That's awesome. So much detail. I used to think the scout portrait guy had nose holes. It's a little easier for me to see what's going on now lol.
I like the one on the right more. The proportions feel better. It does depend on how far from the original you want to stray. I think the left looks better for a SC2 redesign as it adds a different element.
Done with Aldaris portrait, and trying to ease myself into writing the script. Here's a snippet:
CHAPTER 1: AFTERMATH
The old world is gone, but no one realizes it.
Ralrazin and Zergund awakens from the blast. shaken they behold a world of ash, fire, and an eerie silence.
For ralrazin this is nothing new, but for zergund the inability to feel others psionically was deafening.
What had just happened? isn't this supposed to be the end? a triumphant victory earned through sacrifice? aren't we supposed to be celebrating, not crawling on our knees fearing for our lives?
The ringing in their heads doesn't stop, but they keep moving. the blinding light behind them lighting the way ahead. dying embers of the overmind, and a fading reminder of tassadar's sacrifice.
More of their brethren awakens from the blast. but they were not the only ones to recover.
It's clear. the war is not over. far from it. Zerg broods collect themselves, shaking off dust and regaining their composure to strike.
Zergund prepares for combat, but his blades are dead. something is definitely terribly wrong. he tries to light his psiblades again, but to no avail.
Ralrazin quickly darts back towards the hills. zergund is right there in his futility, trying to light his blades. it's the only thing he knows. he lived by it. he is his psi blades, and soon he might be just as dead.
Ral: Zergund, run!
But he can't. he just stands there, unable to shake the feeling that it is over. his world is over. all those hundreds of years training, the bloodshed, the glory, the striving and living by a code born from this and for this very thing he can no longer wield -- everything, his very essence now counts for nothing.
Ralrazin shuffles through her blaster, flips the khydarin amulet, and resets it.
One charge left. but at least it works.
She aims, zergund is too close to the target, but it's now or never. She squints and unleashes the final plasma charge at the incoming zerg.
The blast throws Zergund back diving into the ground. Zerglings BURST into pieces. dust and smoke.
Aldaris is looking great. I've been making a lot of SC1 units based on the sprites and my main test is too squint and see if it looks the same compared to the original in a blurry effect. It might be a little odd but I'm not big on getting exact as long as the general feeling is still there. I think Aldaris here fits the bill quite well.
As far as the script it sounds great! I'm in love with Zergund. That type of character is everything I loved about Protoss in SC1. They were the ultimate destroyers but their ways keep them grounded with the rest of the races. His inability to change or adapt at the beginning is a great character flaw, and it's the flaws in a character that make great storytelling. At least in my opinion it does.
Thanks man. I've done more for it, but it requires cinematics. I'm not sure if I should continue. I want to, but it would take a lot of time. I'm not sure I can make it happen. Do you think I should take it slowly, and go with creating cinematics? Or should I just do a top-down with some texts?
I'm looking at this and I would either have to need to show emotion via low poly models, or tweak the script so it fits a transmission based exposition thing.
Are you making the models now?
Ext. Burned plains. Aiur -- day.
Zergund gently pulls ralrazin to the side, as he pulls himself up from the ground.
Zergund takes his usual combat pose, and unleashes his psiblades.
It BURSTS open, but something's wrong. It's not holding a steady flame, until it flickers off.
Zergund pounds on his arm guard and blade mount, and tries again.
Again! Still nothing.
Up ahead the.ZERGLINGS turns to face their direction, cocking their heads like raptors noticing prey and rushes forward.
Ralrazin darts back up to foot of the cliff, but she's all alone. She turns looking for zergund and there he is at a distance. Still standing there. Still trying to light his blades.
But he cant. He wont. We can see it in his eyes. He cant believe what is happening. But he knows.
Smash cut to:
Int. Dae'uhl mothership. High orbit over some planet -- day.
The door slides open, as we follow a younger zergund walk through it.
Up ahead stands VICAR SETHARU'UN, looking over the lush green planet from a platform.
Do you know why they sent you to me?
The noble vicar signals zergund to come closer.
So you can gaze upon an example. Of how wretched it would be should you hold to your decision.
Setharun meets zergund halfway down the golden staircase. Tapping him on the shoulder.
Warriors like us, zergund, no one can truly understand.
The vicar shows him his wrist blade mount. It's old, and no khydarin crystal is on it.
And yet still you chose to ascend as templar. You have given yourself to a new path, forsaking who you are. This i cannot do. to endure death wielding the blade carries more honor than to be severed from it.
As i said. An example of how wretched it would be.
(takes.out his crystal amulet, and stares at it for a beat)
As such i send you back, to suffer shame as Primar.
So be it.
Ext. Burned plains. Aiur -- day.
Zergund is still in shock. Just staring at the zerglings rushing towards him.
Ralrazin pops her blaster open, and resets the khydarin crystal.
one shot left, but at least it works. the blaster revs up, and ralrazin takes aim.
Zergund is too close to the target, but it's now or never.
Ralrazin fires her shot, BOOM.
The BLAST throws Zergund to the ground, Zerglings burst into pieces, dust and smoke.
There's an explosion in that area right after the blast if you can notice. That is where a series of underground temples exist, and where the shards are being kept. If you've played the SC1 version, the final mission is about these shards and temples.
And about the lightning, the entire planet is supposedly surrounded by Psionic Energy whereby the Psi Matrix run its thing. So it's not entirely impossible that such an effect could happen.
That and how the model can't seem to be resized further.
Anyway, I think it's fine. Besides the cinematic assets are low poly.
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Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
I notice the text is green. Not sure if you want it a different color but if you check the text editor it has a text styles tab now where you can create new text styles. It's very handy.
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