another stuff, map 9 and 10 CANNOT be opened Outside the editor, i mean that i have to open the editor and search the file, otherwise i got only the default green map... On the description of the two maps i found "core not found" wtf this means ???
This happens with me too. I have to open all of these maps within the editor for some reason. I don't have any problems playing them whatsoever. I used Chrome to download them as well.
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Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
I'm very sorry to hear that you're facing the same problems. Believe me, If there's one thing I want, is helping you guys fix this so you can actually play the missions. The unfortunate thing is, that I really don't know what the problem is. The majority have been able to play the missions without any issue.
I tried helping DEFILERRULEZ fixing his problem, but none of it seem to have worked. Heck, it may only have made it worse. :/
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StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
MisterMathio and DEFILERRULEZ, try out these new ones and check if everything works properly now! Let's hope it does.
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StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
I'm pleased to hear it! Considering it's been over an hour ago since he wrote his comment, I would assume that it works for DEFILERRULEZ as well. Great! :D
Rollback Post to RevisionRollBack
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
need help for mission 10: When in room with marines dancers (counpound two), i can't out one of my heroes with the two beacons because doors close too fast. what should i do?
ok, i found. put units on doors when open. it is really vicious
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Mission 9: Please make that when Arrow is channeling his ability he assume a shooting/aiming position, it's really odd to see the sniper come out of his chest.
When you put online the bridge a cinematic start and the camera stops on the door opening, please, make the camera lock last like 2 seconds less, because with this lock you will have 783452 units coming at you and only 1 second to react, not a problem for me and my AoE Burst... But it could be problematic for other players
Mission 10 is fine totally no bugs found!Mission 10 is fine totally no bugs found!Mission 10 is fine totally no bugs found!Mission 10 is fine totally no bugs found!
Yeah both hero/units and enemy units magically quadruplicated themselves!
I find it amazing that you manage to find all these incredible bugs...
I tested the download version now, and it works fine, for all difficulties. I don't know what you did, but try closing and opening the map again to see if it hasn't been fixed. Sometimes map triggers can bug out.
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Map 10 finished! First half a little redundant with the three ships stuff, the tactic to clear defences is "lure enemy WITHOUT attacking them and kill them one by one, or anyway on small groups.
Survival part was challenging (as alwais i played on brutal) but not for the right reason. There are some things really dumb about it:
1) This is a thing that i freaking hate, bases with a fart of space to build on it, could you please make it a bit bigger so i can displace better my Cannons+walls and i will not be chocked every time (blink resolve the problem and storms turns the choke point on my favor but still...).
I was forced (and honestly was necessary to can hold better) to build the robo and the other gates ahead the generator that imho has too low HP, is stupid that he has like 300 hp only, i don't think that add difficulty, is just stupid to me.
2) The stargate without void rays is useless, OK scouts are good vs Air, but the lack of ground DPS and the enormous cost inefficency made me lost the first try (added with bad walls), especially because the major threath are the ground waves , you should remove the stargate, even the fenix are not usefull, you have not time to micro them to lift stuff, we all know very well that 2/2/0 stalker immortals are the way to go, the immortal with healing and shield regeneration are "immortal" (ho ho ho i am so smart!) and stalker with blink will rape air EZ.
Escape part with Godzilla was really silly and funny.
PS: You monster made me hate Krayen for the whole siege part, i forget that he was kinda forced to serve R.S.S.I.
Suggestion: Try to make missions that encourages you to use particular build compostions like diamondback/goliath or firebat/hellbat/predator, even on little part of missions, also RPG missions
The map must still opened on the editor but it worked perfectly.
Good luck for the future maps, i am still waiting to taste malrick tears
1) This is a thing that i freaking hate, bases with a fart of space to build on it, could you please make it a bit bigger so i can displace better my Cannons+walls and i will not be chocked every time (blink resolve the problem and storms turns the choke point on my favor but still...).
The small-sized base was deliberately made. It was part of the challenge, I guess. (Figuring out where to put your buildings and which should be placed up on the actual protoss area, or the ramp downstairs by your mineral-line.) Personally, good building placement works wonders here.
I personally try to use the edges of the upraised ledge to build Pylons and keep the majority of my actual buildings down below, expect for my Robo Facility and Stargate, both of which were placed as close to the edges as possible. If you do that, you'll be able to have almost the entire upraised ledge packed with cannons.
I don't think I'll get to increasing the size of the base, as that would require a lot of terrain overhaul. I might be able to find another solution to make things easier, though.
I was forced (and honestly was necessary to can hold better) to build the robo and the other gates ahead the generator that imho has too low HP, is stupid that he has like 300 hp only, i don't think that add difficulty, is just stupid to me.
I gave it such a small health pool because I found that as long as you have any number of units up there, Krayen's forces will usually attack them first. Now me, having several units and buildings up there at all times, the Shield Maintenance Device barely ever took any damage, so I suppose I never found the need to increase the health, but I can easily do that, though, if you think that would make it easier.
2) The stargate without void rays is useless, OK scouts are good vs Air, but the lack of ground DPS and the enormous cost inefficency made me lost the first try (added with bad walls), especially because the major threath are the ground waves , you should remove the stargate, even the fenix are not usefull, you have not time to micro them to lift stuff, we all know very well that 2/2/0 stalker immortals are the way to go, the immortal with healing and shield regeneration are "immortal" (ho ho ho i am so smart!) and stalker with blink will rape air EZ.
Same thing with mission 7 and the Guardians. I want to give people options. You're free to make Stalker, Immortal combo of course, but that is your strategy. I, for example, also went for that strategy in the beginning, but eventually got a hold of 2 Stargates which I used to pump out some Scouts. I find them useful simply because of the heavy Guardian & Brood Lord attacks later in the mission. If the Guardians stay at a distance, depending on their position, it's going to be very difficult for your Stalkers and Cannons to hit them, hence Scouts are a viable option for those times. That's just my opinion, though.
Haha, Void Rays are way too good, man. You'll get them eventually, but for now we'll stick with the basic flyers.
You monster made me hate Krayen for the whole siege part, i forget that he was kinda forced to serve R.S.S.I.
This is not exactly true. You're on the wrong track here. Krayen specifically states in the final cinematic: "I sought to kill him" With "him" being Malrick. He also agrees to accept Reeves' offer and destroy the warship that the R.S.S.I have been working on. All this means that he obviously hasn't joined forces with the R.S.S.I.
The question is then, why is he attacking the Idu'ran?
Suggestion: Try to make missions that encourages you to use particular build compostions like diamondback/goliath or firebat/hellbat/predator, even on little part of missions, also RPG missions
I will keep this in mind, thank you. I know that the majority of my missions can be completed in very basic ways. My Terran missions especially suffer from being able to be done with mostly Marines, Medics, Marauders. I will try my best to encourage other types of strategies for future missions.
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
The Guardian was cost efficent, but was out of place on a "clear waves" mission.
The Immortal is just too much usefull if compared to the uber cost inefficent scout, it can tank both guardians and ultralisk (the greatest treath on this map), for the guardians and the stalkers, you have only to lure the guardian from their safe spot and then blink... I don't really know how you was able to build scouts without being raped to ultralisk (with the hero you tank ultralisk easily, but still i think scout is just too inefficent, but diversity is the way... Kappa)
Personally I liked the confined space, most campaign maps are generous when it comes to that, nice to see something more different. I agree that it'd be cool to have a map that encourages use of less common units, marine/marauder/medivac and protoss deathballs can be monotonous :P
I thought during the siege that during the lovely talk with Malrick, Krayen realized to be one of the R.S.S.I. ... And so he agreed to forcefully help Malrick to preserve the life of his Zerg brood, I thought that he attacked the Idu'Ran under order of Malrick, why the cunt attacked us? Psionic powers of Godzilla lured him to us ? I don't know but I am angry again with him, I think that he deserve a powerful and manly psionic kick on the balls by Voradun.
The terrain of mission 11 "Ussorus" is starting to look like something. Check out my progress in this video:
I'm going in a little bit of a different direction with this mission. This will be a very World of Warcraft-influenced map. In order words, and RPG-like map.
