Before my review i must make you a question, did you really completed part 2 of mission 16 on brutal without cheating? If yes i don't believe it not even for a second... The part after the Odins are dead is pure cancer mate... The RTS mission is almost impossible ... The SCV hero part is impossible without cheats... Same for PTSD suicidal Swann that runs at 400 km/h... Like four hours to complete it and in the end i had to cheat... This mission was beautiful until the Odins, then it gave me aids.
I agree the second macro section is extremely difficult and tricky. Now, first of all, I recommend you go for Planetary Fortresses. You can use Fortified Bunkers, but I prefer the other option since they can withstand much more punishment. Then, destroy all the enemy bases before taking any Ammunition Centers. Set up very strong defenses near the middle low-ground ammunition center, as that area is going to be attacked the most. Setup minor defenses in the other areas as well. Once you've done that, go ahead and take the towers. They're much easier for you to hold if you already have defenses in place.
For the second boss battle with Rhik, the main thing is using your Turrets to protect yourself. Make them take the hits, as you will regenerate your health very quickly if not attacked. Don't just use your Turrets on cooldown. There are key moments where you need them active, like when a wave with the Predator or Commando appears. To allow your Turrets to recharge, place Spider Mines around the area to weaken enemies. If the Computer Core gets attacked, it's a good idea to place a Turret over there and maybe one or two Spider Mines at the entrances to kill enemy units that might spawn later. Also, don't just activate the Beacon immediately. You want to time it so that when it reaches 100%, a high number of enemies are actually fighting the boss, maximing your damage output.
For the last section, move slightly ahead of Ferring at all times. Use Reeves' cloaking ability if you fall behind. Try to block his path with your Heroes as he's moving so he doesn't run as fast. Finally, use your abilities constantly. Reeves' energy charge has a 7.5 second cooldown. Use it pretty much whenever it's available. Use Arrow's snipe to kill big units like Commandos and Warhounds.
This is my comprehensive guide to what I believe is the most effective way to complete those three final parts on Brutal. I hope it helps you.
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
It may happen that the -select spectre or ghost- screen persist even if you selected all the units
If i use the -X- spell of the marine hero on bunkers, the units on it will pop out damaged
Khaduros doesn't slash through the giant meelee mech ( don't know if intended or not)
Medics doesn't activate ammunition centers
The teleport beacons for the SCV hero are far too small, often he is not teleported because of ... reasons, you should do them bigger
Now let's break down the phases...
Phase 1: Dungeon Crawler with heroes, nothing too hard, spam AoEs and cloacks and you are good to go
Phase 2: An ok defensive/offensive RTS phase, place two turrets behind your minerals and three on top of the right ramp, add widow mines ahead of these turrets and any high ground vision is negated, then place 2 bunkers + 5 tanks and you defend easy... With warhound/golaith/mmm/spectre nukes you go ahead easily, same for defending the cannon
Phase 3: Like phase 1, then retreat all protoss units except Khaduros and aggro hard the rock towers to not be overrunned, nice choice, keeps the pacing interesting
Phase 4: The double boss battle was interesting, was like the Darklurker from Dark Souls 2, with the big difference to not being a stupid gimmick gank party, i hate so much that boss... Damn From...
Phase 5: This was pretty hard, i was too tired to remember to place some widow mines on the place where the hercules drop the units, add some flame/missile turrets and you resolved one attack wave (the base defence is the same of phase 2 but with only 3 tanks)
I used SCVs on the beacons to can keep them and the army composition was the same of before, too good seeing a 200 supply army reduce to 150 on less of 10 seconds ... Use less more warhounds that are marauders done better... Spectres with Nukes are able to clear the first line of defences (i forget to do that)
When you finally enjoyed the rape on the last base, repeat the widow mines / turrets trick
Other thing i don't understand is why if i lose control of a turret it switch to enemy control on zero seconds, but instead i have to wait 10 seconds to reclaim it, it should be wise to put it on neutral for 5 seconds if there are no units / enemy units on it before switching control
Not impossible phase, but pretty tricky, especially if you are an idiot and don't exploit the drop points
Phase 6: I don't understand this phase... i don't get it... Yes there are timings i know, i redid it 30 times so i know the mines/turrets tricks, remains the fact that units are way too much especially on the last phases... Maybe i just had to really wait the spawn points and just spawn mines on the main core to defend it and activate the 100% phase at the right moment... Anyway i don't really like the sistem - activate at the right time = thousand of damage / do it wrong 100 damage ... Imho it should be that he is vulnerable for X damage or at least for more seconds, what kind of weak spot it is if it is able to take from massive to minimum damage?
Final thoughts on phase 6, tone it down... Or increase the duration of turrets
Phase 7: I know that there is block pathing/cloack/AoE/snipe... But still i think you should slow that Swann down, i don't know if is possible or impossible because i cheated it at the third try since i was tired of that mission
For now that's all i remember, i will post more if it comes to my mind, great mission but the second part is a mess, at least you should touch the SCV and swann part because, as i said, the RTS part is doable with nukes and widow mines
Thanks for the bug reports. I will take a look at these things. One thing, I don't exactly know why Khaduros doesn't go through Eviscerators with this Blade Barrage. There must be something with the collision or something. Also, Marines exit the bunker damaged because the C-4 deals splash damage to enemy units close to the area. This includes units inside the bunker.
I think I will slow Ferring down in the last section, and I'll see what I can do for the second boss. I might also consider adding a 5 second timer to the Ammunition Centers if you lose them like you said, and maybe tone down the attack waves slightly. Thanks!
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Man... Thank god I downloaded the older version before the update, mainly because I think you nerfed the second macro section a bit too much. After the update, I feel like the enemy rarely attacks me at all. I will use the old version for my walkthrough.
The 2 boss fights and Ferring section are quite a cancer to beat without spaming saves/loads, but I managed
Really? Is it too easy now? Huh. When you upload your video, I'll make my judgement. Didn't think it was going to affect it that much.
Normally I don't use save/loads during neither fights. Maybe only once or twice. I think you just have to practice and get a rhythm going.
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StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
I think I should have said it a bit clearer. I was able to find out a very effective trick to beat that section in a very cost efficient manner. Hence the fact that you reduce the waves makes less stuff for me to defend against, so it was a bit more boring xD
It actually doesnt even matter if you add three times more waves to that section, unless you add something that will directly counter that trick. It's not a bug though so hopefully you wont "fix" it :)
Usually I don't enjoy very cheesy strats, so I tend to prevent those. So, if you've found something that highly abuses the AI or something similar to that, I'm not a fang. But if that's not the case and you have just found a very easy method of completing, then that's completely fine. Depends on what it is, though.
My speculation is that, considered what you're telling me, you went for a sorta mass Widow Mine strategy. As I know almost none of the attack waves have detectors now that I think about it. And you said "something that directly counters it", which leads me to detection. :P
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Just started to test The breach. Made it to the start of the base building. Great terraining as always. The map seems very solid so far.
I experience some problems with the portraits. I don´t know if it is my computer lagging or what. I have experienced this before when using transmission directly from a unit. This appened first with Arrow when he tells you that the enemy has brought vehickles. The next time is the two portraits before the cinematic ends leading to the base building part. I belive it was Reeves and Rhike.
What are these "problems" you're referring to? Are they just black or do they appear strangely?
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StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Hmm, I want to say it's an issue with lag or something similar. I haven't had this issue myself, but I do occasionally get split seconds of static when a portrait doesn't load properly. Could be wrong about that, though. Do let me know if the issue keeps recurring for the entire map.
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StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Planning to release an update to all missions in a few days, including a major update to Mission 16.
The purpose of this update is to fix some of the issues with difficulties and how pre-placed units are not always properly affected by them, regardless of what you choose. It'll take a bit of work to go through and make those changes to every map, but expect it to be released soon.
Rollback Post to RevisionRollBack
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
Any update that makes players want to give these maps another go is a good update imo :)
Rollback Post to RevisionRollBack
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
With this update, you are no longer required to change the difficulty in your Editor Preferences, and pre-placed units will now correspond correctly based on your chosen in-game difficulty. This should help make each difficulty feel more distinct.
I also took this opportunity to go through and look at some issues in previous maps, mainly the earlier ones. These include spelling error fixes, and also adjustments across several map aspects.
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
It turns out the previous update resulted in another issue with difficulties, which has now been fixed. Hopefully everything works as intented now.
Rollback Post to RevisionRollBack
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
This one's really tough. I want to warn you guys beforehand, but I do hope it's enjoyable nonetheless!
Rollback Post to RevisionRollBack
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Before my review i must make you a question, did you really completed part 2 of mission 16 on brutal without cheating? If yes i don't believe it not even for a second... The part after the Odins are dead is pure cancer mate... The RTS mission is almost impossible ... The SCV hero part is impossible without cheats... Same for PTSD suicidal Swann that runs at 400 km/h... Like four hours to complete it and in the end i had to cheat... This mission was beautiful until the Odins, then it gave me aids.
@DEFILERRULEZ: Go
I agree the second macro section is extremely difficult and tricky. Now, first of all, I recommend you go for Planetary Fortresses. You can use Fortified Bunkers, but I prefer the other option since they can withstand much more punishment. Then, destroy all the enemy bases before taking any Ammunition Centers. Set up very strong defenses near the middle low-ground ammunition center, as that area is going to be attacked the most. Setup minor defenses in the other areas as well. Once you've done that, go ahead and take the towers. They're much easier for you to hold if you already have defenses in place.
For the second boss battle with Rhik, the main thing is using your Turrets to protect yourself. Make them take the hits, as you will regenerate your health very quickly if not attacked. Don't just use your Turrets on cooldown. There are key moments where you need them active, like when a wave with the Predator or Commando appears. To allow your Turrets to recharge, place Spider Mines around the area to weaken enemies. If the Computer Core gets attacked, it's a good idea to place a Turret over there and maybe one or two Spider Mines at the entrances to kill enemy units that might spawn later. Also, don't just activate the Beacon immediately. You want to time it so that when it reaches 100%, a high number of enemies are actually fighting the boss, maximing your damage output.
For the last section, move slightly ahead of Ferring at all times. Use Reeves' cloaking ability if you fall behind. Try to block his path with your Heroes as he's moving so he doesn't run as fast. Finally, use your abilities constantly. Reeves' energy charge has a 7.5 second cooldown. Use it pretty much whenever it's available. Use Arrow's snipe to kill big units like Commandos and Warhounds.
This is my comprehensive guide to what I believe is the most effective way to complete those three final parts on Brutal. I hope it helps you.
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
Uff... i will start with the bugs / errors...
@DEFILERRULEZ: Go
Thanks for the bug reports. I will take a look at these things. One thing, I don't exactly know why Khaduros doesn't go through Eviscerators with this Blade Barrage. There must be something with the collision or something. Also, Marines exit the bunker damaged because the C-4 deals splash damage to enemy units close to the area. This includes units inside the bunker.
I think I will slow Ferring down in the last section, and I'll see what I can do for the second boss. I might also consider adding a 5 second timer to the Ammunition Centers if you lose them like you said, and maybe tone down the attack waves slightly. Thanks!
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
@DudkiSC2: Go
Man... Thank god I downloaded the older version before the update, mainly because I think you nerfed the second macro section a bit too much. After the update, I feel like the enemy rarely attacks me at all. I will use the old version for my walkthrough.
The 2 boss fights and Ferring section are quite a cancer to beat without spaming saves/loads, but I managed
The thor boss was good imho
@xMasterKD: Go
Really? Is it too easy now? Huh. When you upload your video, I'll make my judgement. Didn't think it was going to affect it that much.
Normally I don't use save/loads during neither fights. Maybe only once or twice. I think you just have to practice and get a rhythm going.
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
@DudkiSC2: Go
I think I should have said it a bit clearer. I was able to find out a very effective trick to beat that section in a very cost efficient manner. Hence the fact that you reduce the waves makes less stuff for me to defend against, so it was a bit more boring xD
It actually doesnt even matter if you add three times more waves to that section, unless you add something that will directly counter that trick. It's not a bug though so hopefully you wont "fix" it :)
@xMasterKD: Go
Hm, interesting.
Usually I don't enjoy very cheesy strats, so I tend to prevent those. So, if you've found something that highly abuses the AI or something similar to that, I'm not a fang. But if that's not the case and you have just found a very easy method of completing, then that's completely fine. Depends on what it is, though.
My speculation is that, considered what you're telling me, you went for a sorta mass Widow Mine strategy. As I know almost none of the attack waves have detectors now that I think about it. And you said "something that directly counters it", which leads me to detection. :P
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
@DudkiSC2: Go
Urg... you actually almost guess all of it right o.O
I will keep my mouth shut now and leave the surprise for later :P
Hi, man
Just started to test The breach. Made it to the start of the base building. Great terraining as always. The map seems very solid so far. I experience some problems with the portraits. I don´t know if it is my computer lagging or what. I have experienced this before when using transmission directly from a unit. This appened first with Arrow when he tells you that the enemy has brought vehickles. The next time is the two portraits before the cinematic ends leading to the base building part. I belive it was Reeves and Rhike.
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
@Hultmanable: Go
What are these "problems" you're referring to? Are they just black or do they appear strangely?
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
@DudkiSC2: Go
Ah sorry, they are like a static portrait
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
@Hultmanable: Go
Hmm, I want to say it's an issue with lag or something similar. I haven't had this issue myself, but I do occasionally get split seconds of static when a portrait doesn't load properly. Could be wrong about that, though. Do let me know if the issue keeps recurring for the entire map.
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
Planning to release an update to all missions in a few days, including a major update to Mission 16.
The purpose of this update is to fix some of the issues with difficulties and how pre-placed units are not always properly affected by them, regardless of what you choose. It'll take a bit of work to go through and make those changes to every map, but expect it to be released soon.
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
@DudkiSC2: Go
Cool, I'll take that as "Replay all the maps" :)
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
@JayborinoPlays: Go
Any update that makes players want to give these maps another go is a good update imo :)
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
The update is live: https://www.sc2mapster.com/maps/starcraft-ii-annihilation-campai/files/
With this update, you are no longer required to change the difficulty in your Editor Preferences, and pre-placed units will now correspond correctly based on your chosen in-game difficulty. This should help make each difficulty feel more distinct.
I also took this opportunity to go through and look at some issues in previous maps, mainly the earlier ones. These include spelling error fixes, and also adjustments across several map aspects.
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
It turns out the previous update resulted in another issue with difficulties, which has now been fixed. Hopefully everything works as intented now.
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
Mission 17 has been released and is currently in Beta!
For Download: Click here.
This one's really tough. I want to warn you guys beforehand, but I do hope it's enjoyable nonetheless!
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative