"i´m planning to add 10-15 more waves, but hardcore ones. you can jump directly to them when you killed the boss at wave 20. what do you think about that? i´m open for other suggestions to offer more things to play."
Brilliant idea. Especially when playing with friends and high lvl chars only, the first waves do feel way too easy.
Going to check out the new version now and maybe edit my post again later :>
Edits:
My DT is still without bonus. Reclaiming it by playing through it again does not fix it (at least the lvl 10 wave doesnt give me the Nightmare buff again, lost at 20 so wouldnt know whether that wouldve given me the Hell bonus or not).
On Wave 20, a second boss spawned again. Guess why we lost :p
My DT is still without bonus. Reclaiming it by playing through it again does not fix it (at least the lvl 10 wave doesnt give me the Nightmare buff again, lost at 20 so wouldnt know whether that wouldve given me the Hell bonus or not).
On Wave 20, a second boss spawned again. Guess why we lost :p
you get no bonus? you beat the last wave and the game said "oh gratulations, bla bla", but your dark templar has no nightmare and no hell bonus? or only the nightmare bonus?
the last wave gives me headache. there is no difference to the other triggers, but still it´s doubled...?
Hey, first of all i wanna say really fun game u made there...
I have the same DT gets no 25% Bonus bug after finishing the BOSS wave at lvl 20.. The Boss just spawned 1 time tho.. my mate got the Bonus.. and we played it in the same game. I even finished it 2 times now... still bugged. 10% bonus is gone too... and cant regain it on my DT -.-
Just wanted to tell PsychoMC that I really enjoyed his map. It's a good thing it jumped to 4th place!
So, well, thank you for your hard work! I guess it's always rewarding when happy players come!
Oh, and, about the map, well, I'd really like additional waves, for hardcore player. Because the best thing in your map is simple : replayability! So, to keep it enjoyable, a few additional levels would be great!
Other than that.... well, high templar vortex seems a bit strong, but I need to play more to be sure! (Are you sure it eliminates only 50% of entering troops? Looks more like 90% to me)
Edit : And it seems that High templar has no spammable spell apart from force field. What I mean is that energy regen items are a bit useless, because spamming the offensive spell and guardian shield all the time is possible. Energy regen is only useful with force field. (But I may be wrong)
Its nice to see this map getting to new version but I would like to suggest one thing which can be a bit annoying but gives a clear idea what's getting changed - changelog (in tips). That way you could prevent misleading info about older versions. I have today played v1.13
Bugs
- Armor of evasion in hero screen says about 5 range damage reduction but when you equip it, it says 4 damage reduction (Range damage reduces by 4)
- Wave 20, 2 bosses.
- Hell Buff - I saw victory announcement and when I started new game with my hero that won the last game I had no buff at all. Before it was lvl 10 High Templar with Nightmare Buff.
As someone started to talk about combinations I would like to say that to me Merciless Witchblade, Cloak of Shadow, Heart and Crystal (for nuke) is best combo around. You can by your own get to level 17-18 perhaps even 20 (but too much work :-D). But it fits certain focus so if you change to Armor of Fortitude you trade off damage for being little tank. With 13 armor (14 with Hell Buff) Zeratul harms you for 1 hp per attack :-D
With High Templar I prefer Walking Photon Cannon (Lore of the Warrior, Robe of Retaliation, Rune of Power and Rune of Domination) but its well made to fit other roles. But as someone suggested, you can't spam it, so if you are not damage focused you need to be able to either do more spells or more often. Otherwise you end up being the guy constantly running for your life that casts 1 spell per wave (well not exactly but sometimes it feels like that).
The idea of being able to play from higher wave sounds great :-) You could also raise level cap with some tiny benefit to class stats. So we have something to do till give us new waves lol. Also adding blink could work. After all Zeratul could blink in Campaign ;-)
On the final note I would like to thank you for the fact that this map made me think about the armor more closely. Normally it doesn't happen that something has higher armor then attack, now with some high armor heroes you actually have to think about what to attack first. Example is when being with your armor above Marine and Marauder attack, they both cause 1 damge, but Marines attack much faster, so there goes the answer... and the idea to pick correct targets for maximal effect.
Awesome map!
Just one thing for those who bugged out the bonus you get after killing bosses. I had the same problem. To fix it, you open the file storing the data for this map (C:\Users\*\Documents\StarCraft II\Accounts\**\2-S2-1-211239\Banks\2-S2-1-1128322\TLS1.SC2Bank for me) and edit the Bossaward value. I think the Dark Templar would be under <Key name="Bossaward3"> <Value int="x"/>, where x means the award. 1 is fir the lev 10, 2 is for lev 20. If you have the same problem as me, you have <Value int="3"/> there. I suppose its a bug caused by the two bosses spawning.
It is of course possible to change other values and spoil the fun for yourself, but who would do that? Again, awesome map, keep up the good work.
Been playing this for the past two days. Got to level 20 about four times, never got close to beating it. Hybrid level 10, Marine level 6, High Templar level 9.
My experiences;
-Hybrid is pretty cool, damn well balanced.
-Same for assault marine. Kind of hard to play, but has it's function.
-High templar... not so balanced. I think Heal should be an accessory - right now it's just so powerful in comparison to... basically everything else. Most of the other abilities would be decent if they didn't have a 2-3 second cast time. What's up with that? Just comparing them to the assault marine makes the whole character looks underpowered; the amount of shots the marine can do with the Melter kills a high-HP target faster than the HT's Psi Blast, and the grenade is exactly the same thing as the HT's AoE ability, except that it's instant. I can understand the role of the HT is more support-oriented, but because you have to choose between specifically heal and ST, AoE or Vortex, he can only fulfill that role to a small extend. On another note - the mass teleport cast time takes so long that often, even when timed well, you die halfway through the teleport anyway. It doesn't need to be instant, but 1-2 seconds less cast time definitely wouldn't hurt it.
-Last but not least; wave 19... The only way I've really been able to beat it is with HT/DT/Marine, where the Marine went tanking-style with the Melter and the HT force fielded off the firebats while teleporting himself and the marine out when things got too hot, all the while having the DT snipe stuff from the back. How do you beat this wave with a Tyrant in the group?
Keep up the good work though, it's been some time since I actually considered a map that high in popularity 'good', and it's just been polished and balanced really well.
you get no bonus? you beat the last wave and the game said "oh gratulations, bla bla", but your dark templar has no nightmare and no hell bonus? or only the nightmare bonus?
the last wave gives me headache. there is no difference to the other triggers, but still it´s doubled...?
Precisely this. I previously had the Nightmare bonus, then got the message, and next time I played my DT had nothing, and is unable to regain any bonus. As for which player I was, I only definitely know I was not Player 1. A friend of mine had the (still in game at that point) Ultras under his control, so this I know.
Going to try finding and editing the file as someone suggested. Going to edit the post afterwards.
To fix it, you open the file storing the data for this map (C:\Users\*\Documents\StarCraft II\Accounts\*\2-S2-1-211239\Banks\2-S2-1-1128322\TLS1.SC2Bank for me) and edit the Bossaward value. I think the Dark Templar would be under <Key name="Bossaward3"> <Value int="x"/>, where x means the award. 1 is fir the lev 10, 2 is for lev 20. If you have the same problem as me, you have <Value int="3"/> there. I suppose its a bug caused by the two bosses spawning. It is of course possible to change other values and spoil the fun for yourself, but who would do that? Again, awesome map, keep up the good work.
This fixed it. So I guess the problem is that for some reason, it sets the abovementioned value to "3" for some players instead of "2".
Btw, concerning the whole two bosses on Wave 20 thing, the second boss only spawns after the entire wave has spawned, and after him the entire wave again as well. Its not just the boss spawning twice, it is the entire wave spawning twice. Obviously if you have the DPS to kill the boss off before all creeps spawned, there won't be a second boss. But as far as I can tell, if you don't, there will be a doublespawn.
fantastic map PsychoMC, looking forward to version 2.0! :)
played all characters to lvl10, minor balance issues:
1) DT cmd ability radius too huge (pbaoe-knockball-killall), DT stun abilities work against bosses, others don't 2) hybrid tank-ability needs boost, i.e. inc armor or hp (slowest character, yet not best tank) 3) HT choice between heal+vortex+other stuff as weapon is working against teamplay, especially in rdm teams (make heal mandatory?) 4) give a key to skip the waiting time between waves
thx for your time+effort, it's greatly appreciated!! :)
Khro (Germany)
p.s.: in case you need help to create a map-website, you can PM me, I can help you out.
I just discovered this map a few days ago and I must say I like it a lot. Teamwork is very important and I like the way you can level your hero by playing the map again and again. There should be more levels though, more waves, and more players. The heroes are not really well balanced though, and I hate the UI for the hero selection (it's just... not intuitive at all!).
There are also too much text messages at the beginning of the game and we have to wait for ages before the first wave actually starts. I don't know why we can't hide the scores leaderboard but I wish we could, because it hides almost entirely the right side of the screen. The map should also be a little bigger because we are often stuck by doodads while fighting.
I haven't tried the HT yet, but I think I have leveled all my other characters to level 6 at least... Seems like the Tyrant is a bit useless in the first 10 waves (walks too slowly), and not strong enough to tank in the last 5. The marine is quite well balanced as far as I can tell, and the DT is good too. Wave 19 is hard as hell, wave 20 is really really hard and I don't see what kind of combo is best for it... You should balance the waves a little bit better because there were a few waves which ended really fast while we almost died in the previous wave...
It's still a very interesting map anyway, I enjoy playing it and I hope it will improve again and again over time. There is a very high replay value in this map, but people will eventually reach the maximum level for each character and will ask for more challenge!
Hello, just registered here to tell you how great this map is.
Some suggestions tho:
1. There should be some kind of default equipment for every hero at hero selection. It also should not be possible to deselect weapon or armor at all, you could make them radio buttons. I saw several games ruined right from the start because a noob didnt get how to select weapons and hit the choose button right away. On that note, i dont see a reason why the commander item must be picked explicitly as there is no choice, commandere item should be selected always by default if the hero is lvl 10. Missed selecting it once, which is really annoying ;)
I dont know enough about this saving stuff like XP, Level etc. but would it be possible to save the last chosen equipment also?
With an improved selection process, default equipment and no way to start the game without a weapon/armor it might be even possible to introduce a time limit (maybe triggered after 2 players have chosen their equip).
2. I think "choosed" is not correct, it should be "chose".
3. As of is now a lot of motivation to play again is lost if you reach lvl 10 with all classes and beat the game. So a reset option to reset at least one hero to start all over again would be nice. Might be fun to try with a bunch of friends to beat the game in as few tries as possible.
4. I am glad that you are working on more waves and heroes, but i would advise you to add heroes/abilities in small incremental steps and always try to improve balance of existing elements before adding new stuff. I think a lot of suggestions in this thread are really good and need to be addressed before new stuff comes in, like cloak for DT or the tanking ability of the tyrant.
I think this could be one of the most popular maps for long time, i introduced some friends of mine and everyone really likes to play it!
I too agree that the High Templar heal ability should be changed.
Making it an accessory would be a big step in the right way. Right now, whenever I play my HT, I feel like I can never use what I want(I really like Vortex, for example) because my team will need the heal for at least the 19th wave, but especially the 20 boss.
Hybrid weapons could use a buff, right now, there's actually no reason to use anything but the Beastmaster ones because the Ultralisk is actually roughly as strong as an additional player.
You could make the cleavers, vslight and vsarmor ones deal significantly more damage, while adding armor and health to the bloodsuckers.
That way, the bloodsuckers provide tanking stats necessary to act as the tank it is supposed to be, while the others allow you to function as a dps, but without being too bulky.
DTs might need a nerf, because right now, I can basically solo up to wave 19, with the Nightmare buff.
I just carried two level 0s to wave 20, and all the while, they were basically just fodder to distract the enemies. I ended all that with 1.1k kills, because they kept dying and I kept solo'ing the rest of the wave.
I'm already glad I can't solo wave 20, because that would be completely insane.
It's partially because of the command skill and the cloak. You can constantly employ hit and run tactics and never die, and eventually, you'll defeat the wave.
A suggestion is to spawn observers, overseers or ravens(depending on the race of the current wave) during the harder waves, but don't make then necessary to complete the wave. Since DTs can't attack them, they shouldn't be able to solo quite as easily while the enemies can see them through cloak. While on the others hands, having HT and Marine buddies will allow you to restore your cloak by killing them. Promoting teamplay.
2. "Hell" buff. Some people don't get it at all and even lose the Nightmare buff, without being able to get either of them back. Completely ruins desire to play. My DT is afflicted by this. Other chars are at 10, but I don't dare try to do Wave 20 with those.
I have the same bug
is there any chance i can reset my characters?? Because I wont even get the nightmare buff again anymore
Awesome map! Just one thing for those who bugged out the bonus you get after killing bosses. I had the same problem. To fix it, you open the file storing the data for this map (C:\Users\*\Documents\StarCraft II\Accounts\*\2-S2-1-211239\Banks\2-S2-1-1128322\TLS1.SC2Bank for me) and edit the Bossaward value. I think the Dark Templar would be under <Key name="Bossaward3"> <Value int="x"/>, where x means the award. 1 is fir the lev 10, 2 is for lev 20. If you have the same problem as me, you have <Value int="3"/> there. I suppose its a bug caused by the two bosses spawning. It is of course possible to change other values and spoil the fun for yourself, but who would do that? Again, awesome map, keep up the good work.
i guess the problem is the boss award bank entry and the solution Zubacz wrote should fix that. i always played player 1 and got the bonus, so i just wanted to know if its a general problem or if i made a mistake with a certain player. i will try to fix all the bugs as soon as possible, but i´m only one person and have to study too :( .
EDIT: I´m ashamed. you were definetly player 3 when you played that. because of the player 3 (!!!!) i set the bossAward-Variable to 3 instead of 2 , i even didn´t recognice it when i checked it yesterday. you can change it with the bank solution or wait until tomorrow. i gonna fix it with a trigger, you just have to start the game one time and a trigger will set all bossAwardVariables above 2 to 2 with the next update.
Hi For me not sure if a tooltip error or an actual bug,
cloak for my DT seems to last a lot longer than the 4 the tooltip says.
is this as it's the 4 secs + 10% from my nightmare buff?
which would only move it to 4.4 i know but it almsot feels like it's like 8 seconds
hey found some high templar little bugs with domination:
1) when you have unit dominated while fighting templar boss if he dominates unit under your control you still have it under domination altough it turns to enemy. To re-dominate you must firstly undominate. I'm not sure if it's supposed to be that way or not.
2) collosus under domination does not have boost to attack. I'm not sure if it goes also for his life did not check it.
also: is it possible to make templar dominate more units? i mean like it would be nice if you could limit your dominations under supply (max 6 or so ). like instead of dominating ultra, dominate 3 zealots or 6 rines. Altough i guess 2 tanks would be rather imba.
PS: are you going to fill those missing abbilities in classes in near future? Would be cool to see higher levels on classes as higher map levels come
EDIT: another bug i discovered: sometimes when you die just before last enemy dies you won't respawn at end of round. You could easily fix that by adding second respawn trigger just before starting of next round. But its my blind guess. You're map maker here :D
@PsychoMC: Go
"i´m planning to add 10-15 more waves, but hardcore ones. you can jump directly to them when you killed the boss at wave 20. what do you think about that? i´m open for other suggestions to offer more things to play."
Brilliant idea. Especially when playing with friends and high lvl chars only, the first waves do feel way too easy.
Going to check out the new version now and maybe edit my post again later :>
Edits:
My DT is still without bonus. Reclaiming it by playing through it again does not fix it (at least the lvl 10 wave doesnt give me the Nightmare buff again, lost at 20 so wouldnt know whether that wouldve given me the Hell bonus or not).
On Wave 20, a second boss spawned again. Guess why we lost :p
you get no bonus? you beat the last wave and the game said "oh gratulations, bla bla", but your dark templar has no nightmare and no hell bonus? or only the nightmare bonus?
the last wave gives me headache. there is no difference to the other triggers, but still it´s doubled...?
Hey, first of all i wanna say really fun game u made there...
I have the same DT gets no 25% Bonus bug after finishing the BOSS wave at lvl 20.. The Boss just spawned 1 time tho.. my mate got the Bonus.. and we played it in the same game. I even finished it 2 times now... still bugged. 10% bonus is gone too... and cant regain it on my DT -.-
HEEEEELp xD
can you descrribe me which player you were? because my DT got the bonus. but i was player 1...
Hi there,
Just wanted to tell PsychoMC that I really enjoyed his map. It's a good thing it jumped to 4th place!
So, well, thank you for your hard work! I guess it's always rewarding when happy players come!
Oh, and, about the map, well, I'd really like additional waves, for hardcore player. Because the best thing in your map is simple : replayability! So, to keep it enjoyable, a few additional levels would be great!
Other than that.... well, high templar vortex seems a bit strong, but I need to play more to be sure! (Are you sure it eliminates only 50% of entering troops? Looks more like 90% to me)
Edit : And it seems that High templar has no spammable spell apart from force field. What I mean is that energy regen items are a bit useless, because spamming the offensive spell and guardian shield all the time is possible. Energy regen is only useful with force field. (But I may be wrong)
Its nice to see this map getting to new version but I would like to suggest one thing which can be a bit annoying but gives a clear idea what's getting changed - changelog (in tips). That way you could prevent misleading info about older versions. I have today played v1.13
Bugs - Armor of evasion in hero screen says about 5 range damage reduction but when you equip it, it says 4 damage reduction (Range damage reduces by 4) - Wave 20, 2 bosses. - Hell Buff - I saw victory announcement and when I started new game with my hero that won the last game I had no buff at all. Before it was lvl 10 High Templar with Nightmare Buff.
As someone started to talk about combinations I would like to say that to me Merciless Witchblade, Cloak of Shadow, Heart and Crystal (for nuke) is best combo around. You can by your own get to level 17-18 perhaps even 20 (but too much work :-D). But it fits certain focus so if you change to Armor of Fortitude you trade off damage for being little tank. With 13 armor (14 with Hell Buff) Zeratul harms you for 1 hp per attack :-D
With High Templar I prefer Walking Photon Cannon (Lore of the Warrior, Robe of Retaliation, Rune of Power and Rune of Domination) but its well made to fit other roles. But as someone suggested, you can't spam it, so if you are not damage focused you need to be able to either do more spells or more often. Otherwise you end up being the guy constantly running for your life that casts 1 spell per wave (well not exactly but sometimes it feels like that).
The idea of being able to play from higher wave sounds great :-) You could also raise level cap with some tiny benefit to class stats. So we have something to do till give us new waves lol. Also adding blink could work. After all Zeratul could blink in Campaign ;-)
On the final note I would like to thank you for the fact that this map made me think about the armor more closely. Normally it doesn't happen that something has higher armor then attack, now with some high armor heroes you actually have to think about what to attack first. Example is when being with your armor above Marine and Marauder attack, they both cause 1 damge, but Marines attack much faster, so there goes the answer... and the idea to pick correct targets for maximal effect.
Awesome map! Just one thing for those who bugged out the bonus you get after killing bosses. I had the same problem. To fix it, you open the file storing the data for this map (C:\Users\*\Documents\StarCraft II\Accounts\**\2-S2-1-211239\Banks\2-S2-1-1128322\TLS1.SC2Bank for me) and edit the Bossaward value. I think the Dark Templar would be under <Key name="Bossaward3"> <Value int="x"/>, where x means the award. 1 is fir the lev 10, 2 is for lev 20. If you have the same problem as me, you have <Value int="3"/> there. I suppose its a bug caused by the two bosses spawning. It is of course possible to change other values and spoil the fun for yourself, but who would do that? Again, awesome map, keep up the good work.
Been playing this for the past two days. Got to level 20 about four times, never got close to beating it. Hybrid level 10, Marine level 6, High Templar level 9.
My experiences;
-Hybrid is pretty cool, damn well balanced.
-Same for assault marine. Kind of hard to play, but has it's function.
-High templar... not so balanced. I think Heal should be an accessory - right now it's just so powerful in comparison to... basically everything else. Most of the other abilities would be decent if they didn't have a 2-3 second cast time. What's up with that? Just comparing them to the assault marine makes the whole character looks underpowered; the amount of shots the marine can do with the Melter kills a high-HP target faster than the HT's Psi Blast, and the grenade is exactly the same thing as the HT's AoE ability, except that it's instant. I can understand the role of the HT is more support-oriented, but because you have to choose between specifically heal and ST, AoE or Vortex, he can only fulfill that role to a small extend. On another note - the mass teleport cast time takes so long that often, even when timed well, you die halfway through the teleport anyway. It doesn't need to be instant, but 1-2 seconds less cast time definitely wouldn't hurt it.
-Last but not least; wave 19... The only way I've really been able to beat it is with HT/DT/Marine, where the Marine went tanking-style with the Melter and the HT force fielded off the firebats while teleporting himself and the marine out when things got too hot, all the while having the DT snipe stuff from the back. How do you beat this wave with a Tyrant in the group?
Keep up the good work though, it's been some time since I actually considered a map that high in popularity 'good', and it's just been polished and balanced really well.
Precisely this. I previously had the Nightmare bonus, then got the message, and next time I played my DT had nothing, and is unable to regain any bonus. As for which player I was, I only definitely know I was not Player 1. A friend of mine had the (still in game at that point) Ultras under his control, so this I know.
Going to try finding and editing the file as someone suggested. Going to edit the post afterwards.
Edit:
This fixed it. So I guess the problem is that for some reason, it sets the abovementioned value to "3" for some players instead of "2".
Btw, concerning the whole two bosses on Wave 20 thing, the second boss only spawns after the entire wave has spawned, and after him the entire wave again as well. Its not just the boss spawning twice, it is the entire wave spawning twice. Obviously if you have the DPS to kill the boss off before all creeps spawned, there won't be a second boss. But as far as I can tell, if you don't, there will be a doublespawn.
Doublepost, please delete if possible.
played all characters to lvl10, minor balance issues: 1) DT cmd ability radius too huge (pbaoe-knockball-killall), DT stun abilities work against bosses, others don't
2) hybrid tank-ability needs boost, i.e. inc armor or hp (slowest character, yet not best tank)
3) HT choice between heal+vortex+other stuff as weapon is working against teamplay, especially in rdm teams (make heal mandatory?)
4) give a key to skip the waiting time between waves thx for your time+effort, it's greatly appreciated!! :) Khro (Germany) p.s.: in case you need help to create a map-website, you can PM me, I can help you out.
I just discovered this map a few days ago and I must say I like it a lot. Teamwork is very important and I like the way you can level your hero by playing the map again and again. There should be more levels though, more waves, and more players. The heroes are not really well balanced though, and I hate the UI for the hero selection (it's just... not intuitive at all!).
There are also too much text messages at the beginning of the game and we have to wait for ages before the first wave actually starts. I don't know why we can't hide the scores leaderboard but I wish we could, because it hides almost entirely the right side of the screen. The map should also be a little bigger because we are often stuck by doodads while fighting.
I haven't tried the HT yet, but I think I have leveled all my other characters to level 6 at least... Seems like the Tyrant is a bit useless in the first 10 waves (walks too slowly), and not strong enough to tank in the last 5. The marine is quite well balanced as far as I can tell, and the DT is good too. Wave 19 is hard as hell, wave 20 is really really hard and I don't see what kind of combo is best for it... You should balance the waves a little bit better because there were a few waves which ended really fast while we almost died in the previous wave...
It's still a very interesting map anyway, I enjoy playing it and I hope it will improve again and again over time. There is a very high replay value in this map, but people will eventually reach the maximum level for each character and will ask for more challenge!
Hello, just registered here to tell you how great this map is.
Some suggestions tho:
1. There should be some kind of default equipment for every hero at hero selection. It also should not be possible to deselect weapon or armor at all, you could make them radio buttons. I saw several games ruined right from the start because a noob didnt get how to select weapons and hit the choose button right away. On that note, i dont see a reason why the commander item must be picked explicitly as there is no choice, commandere item should be selected always by default if the hero is lvl 10. Missed selecting it once, which is really annoying ;) I dont know enough about this saving stuff like XP, Level etc. but would it be possible to save the last chosen equipment also? With an improved selection process, default equipment and no way to start the game without a weapon/armor it might be even possible to introduce a time limit (maybe triggered after 2 players have chosen their equip).
2. I think "choosed" is not correct, it should be "chose".
3. As of is now a lot of motivation to play again is lost if you reach lvl 10 with all classes and beat the game. So a reset option to reset at least one hero to start all over again would be nice. Might be fun to try with a bunch of friends to beat the game in as few tries as possible.
4. I am glad that you are working on more waves and heroes, but i would advise you to add heroes/abilities in small incremental steps and always try to improve balance of existing elements before adding new stuff. I think a lot of suggestions in this thread are really good and need to be addressed before new stuff comes in, like cloak for DT or the tanking ability of the tyrant.
I think this could be one of the most popular maps for long time, i introduced some friends of mine and everyone really likes to play it!
I too agree that the High Templar heal ability should be changed.
Making it an accessory would be a big step in the right way. Right now, whenever I play my HT, I feel like I can never use what I want(I really like Vortex, for example) because my team will need the heal for at least the 19th wave, but especially the 20 boss.
Hybrid weapons could use a buff, right now, there's actually no reason to use anything but the Beastmaster ones because the Ultralisk is actually roughly as strong as an additional player. You could make the cleavers, vslight and vsarmor ones deal significantly more damage, while adding armor and health to the bloodsuckers.
That way, the bloodsuckers provide tanking stats necessary to act as the tank it is supposed to be, while the others allow you to function as a dps, but without being too bulky.
DTs might need a nerf, because right now, I can basically solo up to wave 19, with the Nightmare buff. I just carried two level 0s to wave 20, and all the while, they were basically just fodder to distract the enemies. I ended all that with 1.1k kills, because they kept dying and I kept solo'ing the rest of the wave. I'm already glad I can't solo wave 20, because that would be completely insane.
It's partially because of the command skill and the cloak. You can constantly employ hit and run tactics and never die, and eventually, you'll defeat the wave. A suggestion is to spawn observers, overseers or ravens(depending on the race of the current wave) during the harder waves, but don't make then necessary to complete the wave. Since DTs can't attack them, they shouldn't be able to solo quite as easily while the enemies can see them through cloak. While on the others hands, having HT and Marine buddies will allow you to restore your cloak by killing them. Promoting teamplay.
I cant say it 100% but since i got invited from a group request i have been 3rd player maybe... In one case for sure.. the other I cant tell.
Is it necessary to be player1 oO?
I have the same bug
is there any chance i can reset my characters?? Because I wont even get the nightmare buff again anymore
@Bitmap1337: Go
Someone posted a fix for this. I have confirmed that it works:
i guess the problem is the boss award bank entry and the solution Zubacz wrote should fix that. i always played player 1 and got the bonus, so i just wanted to know if its a general problem or if i made a mistake with a certain player. i will try to fix all the bugs as soon as possible, but i´m only one person and have to study too :( .
EDIT: I´m ashamed. you were definetly player 3 when you played that. because of the player 3 (!!!!) i set the bossAward-Variable to 3 instead of 2 , i even didn´t recognice it when i checked it yesterday. you can change it with the bank solution or wait until tomorrow. i gonna fix it with a trigger, you just have to start the game one time and a trigger will set all bossAwardVariables above 2 to 2 with the next update.
Hi For me not sure if a tooltip error or an actual bug,
cloak for my DT seems to last a lot longer than the 4 the tooltip says. is this as it's the 4 secs + 10% from my nightmare buff? which would only move it to 4.4 i know but it almsot feels like it's like 8 seconds
hey found some high templar little bugs with domination:
1) when you have unit dominated while fighting templar boss if he dominates unit under your control you still have it under domination altough it turns to enemy. To re-dominate you must firstly undominate. I'm not sure if it's supposed to be that way or not.
2) collosus under domination does not have boost to attack. I'm not sure if it goes also for his life did not check it. also: is it possible to make templar dominate more units? i mean like it would be nice if you could limit your dominations under supply (max 6 or so ). like instead of dominating ultra, dominate 3 zealots or 6 rines. Altough i guess 2 tanks would be rather imba.
PS: are you going to fill those missing abbilities in classes in near future? Would be cool to see higher levels on classes as higher map levels come
EDIT: another bug i discovered: sometimes when you die just before last enemy dies you won't respawn at end of round. You could easily fix that by adding second respawn trigger just before starting of next round. But its my blind guess. You're map maker here :D