This mission will feature Voradin in his quest to restore control of the Ussorian colony and the army stationed there. The mission will include:
A levelling system which will take Voradin from Level 1-20.
A questing system that will be split into two parts; A main storyline where all objectives must be completed, and also side-objectives whic the player can decide to do if he so chooses.
Questing will give you experience and resources, but you can also be lucky to have resources drop from enemies, which you'll be using to purchase upgrades. The number of upgrades are so large, that the player can choose different upgrades based on his playstyle and try out different combinations each time.
A revival system where the player can bind Voradin's soul to several shrines. The binded shrine will be your respawn point when you die.
For those of you that doesn't enjoy doing menial tasks for a long period of time, I can announce that not every side-objective will have to be completed in order to win the mission. There are plans to have them reveal additional bits of the story, though, that are not necessary to understand the storyline. I leave the player to decide how he plays this mission, and you won't need to be max level in order to be victorious in the inevitable final battle.
As for mission 12 "Reawakening", I have not yet started on the terrain and therefore, cannot show you my progress, however the concept is going to be quite neat.
I can share this much:
You will play as the Daggerfang.
It will be a mix of micro and taking control of the mighty leviathan, K'zool, to wreak havoc on incoming enemy forces while Krayen collects the energies of corrupted Hatcheries.
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Just noticed that I recently hit 6000 total downloads. 2000 alone being on the fully finished versions of Mission 1 & 2. Thank you!
Work on Mission 11 has been pretty slow, unfortunately. Haven't really had the patience to work on it, as the triggers get pretty messy and the fact that there's such an incredible amount of terrain to be made.
I'm slowly starting to work on it again, and expect to be releasing that along with mission 12 (which I've begun developing dialogue and gameplay for) sometime during the summer, or slightly after.
Rollback Post to RevisionRollBack
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
This happens with me too. I have to open all of these maps within the editor for some reason. I don't have any problems playing them whatsoever. I used Chrome to download them as well.
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
i have the same problems than DEFILERRULEZ. thx to fix it because your maps are very good and fun. i want to know the next. i use firefox to download.
@MisterMathio: Go
I'm very sorry to hear that you're facing the same problems. Believe me, If there's one thing I want, is helping you guys fix this so you can actually play the missions. The unfortunate thing is, that I really don't know what the problem is. The majority have been able to play the missions without any issue.
I tried helping DEFILERRULEZ fixing his problem, but none of it seem to have worked. Heck, it may only have made it worse. :/
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
OKAY!
Went over the maps once again and hopefully the issues have been fixed. You can download them here: http://www.sc2mapster.com/maps/starcraft-ii-annihilation-campai/files/34-annihilation-mission-9-10/
MisterMathio and DEFILERRULEZ, try out these new ones and check if everything works properly now! Let's hope it does.
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
it is better. it work.
i will try it asap
@MisterMathio: Go
I'm pleased to hear it! Considering it's been over an hour ago since he wrote his comment, I would assume that it works for DEFILERRULEZ as well. Great! :D
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
need help for mission 10: When in room with marines dancers (counpound two), i can't out one of my heroes with the two beacons because doors close too fast. what should i do?
ok, i found. put units on doors when open. it is really vicious
Mission 9 ended, Finally! Really great, you ruined the "Spread your butt" moment! I was looking forward to kill him!
@DEFILERRULEZ: Go
I know you did, but Malrick's not quite done with you yet xD.
Although, I'm glad you enjoyed kicking his ass. :D
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
Mission 9: Please make that when Arrow is channeling his ability he assume a shooting/aiming position, it's really odd to see the sniper come out of his chest.
@DEFILERRULEZ: Go
I find it amazing that you manage to find all these incredible bugs...
I tested the download version now, and it works fine, for all difficulties. I don't know what you did, but try closing and opening the map again to see if it hasn't been fixed. Sometimes map triggers can bug out.
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
Map 10 finished! First half a little redundant with the three ships stuff, the tactic to clear defences is "lure enemy WITHOUT attacking them and kill them one by one, or anyway on small groups.
The small-sized base was deliberately made. It was part of the challenge, I guess. (Figuring out where to put your buildings and which should be placed up on the actual protoss area, or the ramp downstairs by your mineral-line.) Personally, good building placement works wonders here. I personally try to use the edges of the upraised ledge to build Pylons and keep the majority of my actual buildings down below, expect for my Robo Facility and Stargate, both of which were placed as close to the edges as possible. If you do that, you'll be able to have almost the entire upraised ledge packed with cannons.
I don't think I'll get to increasing the size of the base, as that would require a lot of terrain overhaul. I might be able to find another solution to make things easier, though.
I gave it such a small health pool because I found that as long as you have any number of units up there, Krayen's forces will usually attack them first. Now me, having several units and buildings up there at all times, the Shield Maintenance Device barely ever took any damage, so I suppose I never found the need to increase the health, but I can easily do that, though, if you think that would make it easier.
Same thing with mission 7 and the Guardians. I want to give people options. You're free to make Stalker, Immortal combo of course, but that is your strategy. I, for example, also went for that strategy in the beginning, but eventually got a hold of 2 Stargates which I used to pump out some Scouts. I find them useful simply because of the heavy Guardian & Brood Lord attacks later in the mission. If the Guardians stay at a distance, depending on their position, it's going to be very difficult for your Stalkers and Cannons to hit them, hence Scouts are a viable option for those times. That's just my opinion, though.
Haha, Void Rays are way too good, man. You'll get them eventually, but for now we'll stick with the basic flyers.
This is not exactly true. You're on the wrong track here. Krayen specifically states in the final cinematic: "I sought to kill him" With "him" being Malrick. He also agrees to accept Reeves' offer and destroy the warship that the R.S.S.I have been working on. All this means that he obviously hasn't joined forces with the R.S.S.I. The question is then, why is he attacking the Idu'ran?
I will keep this in mind, thank you. I know that the majority of my missions can be completed in very basic ways. My Terran missions especially suffer from being able to be done with mostly Marines, Medics, Marauders. I will try my best to encourage other types of strategies for future missions.
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
The Guardian was cost efficent, but was out of place on a "clear waves" mission.
Personally I liked the confined space, most campaign maps are generous when it comes to that, nice to see something more different. I agree that it'd be cool to have a map that encourages use of less common units, marine/marauder/medivac and protoss deathballs can be monotonous :P
I thought during the siege that during the lovely talk with Malrick, Krayen realized to be one of the R.S.S.I. ... And so he agreed to forcefully help Malrick to preserve the life of his Zerg brood, I thought that he attacked the Idu'Ran under order of Malrick, why the cunt attacked us? Psionic powers of Godzilla lured him to us ? I don't know but I am angry again with him, I think that he deserve a powerful and manly psionic kick on the balls by Voradun.
The terrain of mission 11 "Ussorus" is starting to look like something. Check out my progress in this video:
I'm going in a little bit of a different direction with this mission. This will be a very World of Warcraft-influenced map. In order words, and RPG-like map.
This mission will feature Voradin in his quest to restore control of the Ussorian colony and the army stationed there. The mission will include:
For those of you that doesn't enjoy doing menial tasks for a long period of time, I can announce that not every side-objective will have to be completed in order to win the mission. There are plans to have them reveal additional bits of the story, though, that are not necessary to understand the storyline. I leave the player to decide how he plays this mission, and you won't need to be max level in order to be victorious in the inevitable final battle.
As for mission 12 "Reawakening", I have not yet started on the terrain and therefore, cannot show you my progress, however the concept is going to be quite neat.
I can share this much:
That is all, bye!
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
Cool to see that we'll be playing Daggerfang again! It's been too long! The first of those missions (#6) is my favorite, so you'll bet I'm excited.
Just noticed that I recently hit 6000 total downloads. 2000 alone being on the fully finished versions of Mission 1 & 2. Thank you!
Work on Mission 11 has been pretty slow, unfortunately. Haven't really had the patience to work on it, as the triggers get pretty messy and the fact that there's such an incredible amount of terrain to be made.
I'm slowly starting to work on it again, and expect to be releasing that along with mission 12 (which I've begun developing dialogue and gameplay for) sometime during the summer, or slightly after.
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative