of this game already. But I've noticed that all of them just didn't have enough effort put into them.
For the most part, the movement of the 'Felhound' seems to be off, severely. Not that it should be an exact duplicate, but the movement of the 'Felhound' is what makes the game. Without the correct friction and applied forces, the game just feels off.
So I got together with a group of testers and tried to make the game as fun as possible, with some extra features!
Check out Angry Angry Templar on NA channel. But for now, look at this:
Don't know the game?
The objective of the game is to manipulate the Templar in such a way that he kills all opposing players.
In this game there is 1 orb and 1 Templar. The Templar will only kill the person who is holding the orb. Pass the orb to other players to send the Templar after them.
This Thread
What's the point in it?
Simple, I want input on the game. How can I make it better? What would YOU like to see? We need testers and people with ideas.
Super fun map. The quality of it eclipsed the original HHF by far. Only suggestion I have is add KAMEHAMEHA, since it awards players more for taking risks. Love the slow-mo trail on the DT btw
I'm contemplating adding Kamehameha, but I was never a fan of it in the original (always played with it off). But I suppose it can do no harm, and would probably be fairly easy to make. so what the heck. lol.
Fairly fun game, but I managed to break it somehow.
I was using the blink defensive ability and blinked right as someone through the ball at me and the Templar proceeded to run off the screen leaving us with an unsolvable game.
Nice map, good fun. Shame lots of people leave cause they complain about the targetting system.. Would love to see that get edited, maybe wider range of selecting the players.
Also.. Powermode.. I dont get it, there is no in-game help either :(.. Maybe a update to type a little text about the modes and what to do (or a small 20 sec tutorial before starting).
Next to that, great map, gave it 5 stars :)!
Best of wishes,
Alexander / Failedepicly
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The epic revival of Hungry Hungry Felhounds is here.
I understand that there are a few remakes of this game already. But I've noticed that all of them just didn't have enough effort put into them. For the most part, the movement of the 'Felhound' seems to be off, severely. Not that it should be an exact duplicate, but the movement of the 'Felhound' is what makes the game. Without the correct friction and applied forces, the game just feels off.
So I got together with a group of testers and tried to make the game as fun as possible, with some extra features! Check out Angry Angry Templar on NA channel. But for now, look at this:
Don't know the game? The objective of the game is to manipulate the Templar in such a way that he kills all opposing players. In this game there is 1 orb and 1 Templar. The Templar will only kill the person who is holding the orb. Pass the orb to other players to send the Templar after them.
This Thread
What's the point in it? Simple, I want input on the game. How can I make it better? What would YOU like to see? We need testers and people with ideas.
This Thread will be checked daily. So comment!
This is a Team Syntax Production.
Super fun map. The quality of it eclipsed the original HHF by far. Only suggestion I have is add KAMEHAMEHA, since it awards players more for taking risks. Love the slow-mo trail on the DT btw
5/5! :D
I'm contemplating adding Kamehameha, but I was never a fan of it in the original (always played with it off). But I suppose it can do no harm, and would probably be fairly easy to make. so what the heck. lol.
Fairly fun game, but I managed to break it somehow.
I was using the blink defensive ability and blinked right as someone through the ball at me and the Templar proceeded to run off the screen leaving us with an unsolvable game.
Haha I noticed this, and fixed the issue. Sorry about that.
@Stealthsam: Go
I dug out my account just to say that I love you.
Also, I humbly request mortal combat music.
Addicting as hell
I would totally add Mortal Combat music if Blizz-a-vision wouldn't kill me for it.
Haha thank you, glad you like it :D
Gratz on SC2Mapster front page now :D
@Stealthsam: Go
I know there was skyrim/lotr music in legends ORPG. Also, if you own the rights to it it shouldn't be a problem (just buy the song legally).
Hmm, I suppose I could look into it.
@Stealthsam: Go
After playing this, I feel as though the unit collision needs to be higher. Targeting people is moderately difficult (as compared to the wc3 version).
My recommendation? Make the model stay the same, just increase the area that the mouse can select it. Oh, and mortal combat music :p
Dear,
Nice map, good fun. Shame lots of people leave cause they complain about the targetting system.. Would love to see that get edited, maybe wider range of selecting the players.
Also.. Powermode.. I dont get it, there is no in-game help either :(.. Maybe a update to type a little text about the modes and what to do (or a small 20 sec tutorial before starting).
Next to that, great map, gave it 5 stars :)!
Best of wishes,
Alexander / Failedepicly