The epic revival of Hungry Hungry Felhounds is here.
I understand that there are a few remakes of this game already. But I've noticed that all of them just didn't have enough effort put into them.
For the most part, the movement of the 'Felhound' seems to be off, severely. Not that it should be an exact duplicate, but the movement of the 'Felhound' is what makes the game. Without the correct friction and applied forces, the game just feels off.
So I got together with a group of testers and tried to make the game as fun as possible, with some extra features!
Check out Angry Angry Templar on NA channel. But for now, look at this:
Don't know the game?
The objective of the game is to manipulate the Templar in such a way that he kills all opposing players.
In this game there is 1 orb and 1 Templar. The Templar will only kill the person who is holding the orb. Pass the orb to other players to send the Templar after them.
What's the point in it?
Simple, I want input on the game. How can I make it better? What would YOU like to see? We need testers and people with ideas.
I'm contemplating adding Kamehameha, but I was never a fan of it in the original (always played with it off). But I suppose it can do no harm, and would probably be fairly easy to make. so what the heck. lol.