That was nicely done, I know you probably here it many times already but here it is.
- The terrain is superb, I wish I had like half your talent. I was awed half of the time.
- The trigger for collecting essence is very clever.
- I laugh when Reeves went like : Rhik seems trustworthy, lets give him a hand, and Baldwin went like : That is right, lets trust him... wait what?!
- The 2nd part I had to load twice, before I figure out the map was meant to be a "RUSH B" map. Good job on that one.
- I like the camera pacing for cinematics, not too fast, not too slow. Just right.
Bug
- In the 1st half when the team enter the facility there is a tiny door on the right where enemies supposedly spawn there. They did but the door was closed making them stuck there. An easy kill for Reeves team.
I think I know what door you're talking about. Thank you for the feedback.
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StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Finishing up A15. A16 will be a long one to make, so bear with me. It will be very fun interesting, though so I hope I can get it released within a reasonable amount of time.
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StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
For some reason i delayed playing this campaign and didnt watch this series on jays youtube page. Going blindly i finished mission 1 and 2 today . And i must say this is the best terraining made on this site. The attention to detail is otherworldly. The mission is challenging and fair and the story so far quite good.
But come on mr.dudki i see through your charade... just let it out we know you are a blizzard employee who made this campaign while working on legacy of the void as well. Its alright you are among friends here.
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
I may just go ahead an release these missions one at a time now, as they are starting to take longer for me to make.
I hope you enjoy this mission. I wasn't sure what to think of the difficulty. You play as Protoss, and I'm not the most amazing Protoss player so it might be harder for me than it actually is for some of you. Let me know how it goes.
For Mission 16, I've just started with the terrain and it will be a rather long one. Nevertheless, It's going to be quite interesting and I'm looking forward to see how it turns out.
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StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
About the difficulty, yeah, I have had trouble properly balancing this mission. I recently buffed the boss battle because it was too easy and the waves have always been hard for me too. I will continue searching for ways to balance this mission. :) Thank you for the feedback.
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StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
I recorded Missions 13/14 for next Wednesday/Friday. Really enjoyed both of them!
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Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
That's what's recommended. Depending on how well you're set up in terms of units and defenses, it is possible to destroy the base while you're taking the towers. I've done that a couple of times on Brutal, but it is challenging!
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Done mission 15, not so hard as i expected, if the last time i went heavy health/range, this time i went heavy health/shield regen (sentinel,sentry,stalker,immortal,colossus,corsair) into mass void rays, first thing i did was to take the three mineral lines, on the giant south base i lost almost all my ground army, that i quickly refilled with void rays, after this the mission went EZ mode, i had too resources and void rays to have problems
Then i did something very wise, shitton of cannons, shield batteries, some Khaydarin towers near every tower and... Patrol squad of sentinels plus Dark Templars to eat alive ground troops on the exact moment of being dropped, after the preparation were done i took all 4 towers and enjoyed the suicidal raids
If i think better, i could have used 4 dark templars on the 4 towers on hold, if i keep the towers, they remain mine and since they don't use detection no one would have them killed.
The installation part i rolled everything with heroes and i immediately saw where this was going, so i lowered all 8 towers to 10 or less health and i killed them with one unit nearby, easy win again.
Great mission once again, and satisfying protoss gameplay, i want that damn Malrick booty, he will pay for forcing me to kill my protoss brothers and sisters
As always, your skill surprises me! At this point, I really should expect you to clear out the entire map every time xD
I purposely added tons of defenses on the bottom-left base to avoid people from swimming in resources, but there's just no stopping you. You just don't care. Pfft, let me just destroy the entire platform :D
Putting Dark Templars at the towers and using hold-position would work, but the towers don't activate if cloaked units enter it. You need at least one visible unit or structure in order for them to activate. I expected someone would get the idea to abuse Dark Templars so I made sure to prevent that.
Glad you enjoyed the mission, but damn, I feel like this campaign just isn't difficult enough for you sometimes :D
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StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
I have temporarily removed all map files from the download page. Reason being is there is a bug with custom music and sounds not being playable anymore due to Blizzard no longer supporting mp3 sound files with the Nova patch. I'll have to go change the files and add them to each map, which I expect to be doing later tomorrow.
Along with these changes will come a minor update to mission 15 and other macro missions.
Rollback Post to RevisionRollBack
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Okay, I finally finished editing the sounds and reuploaded all missions.
I've also made some smaller changes to A15 as well as a new feature to macro-missions, which is that enemies in bases that are not intended to be taken now deal double damage. This is done to prevent players from taking them, resulting in an unfair amount of resources, as well as completely clearing out everything that makes the mission difficult; attack waves! I want to ensure that all missions remain difficult even when the player grows stronger, so some bases have been buffed to make this happen.
A full list of the updated maps can be seen here:
A05: All enemies located in Zerg bases now deal double damage. This is done to prevent players from taking the bases.
A13: The Annihilator boss fight now deals slightly more damage, specifically for Hard and Brutal difficulties.
A13: All enemies in the two bases at the south-western portion of the map now deal double damage to prevent players from taking them.
A13: Banshees now properly cloak on Hard difficulty after 20 minutes.
A15: All enemies in the base at the south-eastern portion of the map now deal double damage to prevent players from taking it.
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
You doubled damage just to deal with my overwhelming macro greed? I am honored! Even if i think that double damage is lame, maybe double amount of unit, but then it comes the lag... I don't know... Anyway i have advantage because of my high knowledge (which unit composition and moves/strategy works better on the campaign, how to use AI limitation against it, etc...) not because of my skill (my micro and multitasking are only above average i think, Lowko is skilled). I also don't know what "stealth" means, for example i felt like an idiot when Jayborino skipped the "zergling out of the window" section on nova covert ops mission 3, where i instead died 20 times because i convinced myself that the main objective was "kill everything to can reach X position" instead of "reach X position" :D
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Replay AO2 with the new update.
That was nicely done, I know you probably here it many times already but here it is.
- The terrain is superb, I wish I had like half your talent. I was awed half of the time.
- The trigger for collecting essence is very clever.
- I laugh when Reeves went like : Rhik seems trustworthy, lets give him a hand, and Baldwin went like : That is right, lets trust him... wait what?!
- The 2nd part I had to load twice, before I figure out the map was meant to be a "RUSH B" map. Good job on that one.
- I like the camera pacing for cinematics, not too fast, not too slow. Just right.
Bug
- In the 1st half when the team enter the facility there is a tiny door on the right where enemies supposedly spawn there. They did but the door was closed making them stuck there. An easy kill for Reeves team.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
@EDHRIANO: Go
I think I know what door you're talking about. Thank you for the feedback.
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
Finishing up A15. A16 will be a long one to make, so bear with me. It will be very fun interesting, though so I hope I can get it released within a reasonable amount of time.
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
For some reason i delayed playing this campaign and didnt watch this series on jays youtube page. Going blindly i finished mission 1 and 2 today . And i must say this is the best terraining made on this site. The attention to detail is otherworldly. The mission is challenging and fair and the story so far quite good. But come on mr.dudki i see through your charade... just let it out we know you are a blizzard employee who made this campaign while working on legacy of the void as well. Its alright you are among friends here.
@SamsaraNoMas: Go
Psst.. Guys, I think he's onto me..
But honestly, thank you for the kind words. Really means a lot to me. I hope you enjoy what's to come :)
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
I've released Mission 15 now.
I may just go ahead an release these missions one at a time now, as they are starting to take longer for me to make. I hope you enjoy this mission. I wasn't sure what to think of the difficulty. You play as Protoss, and I'm not the most amazing Protoss player so it might be harder for me than it actually is for some of you. Let me know how it goes.
For Mission 16, I've just started with the terrain and it will be a rather long one. Nevertheless, It's going to be quite interesting and I'm looking forward to see how it turns out.
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
Just finish mission 13 : Facility 14A.
Here are the feed back
Terrain
You manage to map yet another beautiful terrain.
Difficulty
I was in casual, and from experience playing annihilation maps I know it's a rush map.
Meaning i know i need to be quick about everything.
But others who haven't play any annihilation might get crush easily either with the terran wave or time limit.
If I may suggest to tone down the difficulty and increase the timer.
Boss Battle
The boss blinking around the map, missile barage, yamato cannon plus terran onslaught.
It took nearly 10 minutes taking down that huge beast lol.
It certainly proof that it is possible to combine army building with insane boss battle.
Summary
Well I'd say in 10 words or less :
That was such intense and amazing experience.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
@EDHRIANO: Go
I'm glad you liked it.
About the difficulty, yeah, I have had trouble properly balancing this mission. I recently buffed the boss battle because it was too easy and the waves have always been hard for me too. I will continue searching for ways to balance this mission. :) Thank you for the feedback.
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
I recorded Missions 13/14 for next Wednesday/Friday. Really enjoyed both of them!
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
M15 is really hard! Just tried playing it, maybe I'm playing it wrong tho, are we supposed to take the protoss base before taking the xelnaga towers?
@JayborinoPlays: Go
Awesome! Looking forward to seeing them. :P
@DatGamesense: Go
That's what's recommended. Depending on how well you're set up in terms of units and defenses, it is possible to destroy the base while you're taking the towers. I've done that a couple of times on Brutal, but it is challenging!
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
Mission 15 opened immediately btw^^
Done mission 15, not so hard as i expected, if the last time i went heavy health/range, this time i went heavy health/shield regen (sentinel,sentry,stalker,immortal,colossus,corsair) into mass void rays, first thing i did was to take the three mineral lines, on the giant south base i lost almost all my ground army, that i quickly refilled with void rays, after this the mission went EZ mode, i had too resources and void rays to have problems
@DEFILERRULEZ: Go
As always, your skill surprises me! At this point, I really should expect you to clear out the entire map every time xD
I purposely added tons of defenses on the bottom-left base to avoid people from swimming in resources, but there's just no stopping you. You just don't care. Pfft, let me just destroy the entire platform :D
Putting Dark Templars at the towers and using hold-position would work, but the towers don't activate if cloaked units enter it. You need at least one visible unit or structure in order for them to activate. I expected someone would get the idea to abuse Dark Templars so I made sure to prevent that.
Glad you enjoyed the mission, but damn, I feel like this campaign just isn't difficult enough for you sometimes :D
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
I have temporarily removed all map files from the download page. Reason being is there is a bug with custom music and sounds not being playable anymore due to Blizzard no longer supporting mp3 sound files with the Nova patch. I'll have to go change the files and add them to each map, which I expect to be doing later tomorrow.
Along with these changes will come a minor update to mission 15 and other macro missions.
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
@DudkiSC2: Go
Ohh, so that is why I can't find the maps... wait... does that means the custom music in my maps also broken?
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
mp3 can be f cked, ogg should work fine
@houndofbaskerville: Go
Well ... looks like I might have to pull down all my maps also.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Okay, I finally finished editing the sounds and reuploaded all missions.
I've also made some smaller changes to A15 as well as a new feature to macro-missions, which is that enemies in bases that are not intended to be taken now deal double damage. This is done to prevent players from taking them, resulting in an unfair amount of resources, as well as completely clearing out everything that makes the mission difficult; attack waves! I want to ensure that all missions remain difficult even when the player grows stronger, so some bases have been buffed to make this happen.
A full list of the updated maps can be seen here:
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
You doubled damage just to deal with my overwhelming macro greed? I am honored! Even if i think that double damage is lame, maybe double amount of unit, but then it comes the lag... I don't know... Anyway i have advantage because of my high knowledge (which unit composition and moves/strategy works better on the campaign, how to use AI limitation against it, etc...) not because of my skill (my micro and multitasking are only above average i think, Lowko is skilled). I also don't know what "stealth" means, for example i felt like an idiot when Jayborino skipped the "zergling out of the window" section on nova covert ops mission 3, where i instead died 20 times because i convinced myself that the main objective was "kill everything to can reach X position" instead of "reach X position" :D