Wow that looks really good. Are you planning on putting the cockpit on the round piece on the top middle? If so I'd still add some kind of eye(?) parts on the wings. I made one where those parts aren't actually indented but they come out. Either way I think works fine but I would add something that feels like that.
That looks great! My only other suggestion would be to either add another line to the big front wing or maybe move the existing line in a little bit. Compared to the rest of the unit it looks a little empty.
As far as the particles go I thought you could actually preview them. I think the animation has to be playing though if you are paused the particles will disappear. I might be off on that though.
That is awesome! Very unique design in my opinion. Are the animations custom? I don't remember a unit leaning forward that much. It looks fantastic.
On a side note I feel like this thread isn't getting as much traffic as it should. I wonder if adding "campaign" to the title might get more people to pop in. The ones that start with that tend to have a decent amount of traffic.
:D Thank's GhostNova. Yes it has custom animations. I will be reserving his reveal for when the maps are released.
There's some progress:
1. Created a model for Teradun (a high templar), with animations.
2. Polished Zergund model with textures, team color, and a few things.
3. Polished and moved "The Gathering" to mission 3.
4. Polished Ralrazin for mission 3 "The Gathering" with some animations. 75% Complete.
5. Done edits to some data for upgrades and stuff.
I'm deliberating on adding cutscenes as they may be more effecient when showing certain things. It's on hold since I can't find the example mentioned in that blizzard cutscene editor tutorial.
I'm a bit busy atm, so this might drag on for a little while longer.
As for the side note, maybe it's for the best. I'd like to give people a nice experience, and spoilers tend to break that. Though, moral support and encouragements are, I realize, very important and even vital to a project, more so than criticism.
Criticism is, imo, best reserved after the deed. It can, in some way, have an effect of taking someone out of the 'zone'.
Yeah that's the vid I was referring to. I couldn't find the example map, but figured out how to setup and run the cutscene via trigger actions. I paused the video and copied them.
Somehow they are using assets that aren't hidden when environment and actors are hidden, because mine just displays black when hiding actors and environment.
Anyway, I'm sure you'll find he right time to continue your project. For me, it usually comes with the seasons: when it starts raining and getting colder here, my energy for creative work turns a bit high.
I'm trying to control myself though, as I can go waaaay beyond what I can handle. In fact, I started considering zbrush again and 3ds max and creating a whole new model. I should stop before going too far.
Yeah, back in the day my pc crawled when rendering those cuts. I might consider making a new trailer just for the heck of it. But the time it takes to make them might exhaust my energies again and place the campaign back into hold.
I currently have an i5-3750k (or is that 3570k?) and a gtx 750ti. Runs things smoothly currently.
Rollback Post to RevisionRollBack
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.